Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
FEAR_MY_TeeT222
Bakasura
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,258 Elo+
Solo
Nu Wa
Nu Wa
HaochiWRLD
Nu Wa
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 37L
1,277 Elo+
Solo
Ra
Ra
Y21748
Ra
Level 49
God Stats
1W - 1L
1,324 SR
Queue Stats
64W - 69L
1,419 Elo+
Solo
Team Averages
Level 74
1,465 SR
1,391 Elo+

VS

Team Averages
Level 150
1,540 SR
1,453 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Alucard_Lyle
Discordia
Level 138
God Stats
2W - 1L
1,597 SR
Queue Stats
113W - 106L
1,464 Elo+
Party 1
Mulan
Mulan
Moist_Broccoli
Mulan
Level 143
God Stats
8W - 8L
1,567 SR
Queue Stats
173W - 143L
1,546 Elo+
Party 1
Merlin
Merlin
g_jungleman
Merlin
Level 160
God Stats
34W - 19L
1,620 SR
Queue Stats
791W - 828L
1,365 Elo+
Solo
Xbalanque
Xbalanque
seeker2k8
Xbalanque
Level 149
God Stats
22W - 26L
1,417 SR
Queue Stats
138W - 149L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 5 / 1
7,210
1,030
3,224
14,277
14,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
 
Izanami
12
1 / 1 / 0
7,040
1,006
5,669
8,224
8,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
11
0 / 3 / 0
6,387
912
1,605
4,098
2,168
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
12
0 / 6 / 1
6,846
978
5,845
11,965
4,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
12
0 / 8 / 0
6,799
971
3,031
12,061
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

224

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
5 / 1 / 13
8,620
1,231
9,116
7,258
5,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Alucard_Lyle
Discordia
14
2 / 0 / 14
7,992
1,142
11,011
3,138
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 0 / 13
8,398
1,200
7,129
6,390
5,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
13
1 / 0 / 8
7,781
1,112
4,206
2,555
981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
seeker2k8
Xbalanque
14
11 / 0 / 9
9,539
1,363
16,675
3,518
1,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
80
1
Kills
23
23
Deaths
1
2
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
1
0.1
L
Izanami
 
Izanami
1
1
0
1
W
Thor
 
Thor
5
1
13
11.5
W
Discordia
Alucard_Lyle
Discordia
2
0
14
9
L
Bakasura
0
3
0
0
L
Nu Wa
0
6
1
0.08
W
4
0
13
10.5
L
Ra
0
8
0
0
W
Merlin
1
0
8
5
W
Xbalanque
seeker2k8
Xbalanque
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,374
Damage
48,137
50,625
Taken
22,859
33,884
Mitigated
14,542
4,764
Healing
5,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,224
265
244
1,461
14,277
14,343
0
3,240
10,740
8,709
0
L
Izanami
 
Izanami
5,669
2,845
0
500
8,224
8,424
0
2,337
5,558
0
19,419
W
Thor
 
Thor
9,116
846
0
1,092
7,258
5,617
0
4,251
2,709
0
12,962
W
Discordia
Alucard_Lyle
Discordia
11,011
632
0
430
3,138
1,095
0
1,889
1,102
23,163
0
L
Bakasura
1,605
1,216
0
645
4,098
2,168
0
1,296
2,718
0
2,783
L
Nu Wa
5,845
3,497
0
626
11,965
4,348
0
3,047
8,603
12,627
0
W
7,129
2,207
1,393
1,318
6,390
5,594
0
2,930
3,125
0
12,052
L
Ra
3,031
534
509
779
12,061
4,601
0
4,413
6,957
20,772
0
W
Merlin
4,206
353
303
701
2,555
981
0
1,494
1,036
27,766
0
W
Xbalanque
seeker2k8
Xbalanque
16,675
6,544
142
158
3,518
1,255
0
1,536
1,801
0
33,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,282
Gold Earned
42,330
110
Minions Killed
145
3
Camps Cleared
5
519,297
Distance Traveled
653,286
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,210
1,030
10
1
0
114,365
0
L
Izanami
7,040
1,006
33
5
0
122,205
0
W
Thor
8,620
1,231
7
1
0
133,787
0
W
Discordia
7,992
1,142
31
4
1
124,451
0
L
Bakasura
6,387
912
12
2
3
60,557
2
L
Nu Wa
6,846
978
16
2
0
108,156
0
W
Mulan
8,398
1,200
14
2
0
150,002
0
L
Ra
6,799
971
39
6
0
114,014
1
W
Merlin
7,781
1,112
54
8
2
104,345
2
W
Xbalanque
9,539
1,363
39
6
2
140,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role