Player Matchup

Baron Samedi
Baron Samedi
Destraizka
Baron Samedi
Level 159
God Stats
1W - 0L
1,913 SR
Queue Stats
7W - 3L
1,780 Elo+
Party 1
Bakasura
Bakasura
rein2
Bakasura
Level 159
God Stats
1W - 0L
1,648 SR
Queue Stats
26W - 12L
1,791 Elo+
Party 1
Osiris
Osiris
xXClownCrownXx
Osiris
Level 8
God Stats
1W - 0L
1,818 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 109
1,793 SR
1,690 Elo+

VS

Team Averages
Level 88
1,403 SR
1,472 Elo+
Cthulhu
Cthulhu
Mikeucus
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,533 Elo+
Party 2
Fafnir
Fafnir
Xysmor
Fafnir
Level 90
God Stats
1W - 2L
1,389 SR
Queue Stats
18W - 19L
1,488 Elo+
Party 2
Merlin
Merlin
stormshadow12
Merlin
Level 58
God Stats
0W - 2L
1,320 SR
Queue Stats
6W - 9L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Destraizka
Baron Samedi
13
5 / 0 / 2
8,128
813
12,118
9,805
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
rein2
Bakasura
12
4 / 1 / 5
8,220
822
5,219
10,763
6,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 0 / 7
8,711
871
9,587
9,396
7,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mikeucus
Cthulhu
7
0 / 5 / 1
5,762
576
4,343
12,291
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
Xysmor
Fafnir
9
0 / 2 / 0
6,032
603
4,470
13,380
11,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 5 / 1
5,917
592
5,361
7,473
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
12
Kills
0
1
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Destraizka
Baron Samedi
5
0
2
6
L
Cthulhu
Mikeucus
Cthulhu
0
5
1
0.1
L
Fafnir
Xysmor
Fafnir
0
2
0
0
W
Bakasura
rein2
Bakasura
4
1
5
6.5
L
0
5
1
0.1
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,924
Damage
14,174
29,964
Taken
33,144
19,916
Mitigated
20,725
16,789
Healing
5,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Destraizka
Baron Samedi
12,118
2,197
1,931
4,404
9,805
5,448
1,148
5,483
4,098
40,755
0
L
Cthulhu
Mikeucus
Cthulhu
4,343
977
90
943
12,291
6,660
0
4,868
7,036
11,658
0
L
Fafnir
Xysmor
Fafnir
4,470
1,676
0
3,435
13,380
11,475
0
4,384
8,542
15,855
0
W
Bakasura
rein2
Bakasura
5,219
3,342
1,535
3,039
10,763
6,802
252
2,780
6,148
0
11,191
L
5,361
1,219
23
824
7,473
2,590
0
2,868
3,868
15,193
0
W
9,587
3,064
1,691
4,189
9,396
7,666
584
5,452
3,646
0
33,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,059
Gold Earned
17,711
133
Minions Killed
52
0
Camps Cleared
0
545,588
Distance Traveled
436,583
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,128
813
59
6
0
167,380
3
L
Cthulhu
5,762
576
9
1
0
139,700
0
L
Fafnir
6,032
603
10
1
0
170,748
2
W
Bakasura
8,220
822
33
3
0
189,902
1
L
Merlin
5,917
592
33
3
0
126,135
0
W
Osiris
8,711
871
41
4
0
188,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role