Player Matchup

Xbalanque
Xbalanque
Diamond III
Attire
Xbalanque
Diamond III
Level 159
God Stats
1W - 0L
2,130 SR
Queue Stats
7W - 6L
1,500 MMR
Solo
Athena
Athena
Platinum I
Feathersteppin
Athena
Platinum I
Level 158
God Stats
32W - 11L
1,909 SR
Queue Stats
49W - 18L
2,269 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
Mukok
Cu Chulainn
Diamond III
Level 160
God Stats
1W - 0L
1,574 SR
Queue Stats
72W - 53L
2,285 MMR
Party 2
Lancelot
Lancelot
Platinum I
Trashpandalover
Lancelot
Platinum I
Level 41
God Stats
5W - 2L
1,831 SR
Queue Stats
62W - 27L
2,331 MMR
Party 1
Kukulkan
Kukulkan
Masters
Ulthy
Kukulkan
Masters
Level 160
God Stats
1W - 0L
1,787 SR
Queue Stats
79W - 57L
2,472 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,846 SR
2,171 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,517 SR
2,367 MMR
Cernunnos
Cernunnos
Diamond II
Elwarten
Cernunnos
Diamond II
Level 124
God Stats
21W - 18L
1,649 SR
Queue Stats
107W - 98L
2,411 MMR
Solo
Janus
Janus
Masters
SopranosLover
Janus
Masters
Level 157
God Stats
6W - 10L
1,478 SR
Queue Stats
196W - 188L
2,612 MMR
Solo
Ravana
Ravana
Diamond I
TooÍcy
Ravana
Diamond I
Level 146
God Stats
1W - 3L
1,482 SR
Queue Stats
336W - 318L
2,412 MMR
Solo
Arachne
Arachne
Diamond V
drumstik2
Arachne
Diamond V
Level 160
God Stats
0W - 2L
1,355 SR
Queue Stats
165W - 156L
2,118 MMR
Solo
Sylvanus
Sylvanus
Diamond II
jero98
Sylvanus
Diamond II
Level 154
God Stats
7W - 6L
1,618 SR
Queue Stats
111W - 105L
2,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Attire
Xbalanque
20
4 / 1 / 9
14,151
674
20,559
20,225
8,810
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 4 / 16
11,597
552
5,790
27,922
30,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
Mukok
Cu Chulainn
19
4 / 3 / 3
13,198
628
12,100
21,843
28,010
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lancelot
20
16 / 2 / 6
14,693
700
31,729
17,646
9,746
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Ulthy
Kukulkan
19
4 / 1 / 12
13,275
632
18,746
11,303
6,083
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KhepriVulcanAtlasNe Zha

VS

Bans
ThorDa JiSusanoPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Elwarten
Cernunnos
18
2 / 7 / 2
10,559
503
9,289
23,157
8,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 6
11,369
541
15,229
18,046
6,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
TooÍcy
Ravana
17
3 / 3 / 0
10,693
509
14,992
17,529
17,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
drumstik2
Arachne
17
2 / 8 / 1
10,716
510
8,191
22,724
8,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
jero98
Sylvanus
16
2 / 7 / 4
9,101
433
9,460
29,672
30,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
30
Kills
11
11
Deaths
30
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Attire
Xbalanque
4
1
9
8.5
L
Cernunnos
Elwarten
Cernunnos
2
7
2
0.43
W
2
4
16
2.5
W
Cu Chulainn
Mukok
Cu Chulainn
4
3
3
1.83
L
2
5
6
1
L
Ravana
TooÍcy
Ravana
3
3
0
1
W
Lancelot
16
2
6
9.5
W
Kukulkan
Ulthy
Kukulkan
4
1
12
10
L
Arachne
drumstik2
Arachne
2
8
1
0.31
L
Sylvanus
jero98
Sylvanus
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,924
Damage
57,161
98,939
Taken
111,128
83,117
Mitigated
72,000
31,271
Healing
24,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Attire
Xbalanque
20,559
9,608
0
14,019
20,225
8,810
11,031
2,838
17,208
0
172,042
L
Cernunnos
Elwarten
Cernunnos
9,289
4,841
0
6,846
23,157
8,611
2,205
2,607
20,550
0
99,552
W
5,790
1,866
0
6,241
27,922
30,468
48
8,097
19,267
22,484
1,030
W
Cu Chulainn
Mukok
Cu Chulainn
12,100
2,265
0
5,803
21,843
28,010
0
4,323
16,242
0
94,866
L
15,229
823
0
1,176
18,046
6,728
0
4,419
13,627
93,059
0
L
Ravana
TooÍcy
Ravana
14,992
4,038
0
4,564
17,529
17,596
0
2,691
14,838
478
89,510
W
Lancelot
31,729
10,133
0
2,624
17,646
9,746
1,204
4,994
12,367
0
150,119
W
Kukulkan
Ulthy
Kukulkan
18,746
1,971
0
2,584
11,303
6,083
3,474
4,744
6,330
117,859
0
L
Arachne
drumstik2
Arachne
8,191
5,568
0
5,014
22,724
8,303
0
2,800
19,924
0
93,656
L
Sylvanus
jero98
Sylvanus
9,460
2,542
1,773
5,325
29,672
30,762
0
11,705
17,967
30,255
7,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,914
Gold Earned
52,438
775
Minions Killed
672
0
Camps Cleared
0
2,295,147
Distance Traveled
2,070,508
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
14,151
674
214
10
0
389,232
6
L
Cernunnos
10,559
503
166
8
0
383,857
5
W
Athena
11,597
552
36
2
0
471,753
13
W
Cu Chulainn
13,198
628
174
8
0
438,434
2
L
Janus
11,369
541
164
8
0
446,778
2
L
Ravana
10,693
509
150
7
0
401,494
4
W
Lancelot
14,693
700
165
8
0
552,200
5
W
Kukulkan
13,275
632
186
9
0
443,528
3
L
Arachne
10,716
510
139
7
0
449,090
1
L
Sylvanus
9,101
433
53
3
0
389,289
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role