Player Matchup

Sylvanus
Sylvanus
Gevaudyn
Sylvanus
Level 121
God Stats
0W - 2L
1,239 SR
Queue Stats
224W - 205L
1,530 Elo+
Solo
Bacchus
Bacchus
GrimmForteLight
Bacchus
Level 114
God Stats
4W - 6L
1,442 SR
Queue Stats
248W - 262L
1,460 Elo+
Solo
Sobek
Sobek
KarurosuHabieru
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,316 Elo+
Solo
Mulan
Mulan
MVPofReality
Mulan
Level 123
God Stats
9W - 7L
1,606 SR
Queue Stats
526W - 549L
1,393 Elo+
Solo
Janus
Janus
astiv12
Janus
Level 108
God Stats
3W - 1L
1,737 SR
Queue Stats
120W - 99L
1,493 Elo+
Solo
Team Averages
Level 115
1,505 SR
1,438 Elo+

VS

Team Averages
Level 134
1,449 SR
1,440 Elo+
Horus
Horus
DarK_RaDeZz-
Horus
Level 103
God Stats
1W - 1L
1,276 SR
Queue Stats
6W - 10L
1,384 Elo+
Solo
Bastet
Bastet
Gy_o_
Bastet
Level 160
God Stats
2W - 1L
1,445 SR
Queue Stats
64W - 81L
1,461 Elo+
Solo
Medusa
Medusa
Its4N7W0N
Medusa
Level 128
God Stats
5W - 3L
1,625 SR
Queue Stats
663W - 677L
1,467 Elo+
Solo
Geb
Geb
ItsSoSerious
Geb
Level 155
God Stats
2W - 0L
1,685 SR
Queue Stats
374W - 380L
1,431 Elo+
Solo
Yu Huang
Yu Huang
chandrababu
Yu Huang
Level 125
God Stats
3W - 8L
1,216 SR
Queue Stats
561W - 574L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gevaudyn
Sylvanus
13
0 / 5 / 8
7,555
630
5,108
17,100
18,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 8
9,443
787
7,142
13,604
20,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
0 / 4 / 9
7,928
661
5,409
18,074
20,578
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 5
8,120
677
9,353
14,237
11,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
astiv12
Janus
15
4 / 5 / 4
9,201
767
12,559
9,713
4,149
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 16
9,773
814
5,325
17,095
22,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
Gy_o_
Bastet
16
5 / 3 / 13
9,575
798
15,333
13,094
7,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Its4N7W0N
Medusa
18
8 / 1 / 9
10,367
864
17,616
8,686
5,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 2 / 17
9,604
800
9,074
12,460
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yu Huang
chandrababu
Yu Huang
18
5 / 3 / 15
10,269
856
16,479
9,654
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
90
11
Kills
20
20
Deaths
13
34
Assists
70
Player
Kills
Deaths
Assists
KDA
W
2
4
16
2.5
L
Sylvanus
Gevaudyn
Sylvanus
0
5
8
0.8
L
4
2
8
4
W
Bastet
Gy_o_
Bastet
5
3
13
3.83
W
Medusa
Its4N7W0N
Medusa
8
1
9
12.5
W
0
2
17
4.25
L
0
4
9
1.13
L
3
4
5
1.38
L
Janus
astiv12
Janus
4
5
4
1.2
W
Yu Huang
chandrababu
Yu Huang
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,571
Damage
63,827
72,728
Taken
60,989
75,107
Mitigated
52,568
27,698
Healing
27,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,325
2,297
3,403
4,981
17,095
22,671
42
7,601
9,494
373
6,429
L
Sylvanus
Gevaudyn
Sylvanus
5,108
1,359
5,935
5,449
17,100
18,051
0
9,330
7,770
12,113
1,812
L
7,142
508
1,423
4,104
13,604
20,391
0
3,241
10,363
13,504
0
W
Bastet
Gy_o_
Bastet
15,333
3,474
1,593
3,523
13,094
7,130
668
5,610
7,484
0
25,572
W
Medusa
Its4N7W0N
Medusa
17,616
10,064
1,247
3,095
8,686
5,214
2,271
6,519
2,167
0
28,802
W
9,074
684
1,333
2,868
12,460
12,164
633
5,142
7,318
17,836
0
L
5,409
516
1,082
4,475
18,074
20,578
0
5,401
12,673
13,086
0
L
9,353
175
791
2,934
14,237
11,938
0
4,274
9,963
0
16,289
L
Janus
astiv12
Janus
12,559
875
1,012
493
9,713
4,149
0
3,680
6,033
33,074
0
W
Yu Huang
chandrababu
Yu Huang
16,479
1,251
2,722
2,795
9,654
5,389
967
5,118
4,536
41,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,247
Gold Earned
49,588
122
Minions Killed
150
0
Camps Cleared
0
1,094,594
Distance Traveled
1,200,439
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,773
814
3
0
0
234,657
0
L
Sylvanus
7,555
630
24
2
0
183,552
1
L
Bacchus
9,443
787
10
1
0
250,091
0
W
Bastet
9,575
798
19
2
0
282,191
1
W
Medusa
10,367
864
47
4
0
219,511
2
W
Geb
9,604
800
19
2
0
228,055
0
L
Sobek
7,928
661
22
2
0
225,932
0
L
Mulan
8,120
677
24
2
0
192,033
4
L
Janus
9,201
767
42
4
0
242,986
0
W
Yu Huang
10,269
856
62
5
0
236,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role