Player Matchup

King Arthur
King Arthur
Markolishus
King Arthur
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 57L
1,429 Elo+
Solo
Hercules
Hercules
TaIonix
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,388 Elo+
Solo
Chronos
Chronos
josephomaru
Chronos
Level 154
God Stats
9W - 4L
1,702 SR
Queue Stats
444W - 345L
1,497 Elo+
Party 1
Chang'e
Chang'e
soggy_taco075
Chang'e
Level 145
God Stats
1W - 1L
1,284 SR
Queue Stats
407W - 435L
1,502 Elo+
Solo
Kukulkan
Kukulkan
toxicaleb
Kukulkan
Level 111
God Stats
4W - 7L
1,373 SR
Queue Stats
401W - 314L
1,498 Elo+
Party 1
Team Averages
Level 104
1,472 SR
1,463 Elo+

VS

Team Averages
Level 126
1,409 SR
1,511 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
DESTRUCTOR134
Terra
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 158L
1,435 Elo+
Solo
Ravana
Ravana
Kreamsoda 125
Ravana
Level 134
God Stats
0W - 6L
1,273 SR
Queue Stats
140W - 148L
1,543 Elo+
Solo
Apollo
Apollo
Meatswamp
Apollo
Level 90
God Stats
1W - 4L
1,270 SR
Queue Stats
352W - 366L
1,522 Elo+
Solo
He Bo
He Bo
PureBinkie5049
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Markolishus
King Arthur
17
4 / 2 / 20
10,805
720
9,298
18,584
20,797
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
TaIonix
Hercules
18
3 / 2 / 21
10,880
725
14,989
26,841
26,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
josephomaru
Chronos
19
11 / 2 / 15
12,473
832
20,373
16,090
8,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
20
10 / 2 / 16
12,208
814
17,645
20,715
12,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
toxicaleb
Kukulkan
19
4 / 3 / 22
11,885
792
28,205
14,926
8,453
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 9 / 6
8,638
576
9,974
23,991
32,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
2 / 6 / 5
9,869
658
12,562
21,375
22,530
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 4 / 3
9,606
640
20,222
19,187
14,492
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Meatswamp
Apollo
18
3 / 7 / 3
10,727
715
14,587
20,348
17,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
2 / 6 / 7
10,101
673
24,049
17,099
7,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
35
32
Kills
11
11
Deaths
32
94
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
9
6
0.33
L
2
6
5
0.75
L
4
4
3
1.38
W
King Arthur
Markolishus
King Arthur
4
2
20
7
L
Apollo
Meatswamp
Apollo
3
7
3
0.64
L
2
6
7
0.92
W
Hercules
TaIonix
Hercules
3
2
21
6.75
W
Chronos
josephomaru
Chronos
11
2
15
9.25
W
Chang'e
10
2
16
9
W
Kukulkan
toxicaleb
Kukulkan
4
3
22
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,510
Damage
81,394
97,156
Taken
102,000
76,335
Mitigated
94,494
50,633
Healing
30,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,974
1,439
1,236
3,525
23,991
32,718
0
15,582
8,409
0
23,291
L
12,562
1,477
8,592
4,184
21,375
22,530
0
12,784
8,591
21,577
0
L
20,222
4,479
2,908
4,376
19,187
14,492
0
13,058
6,129
0
36,804
W
King Arthur
Markolishus
King Arthur
9,298
1,819
4,609
2,674
18,584
20,797
295
6,605
11,860
0
21,487
L
Apollo
Meatswamp
Apollo
14,587
6,081
382
1,704
20,348
17,012
0
13,884
6,464
0
31,251
L
24,049
1,724
1,009
2,887
17,099
7,742
23
10,915
6,184
36,680
0
W
Hercules
TaIonix
Hercules
14,989
4,636
1,629
6,104
26,841
26,374
456
10,271
15,964
0
25,259
W
Chronos
josephomaru
Chronos
20,373
9,112
1,202
1,458
16,090
8,464
6,103
4,656
11,298
36,741
0
W
Chang'e
17,645
2,275
19,609
10,807
20,715
12,247
1,634
7,990
11,658
34,460
0
W
Kukulkan
toxicaleb
Kukulkan
28,205
3,250
1,508
1,033
14,926
8,453
709
7,089
7,775
60,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,251
Gold Earned
48,941
162
Minions Killed
133
0
Camps Cleared
0
1,400,915
Distance Traveled
1,295,337
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,638
576
28
2
0
245,404
4
L
Terra
9,869
658
14
1
0
248,537
0
L
Ravana
9,606
640
33
2
0
280,580
5
W
King Arthur
10,805
720
22
1
0
308,370
0
L
Apollo
10,727
715
33
2
0
261,442
2
L
He Bo
10,101
673
25
2
0
259,374
0
W
Hercules
10,880
725
16
1
0
315,530
4
W
Chronos
12,473
832
27
2
0
238,358
0
W
Chang'e
12,208
814
37
2
0
276,890
2
W
Kukulkan
11,885
792
60
4
0
261,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role