Player Matchup

Medusa
Medusa
Abscyy
Medusa
Level 28
God Stats
1W - 1L
1,608 SR
Queue Stats
56W - 29L
1,628 Elo+
Party 2
Izanami
Izanami
Alex_zander19
Izanami
Level 86
God Stats
120W - 102L
1,515 SR
Queue Stats
297W - 293L
1,393 Elo+
Solo
Tiamat
Tiamat
Definitely_NotMe
Tiamat
Level 118
God Stats
8W - 4L
1,613 SR
Queue Stats
183W - 114L
1,617 Elo+
Party 2
Hun Batz
Hun Batz
Way_all_day
Hun Batz
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 59L
1,597 Elo+
Party 2
Ymir
Ymir
chief_beans76
Ymir
Level 24
God Stats
5W - 2L
1,663 SR
Queue Stats
15W - 10L
1,552 Elo+
Party 2
Team Averages
Level 72
1,580 SR
1,557 Elo+

VS

Team Averages
Level 29
1,500 SR
1,546 Elo+
Cernunnos
Cernunnos
Headwick
Cernunnos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hel
Hel
Shanhardeen
Hel
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Sholva226
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Persephone
Persephone
diaperlarry
Persephone
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 24L
1,728 Elo+
Solo
Neith
Neith
squiiiiidy
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abscyy
Medusa
10
3 / 1 / 2
5,906
537
6,282
7,854
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
11
3 / 0 / 1
7,198
654
7,420
8,235
3,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 0
6,681
607
4,202
6,861
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Way_all_day
Hun Batz
11
4 / 0 / 2
7,131
648
4,455
7,552
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
1 / 1 / 4
5,559
505
716
6,410
3,789
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Headwick
Cernunnos
9
0 / 3 / 0
5,125
466
6,576
9,935
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 2 / 2
5,005
455
5,733
4,066
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
7
0 / 4 / 0
4,614
419
1,606
7,821
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Persephone
diaperlarry
Persephone
10
3 / 2 / 0
6,854
623
7,567
7,152
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
7
0 / 3 / 2
4,911
446
2,600
5,125
1,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
14
Kills
3
3
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Abscyy
Medusa
3
1
2
4
W
Izanami
3
0
1
3.5
W
3
1
0
3
L
Cernunnos
Headwick
Cernunnos
0
3
0
0
L
0
2
2
0.5
L
Thor
0
4
0
0
W
Hun Batz
Way_all_day
Hun Batz
4
0
2
5
W
1
1
4
3
L
Persephone
diaperlarry
Persephone
3
2
0
1.5
L
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,075
Damage
24,082
36,912
Taken
34,099
16,653
Mitigated
11,145
11,727
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Abscyy
Medusa
6,282
2,005
0
2,996
7,854
3,140
0
3,689
4,165
0
46,018
W
Izanami
7,420
4,982
0
2,533
8,235
3,180
1,050
0
8,235
0
54,971
W
4,202
448
0
1,324
6,861
3,766
129
5,105
1,756
44,460
0
L
Cernunnos
Headwick
Cernunnos
6,576
3,733
0
4,797
9,935
3,131
315
26
9,909
0
33,790
L
5,733
360
664
777
4,066
1,207
0
790
3,276
30,546
0
L
Thor
1,606
665
0
1,516
7,821
2,470
0
1,457
6,364
0
19,803
W
Hun Batz
Way_all_day
Hun Batz
4,455
1,297
0
3,434
7,552
2,778
0
1,600
5,952
0
47,653
W
716
0
93
1,347
6,410
3,789
0
2,906
3,504
12,781
0
L
Persephone
diaperlarry
Persephone
7,567
758
0
1,197
7,152
2,493
0
2,525
4,625
47,532
0
L
Neith
2,600
992
0
1,055
5,125
1,844
192
119
5,006
0
18,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,475
Gold Earned
26,509
377
Minions Killed
262
0
Camps Cleared
0
1,120,750
Distance Traveled
946,238
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,906
537
78
7
0
210,922
3
W
Izanami
7,198
654
98
9
0
205,936
0
W
Tiamat
6,681
607
86
8
0
222,755
2
L
Cernunnos
5,125
466
48
4
0
180,326
0
L
Hel
5,005
455
47
4
0
180,632
2
L
Thor
4,614
419
35
3
0
227,360
1
W
Hun Batz
7,131
648
90
8
0
262,557
3
W
Ymir
5,559
505
25
2
0
218,580
0
L
Persephone
6,854
623
96
9
0
212,240
0
L
Neith
4,911
446
36
3
0
145,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role