Player Matchup

Xing Tian
Xing Tian
CorP-se
Xing Tian
Level 136
God Stats
2W - 0L
1,398 SR
Queue Stats
98W - 114L
1,461 Elo+
Solo
Lancelot
Lancelot
Demsl
Lancelot
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,685 Elo+
Party 2
Nemesis
Nemesis
iPushU
Nemesis
Level 120
God Stats
22W - 28L
1,452 SR
Queue Stats
605W - 538L
1,470 Elo+
Party 2
Team Averages
Level 86
1,450 SR
1,538 Elo+

VS

Team Averages
Level 91
1,500 SR
1,464 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
I-L1K3-PI3
Ishtar
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,447 Elo+
Party 1
Atlas
Atlas
Shao-BONK
Atlas
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 18L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CorP-se
Xing Tian
17
4 / 0 / 8
12,012
751
12,641
23,902
19,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Demsl
Lancelot
17
4 / 2 / 8
11,282
705
11,840
14,548
10,020
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
iPushU
Nemesis
17
6 / 2 / 7
11,996
750
14,331
13,026
7,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
3 / 6 / 0
11,255
703
14,617
15,396
7,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
I-L1K3-PI3
Ishtar
15
0 / 6 / 4
10,424
652
12,970
15,232
8,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
Shao-BONK
Atlas
14
1 / 2 / 3
10,632
665
10,044
16,137
17,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
4
4
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
3
6
0
0.5
W
Xing Tian
CorP-se
Xing Tian
4
0
8
8
W
Lancelot
Demsl
Lancelot
4
2
8
4
L
Ishtar
I-L1K3-PI3
Ishtar
0
6
4
0.33
L
Atlas
Shao-BONK
Atlas
1
2
3
1.25
W
Nemesis
iPushU
Nemesis
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,812
Damage
37,631
51,476
Taken
46,765
36,500
Mitigated
32,988
17,155
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
14,617
1,116
0
3,106
15,396
7,092
537
3,198
12,198
0
66,002
W
Xing Tian
CorP-se
Xing Tian
12,641
1,863
505
11,220
23,902
19,214
192
5,089
18,813
26,090
0
W
Lancelot
Demsl
Lancelot
11,840
3,016
0
2,800
14,548
10,020
670
2,808
11,740
0
47,403
L
Ishtar
I-L1K3-PI3
Ishtar
12,970
7,788
0
3,107
15,232
8,030
350
2,932
12,300
0
42,472
L
Atlas
Shao-BONK
Atlas
10,044
4,054
316
2,982
16,137
17,866
322
6,572
9,565
24,143
0
W
Nemesis
iPushU
Nemesis
14,331
6,209
0
2,630
13,026
7,266
628
2,361
10,665
0
51,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,290
Gold Earned
32,311
146
Minions Killed
165
0
Camps Cleared
0
981,119
Distance Traveled
889,794
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,255
703
90
6
0
319,161
8
W
Xing Tian
12,012
751
24
2
0
290,779
3
W
Lancelot
11,282
705
65
4
0
349,455
1
L
Ishtar
10,424
652
59
4
0
271,137
5
L
Atlas
10,632
665
16
1
0
299,496
0
W
Nemesis
11,996
750
57
4
0
340,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role