Player Matchup

Tiamat
Tiamat
DracoRex1312
Tiamat
Level 117
God Stats
9W - 7L
1,579 SR
Queue Stats
40W - 63L
1,386 Elo+
Party 1
Atlas
Atlas
GengargleMyNuts
Atlas
Level 160
God Stats
43W - 24L
1,690 SR
Queue Stats
653W - 354L
1,687 Elo+
Party 1
Serqet
Serqet
SolsFeetAreHot
Serqet
Level 160
God Stats
3W - 1L
1,492 SR
Queue Stats
27W - 30L
1,506 Elo+
Party 1
Team Averages
Level 146
1,587 SR
1,526 Elo+

VS

Team Averages
Level 98
1,443 SR
1,453 Elo+
Chaac
Chaac
DrDrizzak
Chaac
Level 96
God Stats
0W - 2L
1,323 SR
Queue Stats
1W - 6L
1,278 Elo+
Party 2
Anhur
Anhur
Nexail
Anhur
Level 93
God Stats
0W - 2L
1,493 SR
Queue Stats
7W - 12L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
ullrpendragon
Baron Samedi
Level 106
God Stats
8W - 5L
1,512 SR
Queue Stats
206W - 205L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
3 / 0 / 10
7,965
797
9,043
5,694
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 0 / 9
8,104
810
10,167
11,856
13,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
6 / 0 / 8
8,037
804
7,957
9,710
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrDrizzak
Chaac
10
0 / 4 / 0
6,031
603
6,871
12,261
11,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Nexail
Anhur
9
0 / 5 / 0
5,995
600
4,849
10,500
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
ullrpendragon
Baron Samedi
9
0 / 5 / 0
6,105
611
3,682
9,304
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
DrDrizzak
Chaac
0
4
0
0
W
Tiamat
3
0
10
8
W
5
0
9
9.5
L
Anhur
Nexail
Anhur
0
5
0
0
W
6
0
8
10
L
Baron Samedi
ullrpendragon
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,167
Damage
15,402
27,260
Taken
32,065
27,961
Mitigated
19,705
8,758
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DrDrizzak
Chaac
6,871
1,547
191
3,319
12,261
11,293
0
6,537
5,208
0
20,520
W
Tiamat
9,043
547
290
2,510
5,694
4,124
0
629
4,908
36,154
0
W
10,167
3,592
490
3,488
11,856
13,230
0
1,789
9,708
27,139
0
L
Anhur
Nexail
Anhur
4,849
2,328
0
1,906
10,500
4,241
0
6,680
3,461
0
16,984
W
7,957
1,655
0
1,980
9,710
10,607
0
1,374
8,141
53
18,358
L
Baron Samedi
ullrpendragon
Baron Samedi
3,682
502
1,629
2,784
9,304
4,171
0
6,046
2,575
17,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,106
Gold Earned
18,131
136
Minions Killed
88
0
Camps Cleared
0
606,567
Distance Traveled
509,563
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,031
603
21
2
0
186,233
0
W
Tiamat
7,965
797
84
8
0
191,637
1
W
Atlas
8,104
810
31
3
0
189,829
1
L
Anhur
5,995
600
38
4
0
162,574
3
W
Serqet
8,037
804
21
2
0
225,101
0
L
Baron Samedi
6,105
611
29
3
0
160,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role