Player Matchup

Da Ji
Da Ji
KingGRIM
Da Ji
Level 69
God Stats
2W - 5L
1,541 SR
Queue Stats
91W - 86L
1,466 Elo+
Party 1
Neith
Neith
LethalShadow27
Neith
Level 85
God Stats
0W - 2L
1,520 SR
Queue Stats
133W - 139L
1,480 Elo+
Party 1
Chronos
Chronos
Seven3335
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 106L
1,509 Elo+
Party 1
Maui
Maui
SlayerEmber
Maui
Level 153
God Stats
2W - 1L
1,786 SR
Queue Stats
165W - 145L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
TIHxMOHxTHEE
Jormungandr
Level 101
God Stats
4W - 2L
1,783 SR
Queue Stats
98W - 94L
1,487 Elo+
Party 1
Team Averages
Level 107
1,626 SR
1,489 Elo+

VS

Team Averages
Level 103
1,535 SR
1,490 Elo+
Bacchus
Bacchus
Flashpoint7S
Bacchus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Thanatos
Thanatos
HeyIts_JonnyG
Thanatos
Level 148
God Stats
3W - 5L
1,427 SR
Queue Stats
72W - 65L
1,522 Elo+
Solo
Danzaburou
Danzaburou
MitchMachine76
Danzaburou
Level 89
God Stats
17W - 13L
1,568 SR
Queue Stats
147W - 158L
1,516 Elo+
Solo
Hel
Hel
bloosiy
Hel
Level 126
God Stats
15W - 16L
1,553 SR
Queue Stats
255W - 257L
1,528 Elo+
Solo
Guan Yu
Guan Yu
fer_war97
Guan Yu
Level 87
God Stats
16W - 4L
1,627 SR
Queue Stats
66W - 86L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KingGRIM
Da Ji
18
6 / 9 / 3
12,137
450
15,631
28,267
12,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

20
1 / 7 / 2
13,015
482
16,549
21,382
11,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Seven3335
Chronos
18
2 / 4 / 3
12,192
452
17,175
33,834
24,982
19
2 / 6 / 4
13,064
484
22,083
29,759
29,501
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TIHxMOHxTHEE
Jormungandr
17
1 / 6 / 5
10,269
380
15,760
30,359
35,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Flashpoint7S
Bacchus
20
8 / 0 / 14
15,114
560
19,505
32,582
65,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
HeyIts_JonnyG
Thanatos
20
8 / 5 / 8
15,060
558
24,664
28,765
16,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
MitchMachine76
Danzaburou
20
10 / 2 / 5
17,700
656
32,308
32,023
16,443
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
20
3 / 4 / 10
14,809
548
23,115
28,131
16,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
fer_war97
Guan Yu
20
3 / 1 / 7
13,698
507
14,917
27,788
37,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
12
Kills
32
32
Deaths
12
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Flashpoint7S
Bacchus
8
0
14
15
W
Thanatos
HeyIts_JonnyG
Thanatos
8
5
8
2.4
L
Da Ji
KingGRIM
Da Ji
6
9
3
0.83
L
1
7
2
0.29
W
Danzaburou
MitchMachine76
Danzaburou
10
2
5
6.25
L
Chronos
Seven3335
Chronos
2
4
3
0.88
L
2
6
4
0.67
L
Jormungandr
TIHxMOHxTHEE
Jormungandr
1
6
5
0.58
W
Hel
3
4
10
2
W
Guan Yu
fer_war97
Guan Yu
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,198
Damage
114,509
143,601
Taken
149,289
114,163
Mitigated
152,709
24,198
Healing
101,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Flashpoint7S
Bacchus
19,505
3,937
463
9,277
32,582
65,907
296
13,690
18,892
59,622
5,387
W
Thanatos
HeyIts_JonnyG
Thanatos
24,664
7,256
0
22,276
28,765
16,426
465
10,920
17,740
0
147,560
L
Da Ji
KingGRIM
Da Ji
15,631
2,808
0
2,020
28,267
12,562
529
3,868
24,252
0
99,343
L
16,549
7,970
0
7,021
21,382
11,556
1,122
3,874
17,450
0
120,516
W
Danzaburou
MitchMachine76
Danzaburou
32,308
19,651
0
21,903
32,023
16,443
8,588
5,174
26,476
0
198,720
L
Chronos
Seven3335
Chronos
17,175
7,245
2,686
4,649
33,834
24,982
460
16,497
17,169
94,990
0
L
22,083
6,347
259
5,049
29,759
29,501
462
5,949
22,164
110,210
0
L
Jormungandr
TIHxMOHxTHEE
Jormungandr
15,760
6,601
653
1,861
30,359
35,562
187
12,159
18,149
79,332
0
W
Hel
23,115
1,390
13,932
18,343
28,131
16,616
1,024
15,131
12,875
154,252
0
W
Guan Yu
fer_war97
Guan Yu
14,917
2,926
3,292
12,011
27,788
37,317
0
13,077
14,711
595
89,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,677
Gold Earned
76,381
702
Minions Killed
833
0
Camps Cleared
0
2,334,319
Distance Traveled
2,629,741
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,114
560
58
2
0
551,314
2
W
Thanatos
15,060
558
160
6
0
536,802
3
L
Da Ji
12,137
450
114
4
0
454,736
2
L
Neith
13,015
482
200
7
0
485,873
4
W
Danzaburou
17,700
656
264
10
0
495,490
3
L
Chronos
12,192
452
147
5
0
457,894
5
L
Maui
13,064
484
168
6
0
461,072
4
L
Jormungandr
10,269
380
73
3
0
474,744
2
W
Hel
14,809
548
228
8
0
528,591
14
W
Guan Yu
13,698
507
123
5
0
517,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role