Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LamontSedza
Skadi
Level 30
God Stats
4W - 3L
1,454 SR
Queue Stats
72W - 70L
1,528 Elo+
Solo
Fafnir
Fafnir
Symbruh
Fafnir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Nu Wa
Nu Wa
concise-pulsar6
Nu Wa
Level 18
God Stats
10W - 14L
1,323 SR
Queue Stats
19W - 17L
1,466 Elo+
Solo
Hun Batz
Hun Batz
nine_months
Hun Batz
Level 48
God Stats
8W - 14L
1,450 SR
Queue Stats
209W - 229L
1,461 Elo+
Solo
Team Averages
Level 30
1,445 SR
1,491 Elo+

VS

Team Averages
Level 110
1,493 SR
1,434 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Aleksanne
Ishtar
Level 140
God Stats
3W - 4L
1,300 SR
Queue Stats
8W - 6L
1,505 Elo+
Party 1
Thor
Thor
Scorpion1107
Thor
Level 157
God Stats
3W - 1L
1,632 SR
Queue Stats
117W - 120L
1,531 Elo+
Party 1
Danzaburou
Danzaburou
godduh
Danzaburou
Level 21
God Stats
9W - 8L
1,388 SR
Queue Stats
9W - 8L
1,381 Elo+
Party 2
Hera
Hera
xMEGAMAN7x
Hera
Level 127
God Stats
3W - 5L
1,644 SR
Queue Stats
9W - 18L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 1
5,107
851
4,023
6,612
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 3
5,547
925
5,330
6,419
2,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Symbruh
Fafnir
10
0 / 2 / 5
5,231
872
2,080
6,793
5,031
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 0
4,450
742
456
1,621
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
nine_months
Hun Batz
12
4 / 2 / 1
5,785
964
4,664
6,967
2,713
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 5
5,516
919
4,458
3,523
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Aleksanne
Ishtar
11
2 / 1 / 4
5,660
943
4,058
5,326
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 2 / 3
5,393
899
4,427
6,142
2,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
godduh
Danzaburou
10
1 / 1 / 3
5,414
902
3,624
4,167
1,631
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 2 / 2
6,386
1,064
3,707
3,247
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
8
8
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
W
Nu Wa
 
Nu Wa
1
2
5
1.75
W
Ishtar
Aleksanne
Ishtar
2
1
4
4
L
3
1
3
4.5
W
1
2
3
1.25
L
Fafnir
Symbruh
Fafnir
0
2
5
1.25
L
0
1
0
0
W
Danzaburou
godduh
Danzaburou
1
1
3
2.5
L
Hun Batz
nine_months
Hun Batz
4
2
1
2.25
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,553
Damage
20,274
28,412
Taken
22,405
14,524
Mitigated
8,904
4,011
Healing
3,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,023
265
0
770
6,612
3,970
0
1,224
5,344
11,021
0
W
Nu Wa
 
Nu Wa
4,458
2,299
0
630
3,523
1,221
936
1,356
2,167
13,774
0
W
Ishtar
Aleksanne
Ishtar
4,058
2,576
0
1,199
5,326
2,327
259
1,667
3,659
0
11,993
L
5,330
1,528
0
835
6,419
2,341
0
1,156
5,241
0
23,306
W
4,427
716
0
150
6,142
2,566
0
1,460
4,682
0
9,887
L
Fafnir
Symbruh
Fafnir
2,080
569
0
610
6,793
5,031
0
3,135
3,538
10,826
0
L
456
181
0
345
1,621
469
0
683
844
2,411
0
W
Danzaburou
godduh
Danzaburou
3,624
2,622
0
1,320
4,167
1,631
35
1,425
2,742
0
10,889
L
Hun Batz
nine_months
Hun Batz
4,664
990
0
1,451
6,967
2,713
0
1,619
5,280
0
18,714
W
3,707
1,511
0
0
3,247
1,159
279
651
2,596
18,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
28,369
96
Minions Killed
128
0
Camps Cleared
0
560,530
Distance Traveled
666,609
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,107
851
16
3
0
130,419
2
W
Nu Wa
5,516
919
24
4
0
120,006
1
W
Ishtar
5,660
943
27
5
0
137,130
1
L
Skadi
5,547
925
33
6
0
133,893
2
W
Thor
5,393
899
22
4
0
152,475
3
L
Fafnir
5,231
872
16
3
0
119,879
0
L
Nu Wa
4,450
742
1
0
0
37,134
1
W
Danzaburou
5,414
902
14
2
0
125,772
5
L
Hun Batz
5,785
964
30
5
0
139,205
1
W
Hera
6,386
1,064
41
7
0
131,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role