Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Kraze16
He Bo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,492 Elo+
Party 2
Achilles
Achilles
SaltyGritz
Achilles
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 35L
1,443 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,478 Elo+

VS

Team Averages
Level 40
1,471 SR
1,511 Elo+
Danzaburou
Danzaburou
DeathKaps
Danzaburou
Level 58
God Stats
3W - 2L
1,574 SR
Queue Stats
25W - 23L
1,557 Elo+
Solo
Merlin
Merlin
JuulsRCool
Merlin
Level 33
God Stats
1W - 1L
1,338 SR
Queue Stats
10W - 8L
1,579 Elo+
Party 1
Chaac
Chaac
manlyman641
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 7 / 4
7,676
698
9,214
12,875
6,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Kraze16
He Bo
13
2 / 4 / 4
7,957
723
7,293
9,728
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
SaltyGritz
Achilles
12
2 / 2 / 4
7,523
684
3,230
8,151
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeathKaps
Danzaburou
13
3 / 2 / 7
8,314
756
6,484
6,523
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
JuulsRCool
Merlin
13
3 / 3 / 8
8,446
768
7,476
8,133
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 4
9,226
839
9,865
11,016
9,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
6
Kills
13
13
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
7
4
0.57
W
Danzaburou
DeathKaps
Danzaburou
3
2
7
3.25
W
Merlin
JuulsRCool
Merlin
3
3
8
2.33
L
He Bo
Kraze16
He Bo
2
4
4
1
L
Achilles
SaltyGritz
Achilles
2
2
4
2
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,737
Damage
23,825
30,754
Taken
25,672
15,669
Mitigated
14,787
8,141
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,214
2,232
0
6,436
12,875
6,369
0
3,287
9,201
0
17,430
W
Danzaburou
DeathKaps
Danzaburou
6,484
2,123
0
2,145
6,523
2,882
229
2,697
3,751
0
29,734
W
Merlin
JuulsRCool
Merlin
7,476
289
0
750
8,133
2,745
1,030
1,663
6,188
27,883
0
L
He Bo
Kraze16
He Bo
7,293
160
0
1,106
9,728
3,767
0
1,439
7,958
34,116
0
L
Achilles
SaltyGritz
Achilles
3,230
942
0
599
8,151
5,533
0
2,792
5,265
0
8,582
W
9,865
3,342
0
3,929
11,016
9,160
1,531
3,001
7,718
0
31,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,156
Gold Earned
25,986
85
Minions Killed
133
0
Camps Cleared
0
556,163
Distance Traveled
604,663
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,676
698
23
2
0
200,371
5
W
Danzaburou
8,314
756
37
3
0
197,537
1
W
Merlin
8,446
768
53
5
0
193,080
4
L
He Bo
7,957
723
50
5
0
195,334
2
L
Achilles
7,523
684
12
1
0
160,458
1
W
Chaac
9,226
839
43
4
0
214,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role