Player Matchup

Hun Batz
Hun Batz
BlueRavenBA13
Hun Batz
Level 148
God Stats
0W - 2L
1,322 SR
Queue Stats
240W - 259L
1,558 Elo+
Solo
Odin
Odin
BringYourOwnLube
Odin
Level 65
God Stats
3W - 2L
1,721 SR
Queue Stats
65W - 47L
1,618 Elo+
Solo
Chronos
Chronos
Excon111
Chronos
Level 127
God Stats
81W - 54L
1,748 SR
Queue Stats
907W - 908L
1,621 Elo+
Solo
Rama
Rama
Ryukaza_
Rama
Level 159
God Stats
6W - 4L
1,849 SR
Queue Stats
257W - 156L
1,659 Elo+
Party 2
Neith
Neith
lord65death
Neith
Level 67
God Stats
1W - 1L
1,701 SR
Queue Stats
256W - 151L
1,649 Elo+
Party 2
Team Averages
Level 113
1,668 SR
1,621 Elo+

VS

Team Averages
Level 132
1,741 SR
1,751 Elo+
Freya
Freya
Aεce
Freya
Level 159
God Stats
3W - 0L
1,923 SR
Queue Stats
283W - 115L
1,779 Elo+
Party 1
Discordia
Discordia
Lumiies
Discordia
Level 126
God Stats
9W - 3L
1,647 SR
Queue Stats
348W - 136L
1,799 Elo+
Party 1
Anhur
Anhur
MoonaHoshinova
Anhur
Level 160
God Stats
2W - 1L
1,775 SR
Queue Stats
64W - 27L
1,856 Elo+
Party 1
Achilles
Achilles
TheMorlu
Achilles
Level 57
God Stats
1W - 0L
1,729 SR
Queue Stats
13W - 15L
1,590 Elo+
Solo
Bacchus
Bacchus
cheezitb3n
Bacchus
Level 156
God Stats
7W - 7L
1,631 SR
Queue Stats
248W - 129L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlueRavenBA13
Hun Batz
9
1 / 2 / 1
5,465
497
6,182
10,549
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
4,705
428
1,504
5,174
2,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Excon111
Chronos
12
0 / 1 / 1
6,542
595
4,994
9,773
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
1 / 1 / 0
6,591
599
2,617
5,607
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 2 / 1
5,050
459
2,948
4,552
1,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Aεce
Freya
12
2 / 0 / 2
6,689
608
2,055
7,995
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
Lumiies
Discordia
11
1 / 0 / 3
6,600
600
4,626
3,264
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
1 / 1 / 1
7,177
652
5,218
8,317
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
TheMorlu
Achilles
12
2 / 1 / 0
7,126
648
8,358
9,975
7,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
cheezitb3n
Bacchus
9
0 / 0 / 4
5,881
535
4,497
6,546
5,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
6
6
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Freya
Aεce
Freya
2
0
2
3
L
Hun Batz
BlueRavenBA13
Hun Batz
1
2
1
0.75
L
0
0
0
0
L
Chronos
Excon111
Chronos
0
1
1
0.5
W
Discordia
Lumiies
Discordia
1
0
3
2.5
W
1
1
1
1.5
L
Rama
1
1
0
1
W
Achilles
TheMorlu
Achilles
2
1
0
2
W
Bacchus
cheezitb3n
Bacchus
0
0
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,245
Damage
24,754
35,655
Taken
36,097
13,012
Mitigated
20,079
11,813
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Aεce
Freya
2,055
685
0
2,610
7,995
3,064
0
0
7,995
48,428
0
L
Hun Batz
BlueRavenBA13
Hun Batz
6,182
1,370
0
4,301
10,549
4,195
0
4,601
5,773
0
33,120
L
1,504
61
0
1,699
5,174
2,172
0
2,843
2,247
0
9,104
L
Chronos
Excon111
Chronos
4,994
2,977
0
2,430
9,773
3,639
0
795
8,270
53,415
0
W
Discordia
Lumiies
Discordia
4,626
579
0
660
3,264
1,030
516
0
3,264
49,959
0
W
5,218
1,943
0
4,629
8,317
2,812
0
0
8,317
0
67,638
L
Rama
2,617
2,157
0
2,350
5,607
1,444
0
222
5,385
0
48,447
W
Achilles
TheMorlu
Achilles
8,358
2,538
0
4,972
9,975
7,221
0
4,910
5,065
0
50,487
W
Bacchus
cheezitb3n
Bacchus
4,497
598
0
1,473
6,546
5,952
0
84
5,954
13,577
1,679
L
2,948
872
0
1,033
4,552
1,562
0
2,102
2,308
0
27,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
33,473
318
Minions Killed
430
0
Camps Cleared
0
973,972
Distance Traveled
1,159,421
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,689
608
106
10
0
270,229
1
L
Hun Batz
5,465
497
56
5
0
249,457
3
L
Odin
4,705
428
17
2
0
147,573
2
L
Chronos
6,542
595
94
9
0
229,452
1
W
Discordia
6,600
600
101
9
0
241,894
5
W
Anhur
7,177
652
105
10
0
188,965
4
L
Rama
6,591
599
96
9
0
197,281
4
W
Achilles
7,126
648
97
9
0
236,514
2
W
Bacchus
5,881
535
21
2
0
221,819
1
L
Neith
5,050
459
55
5
0
150,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role