Player Matchup

Fenrir
Fenrir
MADCOUNTY
Fenrir
Level 122
God Stats
2W - 8L
1,112 SR
Queue Stats
389W - 415L
1,428 Elo+
Party 1
Medusa
Medusa
Saga Kitty
Medusa
Level 104
God Stats
5W - 2L
1,940 SR
Queue Stats
259W - 265L
1,428 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Silver Sheep348
Cu Chulainn
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 61L
1,747 Elo+
Party 1
Hun Batz
Hun Batz
THEDVOURG
Hun Batz
Level 126
God Stats
1W - 3L
1,142 SR
Queue Stats
114W - 131L
1,454 Elo+
Party 1
He Bo
He Bo
TortugaPrime
He Bo
Level 69
God Stats
2W - 1L
1,442 SR
Queue Stats
119W - 145L
1,448 Elo+
Party 1
Team Averages
Level 113
1,427 SR
1,501 Elo+

VS

Team Averages
Level 92
1,526 SR
1,335 Elo+
Eset
Eset
Complex High
Eset
Level 101
God Stats
3W - 1L
1,831 SR
Queue Stats
35W - 42L
1,364 Elo+
Party 2
Arachne
Arachne
ErkleTTV
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,303 Elo+
Party 3
Merlin
Merlin
K 2 the E
Merlin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,391 Elo+
Party 2
Anhur
Anhur
SupportLoki
Anhur
Level 107
God Stats
0W - 1L
1,299 SR
Queue Stats
10W - 45L
1,239 Elo+
Party 3
Ullr
Ullr
War_Gage
Ullr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 141L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MADCOUNTY
Fenrir
20
17 / 1 / 15
12,877
858
14,060
11,893
11,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Saga Kitty
Medusa
20
8 / 2 / 22
12,841
856
21,677
14,176
7,201
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
Silver Sheep348
Cu Chulainn
17
5 / 6 / 23
11,087
739
21,364
23,655
27,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
THEDVOURG
Hun Batz
19
4 / 2 / 27
11,673
778
12,914
20,516
15,403
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 20
10,460
697
8,462
10,300
3,752
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
9,286
619
9,280
11,695
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ErkleTTV
Arachne
17
1 / 10 / 6
9,772
651
9,332
23,229
16,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
K 2 the E
Merlin
16
2 / 7 / 4
9,472
631
12,918
13,150
6,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 9 / 6
11,614
774
13,841
18,977
9,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
18
3 / 5 / 4
9,843
656
8,151
16,293
9,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
39
36
Kills
14
15
Deaths
36
107
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
Arachne
ErkleTTV
Arachne
1
10
6
0.4
L
Merlin
K 2 the E
Merlin
2
7
4
0.57
W
Fenrir
MADCOUNTY
Fenrir
17
1
15
24.5
W
Medusa
Saga Kitty
Medusa
8
2
22
9.5
W
Cu Chulainn
Silver Sheep348
Cu Chulainn
5
6
23
2.75
L
6
9
6
1
W
Hun Batz
THEDVOURG
Hun Batz
4
2
27
8.75
W
2
4
20
3
L
Ullr
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,477
Damage
53,522
80,540
Taken
83,344
65,286
Mitigated
47,839
27,488
Healing
14,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,280
764
486
1,977
11,695
5,358
151
651
11,044
20,056
0
L
Arachne
ErkleTTV
Arachne
9,332
5,003
2,125
2,964
23,229
16,304
0
3,466
19,763
0
13,712
L
Merlin
K 2 the E
Merlin
12,918
1,398
811
871
13,150
6,687
107
2,680
10,470
29,837
0
W
Fenrir
MADCOUNTY
Fenrir
14,060
2,309
2,042
3,597
11,893
11,239
1,561
3,370
8,523
0
21,680
W
Medusa
Saga Kitty
Medusa
21,677
8,829
2,833
5,257
14,176
7,201
2,937
4,162
10,014
0
56,755
W
Cu Chulainn
Silver Sheep348
Cu Chulainn
21,364
2,572
941
1,820
23,655
27,691
171
5,219
18,436
2,900
41,442
L
13,841
5,868
260
2,027
18,977
9,909
566
2,313
16,664
0
28,542
W
Hun Batz
THEDVOURG
Hun Batz
12,914
2,645
1,793
6,643
20,516
15,403
1,524
6,415
14,101
0
27,608
W
8,462
1,328
1,132
1,430
10,300
3,752
1,665
3,032
7,268
15,802
0
L
Ullr
8,151
3,433
1,431
1,756
16,293
9,581
220
575
15,718
0
23,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,938
Gold Earned
49,987
198
Minions Killed
135
0
Camps Cleared
0
1,379,946
Distance Traveled
1,074,724
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,286
619
15
1
0
181,873
1
L
Arachne
9,772
651
16
1
0
236,252
2
L
Merlin
9,472
631
28
2
0
184,275
0
W
Fenrir
12,877
858
10
1
0
307,417
0
W
Medusa
12,841
856
91
6
0
257,495
0
W
Cu Chulainn
11,087
739
47
3
0
260,998
2
L
Anhur
11,614
774
40
3
0
213,026
0
W
Hun Batz
11,673
778
30
2
0
294,011
1
W
He Bo
10,460
697
20
1
0
260,025
0
L
Ullr
9,843
656
36
2
0
259,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role