Player Matchup

Kukulkan
Kukulkan
GDX_fuxilaser06
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Xx_Anto_TrHyArDx
Tsukuyomi
Level 64
God Stats
2W - 3L
1,576 SR
Queue Stats
85W - 122L
1,367 Elo+
Party 2
Izanami
Izanami
nathandorian123
Izanami
Level 8
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 3L
1,473 Elo+
Party 2
Ares
Ares
natsavex
Ares
Level 15
God Stats
1W - 3L
1,522 SR
Queue Stats
1W - 4L
1,350 Elo+
Party 2
Osiris
Osiris
nerdywhiteboy22
Osiris
Level 65
God Stats
24W - 12L
1,621 SR
Queue Stats
217W - 258L
1,439 Elo+
Solo
Team Averages
Level 31
1,501 SR
1,426 Elo+

VS

Team Averages
Level 104
1,450 SR
1,414 Elo+
Medusa
Medusa
Fran5200
Medusa
Level 125
God Stats
2W - 0L
1,548 SR
Queue Stats
59W - 62L
1,446 Elo+
Party 3
Nike
Nike
InsectumFanatica
Nike
Level 128
God Stats
22W - 11L
1,711 SR
Queue Stats
355W - 341L
1,441 Elo+
Party 1
Bacchus
Bacchus
KingFishy49
Bacchus
Level 96
God Stats
2W - 3L
1,351 SR
Queue Stats
62W - 61L
1,454 Elo+
Party 3
Pele
Pele
PovMcJiggles
Pele
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 1
Hel
Hel
martes56789
Hel
Level 66
God Stats
1W - 2L
1,139 SR
Queue Stats
34W - 36L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
0 / 11 / 3
5,268
376
1,544
11,359
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
11
6 / 4 / 1
7,291
521
13,229
12,406
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 2
5,759
411
1,391
11,546
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
8
0 / 8 / 1
5,744
410
1,802
15,502
9,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 5 / 3
6,727
481
7,430
12,891
7,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fran5200
Medusa
13
11 / 1 / 3
8,957
640
11,435
7,035
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 1 / 3
9,168
655
11,446
10,595
6,523
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
KingFishy49
Bacchus
13
6 / 0 / 14
9,534
681
8,767
11,974
15,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 3 / 3
9,129
652
7,596
13,801
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 5 / 6
7,896
564
7,928
14,479
5,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
33
34
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
Fran5200
Medusa
11
1
3
12.5
L
Kukulkan
0
11
3
0.14
W
8
1
3
9.5
W
Bacchus
KingFishy49
Bacchus
6
0
14
13
W
4
3
3
1.83
L
Tsukuyomi
6
4
1
1.63
W
4
5
6
1.4
L
0
6
2
0.17
L
Ares
0
8
1
0.06
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,396
Damage
47,172
63,704
Taken
57,884
30,042
Mitigated
35,907
9,516
Healing
21,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Fran5200
Medusa
11,435
5,444
0
1,967
7,035
3,077
3,189
996
6,039
0
61,227
L
Kukulkan
1,544
1,007
0
0
11,359
4,341
28
5,236
6,123
9,796
0
W
11,446
1,733
0
2,627
10,595
6,523
113
1,108
9,487
0
64,001
W
Bacchus
KingFishy49
Bacchus
8,767
1,418
759
3,980
11,974
15,390
17
947
11,027
29,284
1,762
W
7,596
3,049
0
2,493
13,801
5,381
0
388
13,413
0
95,721
L
Tsukuyomi
13,229
3,504
0
1,647
12,406
5,360
0
4,025
8,381
0
38,941
W
7,928
1,460
3,075
6,864
14,479
5,536
686
753
13,726
38,058
0
L
1,391
844
0
2,672
11,546
3,174
1,727
2,011
9,535
0
32,627
L
Ares
1,802
398
0
1,315
15,502
9,240
472
1,491
14,011
17,382
0
L
7,430
3,432
0
3,882
12,891
7,927
0
3,526
9,365
0
35,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
44,684
177
Minions Killed
439
0
Camps Cleared
0
1,207,705
Distance Traveled
1,369,113
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,957
640
90
6
0
265,232
5
L
Kukulkan
5,268
376
12
1
0
208,468
0
W
Nike
9,168
655
104
7
0
265,175
6
W
Bacchus
9,534
681
29
2
0
305,384
4
W
Pele
9,129
652
151
11
0
299,821
4
L
Tsukuyomi
7,291
521
38
3
0
294,604
0
W
Hel
7,896
564
65
5
0
233,501
0
L
Izanami
5,759
411
59
4
0
246,124
2
L
Ares
5,744
410
18
1
0
244,510
4
L
Osiris
6,727
481
50
4
0
213,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role