Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Jcetrap
Arachne
Level 42
God Stats
4W - 0L
1,500 SR
Queue Stats
50W - 41L
1,587 Elo+
Solo
Artemis
Artemis
Mathew Death 1
Artemis
Level 143
God Stats
17W - 7L
1,777 SR
Queue Stats
417W - 321L
1,692 Elo+
Party 1
Ares
Ares
ispamthexbutton
Ares
Level 28
God Stats
6W - 5L
1,456 SR
Queue Stats
129W - 46L
1,733 Elo+
Party 1
Team Averages
Level 79
1,546 SR
1,602 Elo+

VS

Team Averages
Level 76
1,667 SR
1,613 Elo+
Atlas
Atlas
Apexu
Atlas
Level 48
God Stats
0W - 2L
1,858 SR
Queue Stats
38W - 32L
1,633 Elo+
Solo
Zhong Kui
Zhong Kui
Brombly
Zhong Kui
Level 21
God Stats
3W - 2L
1,627 SR
Queue Stats
112W - 59L
1,646 Elo+
Party 3
Chronos
Chronos
GrabMeDaddy
Chronos
Level 132
God Stats
21W - 11L
1,646 SR
Queue Stats
666W - 631L
1,597 Elo+
Party 3
Raijin
Raijin
MangySeaCow
Raijin
Level 160
God Stats
1W - 8L
1,416 SR
Queue Stats
445W - 435L
1,551 Elo+
Party 3
Ishtar
Ishtar
ikitsxne
Ishtar
Level 19
God Stats
2W - 1L
1,788 SR
Queue Stats
54W - 27L
1,641 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 0 / 3
6,505
591
5,851
9,780
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
 
Sol
11
2 / 1 / 2
6,274
570
7,208
6,803
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
Jcetrap
Arachne
11
8 / 0 / 2
6,615
601
8,844
8,734
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 3 / 0
5,705
519
5,346
8,976
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 2
5,110
465
6,134
7,677
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Apexu
Atlas
7
2 / 2 / 2
5,523
502
3,796
11,681
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Brombly
Zhong Kui
9
0 / 3 / 0
5,608
510
5,563
8,047
6,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
GrabMeDaddy
Chronos
7
0 / 4 / 1
4,791
436
4,016
9,574
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
10
1 / 3 / 1
5,903
537
3,153
6,875
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
ikitsxne
Ishtar
10
2 / 2 / 3
6,090
554
9,054
10,266
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
5
5
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
3
2.5
W
Sol
 
Sol
2
1
2
3
L
Atlas
Apexu
Atlas
2
2
2
1.5
L
Zhong Kui
Brombly
Zhong Kui
0
3
0
0
L
Chronos
GrabMeDaddy
Chronos
0
4
1
0.13
W
Arachne
Jcetrap
Arachne
8
0
2
9
L
Raijin
1
3
1
0.5
W
3
3
0
1
L
Ishtar
ikitsxne
Ishtar
2
2
3
1.75
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,383
Damage
25,582
41,970
Taken
46,443
21,558
Mitigated
23,418
15,858
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,851
2,200
0
4,650
9,780
6,847
510
5,913
3,867
0
42,141
W
Sol
 
Sol
7,208
3,399
0
2,284
6,803
3,053
0
2,527
4,276
48,011
5,653
L
Atlas
Apexu
Atlas
3,796
1,236
0
3,009
11,681
6,718
0
3,634
8,047
13,126
1,778
L
Zhong Kui
Brombly
Zhong Kui
5,563
1,020
0
2,862
8,047
6,851
0
0
8,047
36,077
0
L
Chronos
GrabMeDaddy
Chronos
4,016
742
0
806
9,574
3,187
0
891
8,683
28,968
0
W
Arachne
Jcetrap
Arachne
8,844
6,123
0
3,894
8,734
3,258
0
3,342
5,392
0
40,386
L
Raijin
3,153
402
0
875
6,875
2,950
0
4,735
2,140
39,957
0
W
5,346
1,846
0
2,976
8,976
3,071
0
1,545
7,431
0
34,660
L
Ishtar
ikitsxne
Ishtar
9,054
5,983
0
5,341
10,266
3,712
0
3,047
7,219
0
38,155
W
6,134
541
520
1,534
7,677
5,329
0
2,890
4,787
17,022
543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
27,915
302
Minions Killed
308
0
Camps Cleared
0
1,114,082
Distance Traveled
1,039,007
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,505
591
85
8
0
224,321
0
W
Sol
6,274
570
91
8
0
226,795
4
L
Atlas
5,523
502
18
2
0
229,413
2
L
Zhong Kui
5,608
510
74
7
0
187,476
0
L
Chronos
4,791
436
61
6
0
216,819
3
W
Arachne
6,615
601
56
5
0
252,186
3
L
Raijin
5,903
537
87
8
0
203,186
5
W
Artemis
5,705
519
50
5
0
184,728
4
L
Ishtar
6,090
554
68
6
0
202,113
3
W
Ares
5,110
465
20
2
0
226,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role