Player Matchup

Terra
Terra
Immotep
Terra
Level 104
God Stats
0W - 2L
1,249 SR
Queue Stats
77W - 64L
1,457 Elo+
Solo
Geb
Geb
Joryde
Geb
Level 113
God Stats
1W - 1L
1,728 SR
Queue Stats
73W - 72L
1,457 Elo+
Solo
Izanami
Izanami
KingxCake_exe
Izanami
Level 127
God Stats
1W - 2L
1,508 SR
Queue Stats
63W - 75L
1,395 Elo+
Solo
Serqet
Serqet
Wafle456
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,374 Elo+
Solo
Kuzenbo
Kuzenbo
mdgrdnwtch
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,209 Elo+
Solo
Team Averages
Level 76
1,497 SR
1,378 Elo+

VS

Team Averages
Level 98
1,421 SR
1,396 Elo+
Xing Tian
Xing Tian
ChrisEsk
Xing Tian
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 67L
1,297 Elo+
Solo
Chang'e
Chang'e
Dobr1n
Chang'e
Level 115
God Stats
1W - 0L
1,328 SR
Queue Stats
74W - 88L
1,431 Elo+
Solo
Heimdallr
Heimdallr
GREEEENERz
Heimdallr
Level 125
God Stats
5W - 5L
1,422 SR
Queue Stats
165W - 188L
1,448 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MrTazo
Kumbhakarna
Level 106
God Stats
3W - 3L
1,474 SR
Queue Stats
85W - 87L
1,431 Elo+
Party 1
Atlas
Atlas
Zombie Zocker20
Atlas
Level 120
God Stats
2W - 2L
1,382 SR
Queue Stats
54W - 71L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Immotep
Terra
20
4 / 7 / 3
11,505
575
24,017
34,277
40,937
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
Joryde
Geb
19
1 / 4 / 6
11,542
577
15,764
26,274
36,870
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
19
2 / 7 / 2
11,089
554
27,016
22,080
13,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Wafle456
Serqet
17
1 / 3 / 4
11,100
555
5,609
26,090
39,988
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
mdgrdnwtch
Kuzenbo
17
1 / 7 / 2
10,928
546
14,133
32,341
56,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChrisEsk
Xing Tian
20
2 / 1 / 23
13,296
665
12,341
25,086
34,923
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Dobr1n
Chang'e
20
11 / 3 / 13
13,811
691
35,885
23,442
15,491
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
GREEEENERz
Heimdallr
20
10 / 3 / 15
13,897
695
48,496
22,261
15,644
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
MrTazo
Kumbhakarna
20
4 / 1 / 19
12,577
629
10,687
32,482
26,799
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate

Breastplate

+20
Physical Protection

18
1 / 1 / 17
11,687
584
18,575
21,848
24,097
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
115
9
Kills
28
28
Deaths
9
17
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ChrisEsk
Xing Tian
2
1
23
13.5
W
Chang'e
Dobr1n
Chang'e
11
3
13
5.83
W
Heimdallr
GREEEENERz
Heimdallr
10
3
15
5.83
L
Terra
Immotep
Terra
4
7
3
0.79
L
Geb
Joryde
Geb
1
4
6
1
L
Izanami
2
7
2
0.43
W
Kumbhakarna
MrTazo
Kumbhakarna
4
1
19
13.5
L
Serqet
Wafle456
Serqet
1
3
4
1
W
1
1
17
9.5
L
Kuzenbo
mdgrdnwtch
Kuzenbo
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,539
Damage
125,984
141,062
Taken
125,119
187,226
Mitigated
116,954
50,783
Healing
63,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ChrisEsk
Xing Tian
12,341
809
5,498
4,304
25,086
34,923
446
9,239
15,204
26,901
0
W
Chang'e
Dobr1n
Chang'e
35,885
6,651
15,945
9,995
23,442
15,491
1,792
11,252
12,006
71,129
0
W
Heimdallr
GREEEENERz
Heimdallr
48,496
21,715
695
4,575
22,261
15,644
3,701
11,515
10,746
0
94,713
L
Terra
Immotep
Terra
24,017
3,610
17,608
10,407
34,277
40,937
0
16,834
17,443
41,547
0
L
Geb
Joryde
Geb
15,764
606
4,734
4,279
26,274
36,870
0
13,879
12,395
27,128
0
L
Izanami
27,016
15,079
1,150
3,094
22,080
13,101
0
13,915
8,165
0
65,743
W
Kumbhakarna
MrTazo
Kumbhakarna
10,687
1,348
1,453
12,252
32,482
26,799
631
13,631
18,707
16,356
0
L
Serqet
Wafle456
Serqet
5,609
1,149
829
5,839
26,090
39,988
0
17,082
9,008
0
9,856
W
18,575
9,192
3,649
4,725
21,848
24,097
641
8,277
13,367
36,313
0
L
Kuzenbo
mdgrdnwtch
Kuzenbo
14,133
4,621
723
2,120
32,341
56,330
45
15,778
16,563
23,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,164
Gold Earned
65,268
155
Minions Killed
237
0
Camps Cleared
0
1,776,733
Distance Traveled
1,780,717
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,296
665
16
1
0
411,213
0
W
Chang'e
13,811
691
86
4
0
313,324
0
W
Heimdallr
13,897
695
99
5
0
299,659
0
L
Terra
11,505
575
29
1
0
371,937
6
L
Geb
11,542
577
19
1
0
332,195
1
L
Izanami
11,089
554
79
4
0
306,871
3
W
Kumbhakarna
12,577
629
8
0
0
391,446
0
L
Serqet
11,100
555
8
0
0
467,013
0
W
Atlas
11,687
584
28
1
0
365,075
0
L
Kuzenbo
10,928
546
20
1
0
298,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role