Player Matchup

Pele
Pele
C0ca de Al1tr0
Pele
Level 99
God Stats
124W - 77L
1,622 SR
Queue Stats
448W - 454L
1,487 Elo+
Party 2
Ravana
Ravana
PowerrfulFlyer
Ravana
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,381 Elo+
Party 1
Ra
Ra
Ragnarx0321
Ra
Level 73
God Stats
3W - 9L
1,097 SR
Queue Stats
321W - 333L
1,473 Elo+
Party 2
Atlas
Atlas
SweetTrash451
Atlas
Level 97
God Stats
7W - 6L
1,497 SR
Queue Stats
312W - 326L
1,504 Elo+
Party 2
Medusa
Medusa
UnstoppableSKLZ
Medusa
Level 63
God Stats
2W - 3L
1,411 SR
Queue Stats
24W - 29L
1,387 Elo+
Party 1
Team Averages
Level 79
1,425 SR
1,446 Elo+

VS

Team Averages
Level 95
1,539 SR
1,393 Elo+
Chaac
Chaac
Dr_Buki
Chaac
Level 66
God Stats
11W - 16L
1,625 SR
Queue Stats
171W - 201L
1,448 Elo+
Solo
Sylvanus
Sylvanus
FIATBIGTURBO
Sylvanus
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 31L
1,343 Elo+
Party 3
Hades
Hades
Kamui Swan
Hades
Level 65
God Stats
4W - 4L
1,602 SR
Queue Stats
111W - 134L
1,346 Elo+
Party 3
Lancelot
Lancelot
Keyboarders
Lancelot
Level 108
God Stats
7W - 5L
1,603 SR
Queue Stats
304W - 291L
1,397 Elo+
Party 3
Artemis
Artemis
Tinklepaugh
Artemis
Level 113
God Stats
4W - 8L
1,365 SR
Queue Stats
145W - 150L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 2
11,555
642
15,107
17,094
12,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 9
8,228
457
8,869
12,065
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 4 / 5
9,931
552
8,004
9,424
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 1 / 10
9,780
543
7,200
16,016
17,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
5 / 2 / 5
9,337
519
17,034
14,930
6,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dr_Buki
Chaac
14
1 / 4 / 1
8,344
464
5,950
13,091
6,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
FIATBIGTURBO
Sylvanus
12
1 / 3 / 2
7,483
416
9,077
17,012
12,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
13
1 / 7 / 3
8,189
455
7,699
15,998
8,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Keyboarders
Lancelot
15
6 / 3 / 2
9,215
512
17,451
16,537
7,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Tinklepaugh
Artemis
13
1 / 6 / 2
8,378
465
8,959
15,233
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
10
10
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
L
Chaac
Dr_Buki
Chaac
1
4
1
0.38
L
Sylvanus
FIATBIGTURBO
Sylvanus
1
3
2
0.67
L
Hades
1
7
3
0.36
L
Lancelot
Keyboarders
Lancelot
6
3
2
2.33
W
2
2
9
3.25
W
5
4
5
1.88
W
3
1
10
8
L
Artemis
Tinklepaugh
Artemis
1
6
2
0.33
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,214
Damage
49,136
69,529
Taken
77,871
45,111
Mitigated
41,000
31,205
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,107
3,449
0
10,004
17,094
12,413
863
1,940
15,154
0
101,502
L
Chaac
Dr_Buki
Chaac
5,950
533
164
3,217
13,091
6,901
0
734
11,720
0
58,197
L
Sylvanus
FIATBIGTURBO
Sylvanus
9,077
2,951
1,627
5,175
17,012
12,962
0
2,673
14,285
42,358
14,901
L
Hades
7,699
1,094
430
4,009
15,998
8,159
0
7,227
8,680
47,128
0
L
Lancelot
Keyboarders
Lancelot
17,451
3,731
0
580
16,537
7,476
0
2,660
13,559
0
80,628
W
8,869
2,482
0
4,332
12,065
5,184
0
2,316
9,749
0
35,272
W
8,004
1,311
1,685
2,382
9,424
4,188
620
2,934
6,490
97,098
0
W
7,200
2,779
726
5,062
16,016
17,095
108
5,281
10,735
26,988
0
L
Artemis
Tinklepaugh
Artemis
8,959
3,652
0
3,706
15,233
5,502
0
1,910
13,269
0
45,103
W
17,034
10,148
0
7,014
14,930
6,231
149
3,624
11,306
0
78,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,831
Gold Earned
41,609
509
Minions Killed
444
0
Camps Cleared
0
1,719,046
Distance Traveled
1,613,714
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,555
642
175
10
0
353,967
1
L
Chaac
8,344
464
114
6
0
332,144
3
L
Sylvanus
7,483
416
76
4
0
279,574
5
L
Hades
8,189
455
81
5
0
320,738
1
L
Lancelot
9,215
512
103
6
0
397,990
2
W
Ravana
8,228
457
54
3
0
383,328
6
W
Ra
9,931
552
150
8
0
351,634
3
W
Atlas
9,780
543
27
2
0
311,936
3
L
Artemis
8,378
465
70
4
0
283,268
1
W
Medusa
9,337
519
103
6
0
318,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role