Player Matchup

Agni
Agni
BluMoonDew
Agni
Level 45
God Stats
1W - 5L
1,474 SR
Queue Stats
8W - 24L
1,230 Elo+
Party 2
Serqet
Serqet
Furchtaroma
Serqet
Level 65
God Stats
5W - 6L
1,462 SR
Queue Stats
175W - 224L
1,428 Elo+
Party 2
Merlin
Merlin
Moebowski
Merlin
Level 68
God Stats
21W - 25L
1,373 SR
Queue Stats
221W - 278L
1,406 Elo+
Party 2
Team Averages
Level 59
1,436 SR
1,355 Elo+

VS

Team Averages
Level 31
1,642 SR
1,576 Elo+
Chaac
Chaac
Hiwex
Chaac
Level 51
God Stats
4W - 11L
1,761 SR
Queue Stats
42W - 58L
1,631 Elo+
Party 1
Odin
Odin
Virilit
Odin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Da Ji
Da Ji
pedroptil
Da Ji
Level 37
God Stats
0W - 2L
1,666 SR
Queue Stats
4W - 7L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 2
12,802
640
10,656
11,726
5,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
20
4 / 1 / 10
15,930
797
18,583
17,551
35,964
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Moebowski
Merlin
20
7 / 2 / 5
14,573
729
17,400
13,673
7,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hiwex
Chaac
17
1 / 5 / 6
12,481
624
11,929
24,377
21,495
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
Virilit
Odin
18
1 / 3 / 7
12,067
603
7,067
18,486
19,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
pedroptil
Da Ji
20
7 / 7 / 2
14,423
721
15,172
19,801
10,687
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
9
9
Deaths
15
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
6
2
0.83
W
Serqet
4
1
10
9
L
Chaac
Hiwex
Chaac
1
5
6
0.8
W
Merlin
Moebowski
Merlin
7
2
5
4.75
L
Odin
Virilit
Odin
1
3
7
1.5
L
Da Ji
pedroptil
Da Ji
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,639
Damage
34,168
42,950
Taken
62,664
49,369
Mitigated
51,809
8,138
Healing
8,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,656
223
0
1,159
11,726
5,673
0
6
11,720
32,059
0
W
Serqet
18,583
4,230
0
3,536
17,551
35,964
1,156
122
17,429
0
46,059
L
Chaac
Hiwex
Chaac
11,929
1,434
397
5,061
24,377
21,495
0
10,632
13,037
250
52,710
W
Merlin
Moebowski
Merlin
17,400
593
0
3,443
13,673
7,732
2,221
873
12,800
102,748
0
L
Odin
Virilit
Odin
7,067
849
581
1,155
18,486
19,627
0
9,939
8,451
505
22,358
L
Da Ji
pedroptil
Da Ji
15,172
3,688
0
1,497
19,801
10,687
0
7,649
11,225
0
67,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,305
Gold Earned
38,971
218
Minions Killed
189
0
Camps Cleared
0
1,106,391
Distance Traveled
1,080,946
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,802
640
50
3
0
337,219
0
W
Serqet
15,930
797
43
2
0
413,535
4
L
Chaac
12,481
624
67
3
0
360,141
0
W
Merlin
14,573
729
125
6
0
355,637
6
L
Odin
12,067
603
44
2
0
372,913
2
L
Da Ji
14,423
721
78
4
0
347,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role