Player Matchup

Zhong Kui
Zhong Kui
AlYoSt
Zhong Kui
Level 27
God Stats
3W - 0L
1,810 SR
Queue Stats
110W - 124L
1,495 Elo+
Solo
Sobek
Sobek
FG_ZeRxEs
Sobek
Level 64
God Stats
1W - 0L
1,216 SR
Queue Stats
7W - 9L
1,420 Elo+
Party 2
Hun Batz
Hun Batz
Flowerpowerdad
Hun Batz
Level 109
God Stats
1W - 0L
1,290 SR
Queue Stats
60W - 58L
1,453 Elo+
Party 2
Yemoja
Yemoja
PUNIOLiAGA
Yemoja
Level 127
God Stats
8W - 3L
1,500 SR
Queue Stats
544W - 580L
1,456 Elo+
Solo
Zeus
Zeus
vertualbox
Zeus
Level 132
God Stats
9W - 7L
1,498 SR
Queue Stats
290W - 293L
1,423 Elo+
Solo
Team Averages
Level 92
1,463 SR
1,450 Elo+

VS

Team Averages
Level 76
1,590 SR
1,474 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Ekat3
Eset
Level 64
God Stats
5W - 1L
1,942 SR
Queue Stats
291W - 337L
1,437 Elo+
Solo
Aphrodite
Aphrodite
Lуnx
Aphrodite
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,515 Elo+
Party 1
Heimdallr
Heimdallr
Slotta1989
Heimdallr
Level 139
God Stats
3W - 1L
1,691 SR
Queue Stats
254W - 286L
1,420 Elo+
Party 3
Ratatoskr
Ratatoskr
SolarTroll
Ratatoskr
Level 25
God Stats
0W - 2L
1,317 SR
Queue Stats
28W - 31L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlYoSt
Zhong Kui
20
5 / 4 / 8
13,625
619
25,587
27,053
22,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
FG_ZeRxEs
Sobek
19
2 / 1 / 13
13,648
620
9,112
22,645
30,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
20
8 / 5 / 9
14,274
649
26,219
25,124
14,922
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
PUNIOLiAGA
Yemoja
20
1 / 2 / 16
12,827
583
15,797
27,380
16,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
4 / 2 / 14
15,705
714
41,875
16,912
9,408
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
6 / 6 / 6
15,317
696
31,020
43,468
48,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
Ekat3
Eset
1
0 / 0 / 0
5,580
254
0
0
0
Aphrodite
Lуnx
Aphrodite
20
4 / 5 / 8
13,259
603
20,063
29,312
22,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Slotta1989
Heimdallr
20
1 / 6 / 6
12,239
556
16,393
24,237
15,187
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
SolarTroll
Ratatoskr
20
3 / 3 / 7
11,866
539
22,999
36,692
38,039
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
20
Kills
14
14
Deaths
20
60
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
6
6
6
1.5
W
Zhong Kui
AlYoSt
Zhong Kui
5
4
8
2.25
L
Eset
Ekat3
Eset
0
0
0
0
W
Sobek
FG_ZeRxEs
Sobek
2
1
13
8.5
W
Hun Batz
8
5
9
2.5
L
Aphrodite
Lуnx
Aphrodite
4
5
8
1.6
W
Yemoja
PUNIOLiAGA
Yemoja
1
2
16
4.5
L
Heimdallr
Slotta1989
Heimdallr
1
6
6
0.67
L
Ratatoskr
SolarTroll
Ratatoskr
3
3
7
2.17
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,590
Damage
90,475
119,114
Taken
133,709
94,291
Mitigated
123,835
56,761
Healing
80,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
31,020
5,279
1,177
6,247
43,468
48,162
104
30,373
13,095
65,909
0
W
Zhong Kui
AlYoSt
Zhong Kui
25,587
3,555
3,705
8,365
27,053
22,939
1,856
10,996
15,421
52,651
0
L
Eset
Ekat3
Eset
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
FG_ZeRxEs
Sobek
9,112
350
1,618
4,290
22,645
30,162
357
10,125
11,918
13,012
0
W
Hun Batz
26,219
4,435
2,919
1,849
25,124
14,922
2,917
9,523
15,192
36
48,099
L
Aphrodite
Lуnx
Aphrodite
20,063
672
22,434
17,455
29,312
22,447
644
21,431
7,881
40,562
0
W
Yemoja
PUNIOLiAGA
Yemoja
15,797
2,463
18,959
9,828
27,380
16,860
1,574
13,178
13,779
32,436
0
L
Heimdallr
Slotta1989
Heimdallr
16,393
5,165
2,825
6,837
24,237
15,187
0
16,893
7,344
0
47,383
L
Ratatoskr
SolarTroll
Ratatoskr
22,999
3,513
5,532
18,215
36,692
38,039
975
23,710
12,982
0
35,563
W
41,875
3,292
2,705
2,523
16,912
9,408
2,620
7,261
9,276
92,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,079
Gold Earned
58,261
237
Minions Killed
187
0
Camps Cleared
0
2,065,562
Distance Traveled
1,628,429
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
15,317
696
44
2
0
394,593
0
W
Zhong Kui
13,625
619
75
3
0
373,475
1
L
Eset
5,580
254
0
0
0
0
0
W
Sobek
13,648
620
4
0
0
486,121
0
W
Hun Batz
14,274
649
37
2
0
415,122
2
L
Aphrodite
13,259
603
46
2
0
421,574
0
W
Yemoja
12,827
583
29
1
0
398,700
0
L
Heimdallr
12,239
556
83
4
0
337,351
0
L
Ratatoskr
11,866
539
14
1
0
474,911
4
W
Zeus
15,705
714
92
4
0
392,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role