Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Assuero300
Neith
Level 145
God Stats
30W - 34L
1,518 SR
Queue Stats
268W - 296L
1,426 Elo+
Solo
Anubis
Anubis
MGMaster29
Anubis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 109L
1,444 Elo+
Solo
Mulan
Mulan
ShadowFoxx9
Mulan
Level 139
God Stats
9W - 14L
1,462 SR
Queue Stats
645W - 659L
1,474 Elo+
Solo
Chaac
Chaac
Zakaraiyya
Chaac
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 70L
1,439 Elo+
Solo
Team Averages
Level 123
1,496 SR
1,457 Elo+

VS

Team Averages
Level 110
1,536 SR
1,383 Elo+
Artemis
Artemis
Ash_Ketchem93
Artemis
Level 129
God Stats
14W - 17L
1,526 SR
Queue Stats
44W - 58L
1,399 Elo+
Solo
Zeus
Zeus
Encryptify V
Zeus
Level 122
God Stats
26W - 25L
1,544 SR
Queue Stats
44W - 48L
1,484 Elo+
Party 2
Fenrir
Fenrir
Hanna06h
Fenrir
Level 100
God Stats
9W - 12L
1,477 SR
Queue Stats
103W - 115L
1,448 Elo+
Party 1
Horus
Horus
Marley436
Horus
Level 143
God Stats
2W - 2L
1,634 SR
Queue Stats
161W - 172L
1,450 Elo+
Party 1
Bacchus
Bacchus
bxdootz
Bacchus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 1 / 10
9,768
977
9,110
6,111
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
16
4 / 1 / 6
10,434
1,043
9,267
9,375
4,304
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
MGMaster29
Anubis
16
5 / 0 / 6
11,011
1,101
15,800
13,814
8,136
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 10
9,787
979
10,764
12,770
17,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
16
3 / 0 / 11
10,380
1,038
13,604
13,094
15,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

282

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
1 / 4 / 1
9,370
937
11,239
8,925
3,423
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 1 / 2
9,833
983
21,499
8,157
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Hanna06h
Fenrir
15
0 / 3 / 2
8,922
892
4,328
9,903
4,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Marley436
Horus
15
0 / 3 / 2
9,445
945
6,089
20,762
21,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
bxdootz
Bacchus
15
2 / 3 / 1
10,346
1,035
8,179
17,942
20,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
14
Kills
4
4
Deaths
14
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
10
5
L
Artemis
1
4
1
0.38
W
Neith
4
1
6
7
L
1
1
2
2
L
Fenrir
Hanna06h
Fenrir
0
3
2
0.33
W
Anubis
MGMaster29
Anubis
5
0
6
8
L
Horus
Marley436
Horus
0
3
2
0.33
W
2
2
10
3.5
W
Chaac
3
0
11
8.5
L
Bacchus
bxdootz
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,545
Damage
51,334
55,164
Taken
65,689
48,441
Mitigated
52,774
17,446
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,110
380
303
1,042
6,111
2,931
0
2,173
3,938
37,388
0
L
Artemis
11,239
3,934
733
785
8,925
3,423
0
2,207
6,335
0
32,896
W
Neith
9,267
4,199
0
1,214
9,375
4,304
0
4,701
4,674
0
24,833
L
21,499
991
0
254
8,157
2,869
0
2,366
5,556
47,095
0
L
Fenrir
Hanna06h
Fenrir
4,328
735
0
341
9,903
4,563
0
2,899
6,864
0
11,482
W
Anubis
MGMaster29
Anubis
15,800
1,456
0
7,708
13,814
8,136
0
8,268
5,546
40,257
0
L
Horus
Marley436
Horus
6,089
2,292
1,453
3,198
20,762
21,854
0
8,225
11,717
0
26,435
W
10,764
1,814
0
2,282
12,770
17,722
0
6,693
6,077
128
14,069
W
Chaac
13,604
2,781
0
4,897
13,094
15,348
0
7,843
5,251
47
29,209
L
Bacchus
bxdootz
Bacchus
8,179
1,108
30
1,570
17,942
20,065
0
9,388
8,223
13,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,380
Gold Earned
47,916
208
Minions Killed
175
11
Camps Cleared
3
886,389
Distance Traveled
862,260
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,768
977
70
7
0
177,719
2
L
Artemis
9,370
937
48
5
0
158,735
4
W
Neith
10,434
1,043
27
3
8
157,688
0
L
Zeus
9,833
983
62
6
0
191,197
0
L
Fenrir
8,922
892
17
2
1
168,144
0
W
Anubis
11,011
1,101
54
5
3
167,423
4
L
Horus
9,445
945
26
3
2
190,865
0
W
Mulan
9,787
979
15
2
0
172,342
0
W
Chaac
10,380
1,038
42
4
0
211,217
0
L
Bacchus
10,346
1,035
22
2
0
153,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role