Player Matchup

Ganesha
Ganesha
DragonMasterDXD
Ganesha
Level 105
God Stats
8W - 3L
1,249 SR
Queue Stats
93W - 61L
1,621 Elo+
Party 1
Sol
Sol
letsmicoplay
Sol
Level 151
God Stats
6W - 4L
1,746 SR
Queue Stats
241W - 175L
1,627 Elo+
Party 1
Horus
Horus
vaskozag
Horus
Level 102
God Stats
3W - 3L
1,618 SR
Queue Stats
48W - 29L
1,606 Elo+
Party 1
Team Averages
Level 119
1,538 SR
1,618 Elo+

VS

Team Averages
Level 136
1,594 SR
1,385 Elo+
Ne Zha
Ne Zha
KuroTanex
Ne Zha
Level 159
God Stats
20W - 18L
1,652 SR
Queue Stats
367W - 402L
1,595 Elo+
Solo
Sobek
Sobek
SeanVS-
Sobek
Level 128
God Stats
2W - 3L
1,630 SR
Queue Stats
4W - 11L
1,279 Elo+
Party 2
Tiamat
Tiamat
ShyCiaran
Tiamat
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 12
8,371
837
8,182
11,440
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
9 / 1 / 4
9,387
939
11,499
9,479
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
vaskozag
Horus
13
4 / 0 / 9
8,916
892
6,389
9,226
8,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KuroTanex
Ne Zha
11
2 / 2 / 2
7,329
733
7,268
8,493
3,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
SeanVS-
Sobek
11
1 / 6 / 1
7,041
704
3,801
14,653
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
ShyCiaran
Tiamat
12
1 / 5 / 1
6,901
690
3,616
8,225
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
4
4
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
3
12
2
L
Ne Zha
KuroTanex
Ne Zha
2
2
2
1.5
L
Sobek
SeanVS-
Sobek
1
6
1
0.25
L
Tiamat
ShyCiaran
Tiamat
1
5
1
0.3
W
9
1
4
11
W
Horus
vaskozag
Horus
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,070
Damage
14,685
30,145
Taken
31,371
20,585
Mitigated
22,123
12,769
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,182
1,124
0
2,709
11,440
8,340
507
2,834
7,731
25,567
0
L
Ne Zha
KuroTanex
Ne Zha
7,268
1,265
0
759
8,493
3,691
0
4,767
3,726
0
20,682
L
Sobek
SeanVS-
Sobek
3,801
388
83
3,525
14,653
12,782
0
8,407
6,246
12,714
0
L
Tiamat
ShyCiaran
Tiamat
3,616
278
0
817
8,225
5,650
0
5,895
2,330
21,523
0
W
11,499
5,165
0
4,603
9,479
4,075
1,885
1,770
7,709
46,351
4,777
W
Horus
vaskozag
Horus
6,389
3,426
1,374
4,083
9,226
8,170
347
3,162
6,064
0
12,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,674
Gold Earned
21,271
105
Minions Killed
66
0
Camps Cleared
0
546,546
Distance Traveled
456,969
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,371
837
9
1
0
179,579
2
L
Ne Zha
7,329
733
26
3
0
128,418
1
L
Sobek
7,041
704
5
1
0
156,333
3
L
Tiamat
6,901
690
35
4
0
172,218
1
W
Sol
9,387
939
71
7
0
170,889
2
W
Horus
8,916
892
25
3
0
196,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role