Player Matchup

Ullr
Ullr
ComWeeKeel
Ullr
Level 147
God Stats
0W - 1L
1,594 SR
Queue Stats
28W - 20L
1,585 Elo+
Party 1
Bellona
Bellona
FuryEnder
Bellona
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,569 Elo+
Party 3
Hel
Hel
Spony21
Hel
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 29L
1,597 Elo+
Party 3
Tyr
Tyr
ZyxLynx
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,618 Elo+
Party 3
Set
Set
introcession
Set
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,546 Elo+
Party 1
Team Averages
Level 123
1,519 SR
1,583 Elo+

VS

Team Averages
Level 143
1,642 SR
1,561 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
AIsbell5
Raijin
Level 160
God Stats
4W - 0L
1,889 SR
Queue Stats
207W - 178L
1,646 Elo+
Party 2
Aphrodite
Aphrodite
Nanbell5
Aphrodite
Level 140
God Stats
1W - 0L
1,581 SR
Queue Stats
30W - 34L
1,516 Elo+
Party 2
Tyr
Tyr
OsamaBinLackinn
Tyr
Level 149
God Stats
2W - 1L
1,742 SR
Queue Stats
78W - 64L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
11,120
654
18,554
18,330
10,814
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
FuryEnder
Bellona
17
1 / 6 / 5
10,465
616
18,368
29,752
40,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
17
2 / 3 / 4
10,438
614
12,871
22,797
20,847
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
15
1 / 6 / 5
9,650
568
17,441
32,245
35,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 2 / 5
11,462
674
17,720
23,375
16,804
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
3 / 2 / 15
12,262
721
19,047
38,379
60,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
 
Nemesis
18
4 / 1 / 15
11,889
699
10,793
16,821
18,316
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
AIsbell5
Raijin
20
9 / 1 / 9
12,240
720
39,814
12,796
8,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Nanbell5
Aphrodite
18
2 / 1 / 17
11,088
652
17,742
14,357
18,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 1 / 17
11,343
667
20,537
28,519
42,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
6
Kills
20
21
Deaths
6
23
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
15
5.25
W
Nemesis
 
Nemesis
4
1
15
11.5
W
Raijin
AIsbell5
Raijin
9
1
9
13.5
L
2
4
4
1
L
Bellona
FuryEnder
Bellona
1
6
5
0.58
W
Aphrodite
Nanbell5
Aphrodite
2
1
17
10.5
W
2
1
17
10.5
L
Hel
2
3
4
1.33
L
Tyr
1
6
5
0.58
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,954
Damage
107,933
126,499
Taken
110,872
124,513
Mitigated
148,306
55,575
Healing
63,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
19,047
1,302
514
16,726
38,379
60,961
0
4,755
33,624
34,331
0
W
Nemesis
 
Nemesis
10,793
3,848
7,506
3,916
16,821
18,316
2,525
2,334
14,487
2,391
15,671
W
Raijin
AIsbell5
Raijin
39,814
3,724
1,606
1,981
12,796
8,317
2,839
902
11,894
60,551
0
L
18,554
9,855
1,213
1,173
18,330
10,814
2,273
12,204
6,126
0
38,035
L
Bellona
FuryEnder
Bellona
18,368
6,218
1,825
7,311
29,752
40,423
550
16,732
13,020
273
27,560
W
Aphrodite
Nanbell5
Aphrodite
17,742
3,616
12,617
6,769
14,357
18,511
1,334
2,207
12,150
47,640
0
W
20,537
2,678
3,495
8,710
28,519
42,201
986
3,915
24,604
0
33,286
L
Hel
12,871
1,510
16,024
11,087
22,797
20,847
425
14,981
7,816
20,246
0
L
Tyr
17,441
1,650
0
5,205
32,245
35,625
556
20,152
11,883
0
27,622
L
17,720
3,522
2,763
8,974
23,375
16,804
130
13,795
9,580
1,197
43,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,135
Gold Earned
58,822
169
Minions Killed
169
0
Camps Cleared
0
1,624,993
Distance Traveled
1,634,178
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,262
721
31
2
0
345,312
3
W
Nemesis
11,889
699
9
1
0
334,583
3
W
Raijin
12,240
720
48
3
0
288,225
0
L
Ullr
11,120
654
57
3
0
289,017
0
L
Bellona
10,465
616
28
2
0
318,452
0
W
Aphrodite
11,088
652
60
4
0
284,253
5
W
Tyr
11,343
667
21
1
0
381,805
0
L
Hel
10,438
614
17
1
0
344,029
0
L
Tyr
9,650
568
13
1
0
344,381
2
L
Set
11,462
674
54
3
0
329,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role