Player Matchup

Sylvanus
Sylvanus
DistrictHobbo
Sylvanus
Level 125
God Stats
13W - 15L
1,411 SR
Queue Stats
235W - 246L
1,414 Elo+
Party 3
Thoth
Thoth
SatansxRabbit
Thoth
Level 152
God Stats
10W - 16L
1,376 SR
Queue Stats
466W - 466L
1,472 Elo+
Party 3
Izanami
Izanami
Slotholomew
Izanami
Level 95
God Stats
6W - 4L
1,617 SR
Queue Stats
18W - 24L
1,435 Elo+
Party 2
Maui
Maui
aJoblessWhale
Maui
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 2
Thanatos
Thanatos
perfectionies
Thanatos
Level 108
God Stats
6W - 10L
1,307 SR
Queue Stats
181W - 198L
1,430 Elo+
Solo
Team Averages
Level 102
1,442 SR
1,409 Elo+

VS

Team Averages
Level 88
1,477 SR
1,413 Elo+
Pele
Pele
AntGLipps
Pele
Level 123
God Stats
1W - 3L
1,555 SR
Queue Stats
140W - 152L
1,440 Elo+
Party 1
The Morrigan
The Morrigan
Indolomnir
The Morrigan
Level 86
God Stats
10W - 20L
1,410 SR
Queue Stats
382W - 397L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
JahaOathman
Sun Wukong
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,237 Elo+
Party 1
Tyr
Tyr
karlonx0
Tyr
Level 98
God Stats
18W - 17L
1,551 SR
Queue Stats
444W - 446L
1,428 Elo+
Solo
Sol
Sol
lorkoz
Sol
Level 123
God Stats
5W - 6L
1,368 SR
Queue Stats
180W - 205L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DistrictHobbo
Sylvanus
14
0 / 1 / 1
8,350
557
6,663
9,409
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 2 / 4
8,841
589
10,225
7,120
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Slotholomew
Izanami
15
8 / 1 / 2
9,178
612
13,167
13,434
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 9
7,939
529
3,380
8,131
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
perfectionies
Thanatos
14
3 / 3 / 3
8,488
566
6,702
11,439
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
4 / 0 / 2
7,823
522
6,667
13,007
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
Indolomnir
The Morrigan
11
1 / 6 / 0
6,909
461
4,341
8,932
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
JahaOathman
Sun Wukong
13
0 / 2 / 2
7,361
491
6,651
13,821
10,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 2
7,345
490
5,645
14,033
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
lorkoz
Sol
12
1 / 5 / 0
7,142
476
6,474
11,542
3,212
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
7
7
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
4
0
2
5
W
Sylvanus
DistrictHobbo
Sylvanus
0
1
1
0.5
L
The Morrigan
Indolomnir
The Morrigan
1
6
0
0.17
L
Sun Wukong
JahaOathman
Sun Wukong
0
2
2
0.5
W
4
2
4
3
W
Izanami
Slotholomew
Izanami
8
1
2
9
W
0
0
9
4.5
L
1
2
2
1
L
Sol
lorkoz
Sol
1
5
0
0.2
W
Thanatos
perfectionies
Thanatos
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,137
Damage
29,778
49,533
Taken
61,335
28,114
Mitigated
33,081
26,463
Healing
19,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
6,667
1,298
0
4,188
13,007
4,578
0
2,219
10,788
0
60,911
W
Sylvanus
DistrictHobbo
Sylvanus
6,663
1,533
61
3,909
9,409
5,782
594
0
9,409
49,670
8,758
L
The Morrigan
Indolomnir
The Morrigan
4,341
690
0
584
8,932
3,375
0
3,576
5,356
52,797
2,333
L
Sun Wukong
JahaOathman
Sun Wukong
6,651
1,925
105
6,890
13,821
10,544
0
6,551
7,270
0
56,340
W
10,225
850
183
2,251
7,120
2,632
997
1,245
5,875
72,029
0
W
Izanami
Slotholomew
Izanami
13,167
9,418
0
6,550
13,434
5,987
3,516
4,607
8,827
0
84,197
W
3,380
719
0
2,655
8,131
7,574
27
3,254
4,877
8,401
1,984
L
5,645
604
0
4,292
14,033
11,372
0
5,258
8,775
155
30,350
L
Sol
lorkoz
Sol
6,474
1,452
0
3,464
11,542
3,212
0
2,182
9,360
46,021
319
W
Thanatos
perfectionies
Thanatos
6,702
2,484
0
10,854
11,439
6,139
1,364
635
10,804
0
64,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,796
Gold Earned
36,580
480
Minions Killed
413
0
Camps Cleared
0
1,412,610
Distance Traveled
1,481,493
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,823
522
88
6
0
360,345
1
W
Sylvanus
8,350
557
98
7
0
227,480
0
L
The Morrigan
6,909
461
90
6
0
262,920
4
L
Sun Wukong
7,361
491
104
7
0
280,623
1
W
Thoth
8,841
589
131
9
0
276,845
5
W
Izanami
9,178
612
129
9
0
264,520
5
W
Maui
7,939
529
18
1
0
304,670
0
L
Tyr
7,345
490
45
3
0
318,295
3
L
Sol
7,142
476
86
6
0
259,310
3
W
Thanatos
8,488
566
104
7
0
339,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role