Player Matchup

Hercules
Hercules
ABushyStraw
Hercules
Level 160
God Stats
13W - 12L
1,472 SR
Queue Stats
249W - 251L
1,452 Elo+
Solo
Bacchus
Bacchus
FreshAnts25-_-
Bacchus
Level 144
God Stats
1W - 1L
1,460 SR
Queue Stats
20W - 20L
1,468 Elo+
Party 1
Fenrir
Fenrir
JelloRubiks23
Fenrir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MortalKahn
Ah Muzen Cab
Level 147
God Stats
19W - 15L
1,560 SR
Queue Stats
286W - 307L
1,539 Elo+
Solo
Anubis
Anubis
lycheemilk
Anubis
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Party 1
Team Averages
Level 101
1,499 SR
1,375 Elo+

VS

Team Averages
Level 63
1,457 SR
1,476 Elo+
Fafnir
Fafnir
 
Fafnir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ACSilva
Ah Muzen Cab
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
OGxI3LUNT3D
Vamana
Level 65
God Stats
2W - 7L
1,261 SR
Queue Stats
58W - 81L
1,371 Elo+
Solo
Thor
Thor
The_Ghost_BA95
Thor
Level 45
God Stats
7W - 14L
1,351 SR
Queue Stats
59W - 87L
1,306 Elo+
Solo
Ra
Ra
diaperlarry
Ra
Level 46
God Stats
1W - 1L
1,672 SR
Queue Stats
52W - 24L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ABushyStraw
Hercules
13
3 / 1 / 0
8,089
578
3,306
13,464
15,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 1 / 3
7,574
541
4,941
10,509
13,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 1 / 4
7,936
567
7,102
10,974
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
MortalKahn
Ah Muzen Cab
13
5 / 0 / 5
8,114
580
7,748
8,855
3,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
lycheemilk
Anubis
12
1 / 2 / 5
6,624
473
5,111
6,664
3,278
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
3 / 0 / 0
6,933
495
4,385
10,016
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
ACSilva
Ah Muzen Cab
9
0 / 6 / 0
5,622
402
4,640
7,649
2,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
11
0 / 3 / 3
6,408
458
5,578
11,219
9,278
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 5 / 0
6,584
470
3,141
13,082
4,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 2
7,208
515
4,960
8,822
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
18
Kills
5
5
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
0
0
3
W
Hercules
ABushyStraw
Hercules
3
1
0
3
L
Ah Muzen Cab
ACSilva
Ah Muzen Cab
0
6
0
0
W
3
1
3
4.5
W
6
1
4
8
W
Ah Muzen Cab
MortalKahn
Ah Muzen Cab
5
0
5
7.5
L
Vamana
0
3
3
0.5
L
1
5
0
0.2
L
1
4
2
0.5
W
Anubis
lycheemilk
Anubis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,208
Damage
22,704
50,466
Taken
50,788
41,182
Mitigated
29,342
13,714
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,385
1,125
0
3,367
10,016
10,339
0
3,445
6,571
13,145
0
W
Hercules
ABushyStraw
Hercules
3,306
1,101
379
5,034
13,464
15,619
1,442
1,376
12,088
0
46,500
L
Ah Muzen Cab
ACSilva
Ah Muzen Cab
4,640
1,479
0
352
7,649
2,108
0
1,422
6,227
0
35,304
W
4,941
744
365
1,753
10,509
13,723
0
2,625
7,884
25,260
3,360
W
7,102
2,367
0
470
10,974
4,925
440
2,325
8,649
0
51,867
W
Ah Muzen Cab
MortalKahn
Ah Muzen Cab
7,748
2,738
0
3,353
8,855
3,637
1,149
716
8,139
0
67,889
L
Vamana
5,578
3,239
0
806
11,219
9,278
0
1,359
9,860
0
35,954
L
3,141
805
0
4,420
13,082
4,545
0
945
12,137
0
47,217
L
4,960
426
439
2,295
8,822
3,072
0
2,556
6,266
61,520
0
W
Anubis
lycheemilk
Anubis
5,111
532
0
2,360
6,664
3,278
475
2,303
4,361
32,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,337
Gold Earned
32,755
385
Minions Killed
345
0
Camps Cleared
0
1,226,261
Distance Traveled
1,236,483
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,933
495
21
2
0
249,163
4
W
Hercules
8,089
578
89
6
0
213,860
2
L
Ah Muzen Cab
5,622
402
67
5
0
231,643
0
W
Bacchus
7,574
541
47
3
0
274,609
6
W
Fenrir
7,936
567
79
6
0
271,964
2
W
Ah Muzen Cab
8,114
580
121
9
0
237,374
2
L
Vamana
6,408
458
69
5
0
256,948
1
L
Thor
6,584
470
81
6
0
249,414
2
L
Ra
7,208
515
107
8
0
249,315
0
W
Anubis
6,624
473
49
4
0
228,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role