Player Matchup

Hercules
Hercules
Halidyos
Hercules
Level 124
God Stats
15W - 6L
1,549 SR
Queue Stats
29W - 18L
1,673 Elo+
Party 2
Zeus
Zeus
MAdara5234
Zeus
Level 127
God Stats
25W - 25L
1,564 SR
Queue Stats
282W - 297L
1,518 Elo+
Solo
Anubis
Anubis
TheBigMoi16
Anubis
Level 40
God Stats
23W - 26L
1,518 SR
Queue Stats
136W - 173L
1,477 Elo+
Solo
Cernunnos
Cernunnos
ceesardm
Cernunnos
Level 156
God Stats
4W - 1L
1,716 SR
Queue Stats
100W - 61L
1,694 Elo+
Party 2
Amaterasu
Amaterasu
yoromax
Amaterasu
Level 105
God Stats
11W - 8L
1,734 SR
Queue Stats
118W - 93L
1,669 Elo+
Party 2
Team Averages
Level 110
1,616 SR
1,606 Elo+

VS

Team Averages
Level 113
1,400 SR
1,464 Elo+
Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Itachi14015
King Arthur
Level 136
God Stats
4W - 14L
1,268 SR
Queue Stats
229W - 294L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Karashimi
Danzaburou
Level 45
God Stats
1W - 6L
1,296 SR
Queue Stats
5W - 16L
1,302 Elo+
Party 1
Hel
Hel
Suga095
Hel
Level 155
God Stats
13W - 19L
1,438 SR
Queue Stats
425W - 511L
1,465 Elo+
Party 1
Maui
Maui
deladem17
Maui
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 42L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Halidyos
Hercules
16
2 / 2 / 12
9,160
763
9,678
17,891
22,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 2 / 11
9,931
828
20,427
7,573
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
16
1 / 3 / 10
9,141
762
7,328
9,820
5,316
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
ceesardm
Cernunnos
18
12 / 1 / 7
10,849
904
24,199
14,217
7,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
yoromax
Amaterasu
18
5 / 0 / 9
11,124
927
11,038
14,656
14,377
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
4 / 3 / 1
8,580
715
13,406
13,756
12,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Itachi14015
King Arthur
14
2 / 5 / 0
8,217
685
9,312
20,614
15,209
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
Karashimi
Danzaburou
14
0 / 9 / 3
8,272
689
8,118
19,672
8,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
15
1 / 4 / 4
8,459
705
10,462
14,198
7,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
15
1 / 3 / 5
9,138
762
7,093
17,730
21,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
24
Kills
8
8
Deaths
24
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
1
1.5
W
Hercules
Halidyos
Hercules
2
2
12
4
L
King Arthur
Itachi14015
King Arthur
2
5
0
0.4
L
Danzaburou
Karashimi
Danzaburou
0
9
3
0.17
W
4
2
11
4.75
L
Hel
1
4
4
0.75
W
Anubis
1
3
10
2
W
Cernunnos
ceesardm
Cernunnos
12
1
7
15.5
L
Maui
1
3
5
1.17
W
Amaterasu
yoromax
Amaterasu
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,670
Damage
48,391
64,157
Taken
85,970
52,654
Mitigated
64,923
22,416
Healing
21,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,406
629
0
250
13,756
12,964
0
4,945
8,569
0
22,192
W
Hercules
Halidyos
Hercules
9,678
2,411
0
7,610
17,891
22,225
285
3,291
14,600
0
19,506
L
King Arthur
Itachi14015
King Arthur
9,312
185
799
1,549
20,614
15,209
67
7,849
12,477
0
22,673
L
Danzaburou
Karashimi
Danzaburou
8,118
2,067
0
2,361
19,672
8,069
433
5,533
13,961
0
32,317
W
20,427
2,590
0
923
7,573
3,388
1,764
2,214
5,359
46,683
0
L
Hel
10,462
179
7,312
5,759
14,198
7,062
105
3,698
10,290
35,423
0
W
Anubis
7,328
378
0
1,421
9,820
5,316
1,060
2,521
7,299
32,917
0
W
Cernunnos
ceesardm
Cernunnos
24,199
14,229
0
5,701
14,217
7,348
3,855
6,319
7,898
0
47,707
L
Maui
7,093
1,374
0
3,746
17,730
21,619
0
6,277
11,231
19,820
0
W
Amaterasu
yoromax
Amaterasu
11,038
3,532
1,608
5,153
14,656
14,377
1,529
3,210
11,446
1,137
31,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,205
Gold Earned
42,666
255
Minions Killed
181
0
Camps Cleared
0
1,279,358
Distance Traveled
1,293,259
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,580
715
13
1
0
293,143
2
W
Hercules
9,160
763
27
2
0
269,362
1
L
King Arthur
8,217
685
27
2
0
251,685
2
L
Danzaburou
8,272
689
41
3
0
233,992
1
W
Zeus
9,931
828
50
4
0
235,811
3
L
Hel
8,459
705
66
6
0
270,564
1
W
Anubis
9,141
762
60
5
0
201,806
3
W
Cernunnos
10,849
904
66
6
0
253,254
2
L
Maui
9,138
762
34
3
0
243,875
0
W
Amaterasu
11,124
927
52
4
0
319,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role