Player Matchup

Da Ji
Da Ji
JuS1E1R0Ck
Da Ji
Level 160
God Stats
1W - 4L
1,309 SR
Queue Stats
248W - 260L
1,399 Elo+
Solo
Yemoja
Yemoja
SatisfiedTatas
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TheeMadTurtle
Baron Samedi
Level 125
God Stats
0W - 4L
1,502 SR
Queue Stats
207W - 223L
1,346 Elo+
Party 1
Jormungandr
Jormungandr
sharkattack123
Jormungandr
Level 40
God Stats
0W - 2L
1,313 SR
Queue Stats
78W - 97L
1,307 Elo+
Party 1
Set
Set
veritas2332
Set
Level 28
God Stats
0W - 1L
1,416 SR
Queue Stats
39W - 54L
1,310 Elo+
Party 1
Team Averages
Level 72
1,408 SR
1,373 Elo+

VS

Team Averages
Level 108
1,480 SR
1,363 Elo+
Yemoja
Yemoja
CoolPoc
Yemoja
Level 159
God Stats
15W - 7L
1,521 SR
Queue Stats
284W - 309L
1,390 Elo+
Solo
Chaac
Chaac
MISTER RAY PUGH
Chaac
Level 127
God Stats
19W - 23L
1,464 SR
Queue Stats
145W - 170L
1,332 Elo+
Solo
Janus
Janus
RunningRanch
Janus
Level 48
God Stats
3W - 2L
1,382 SR
Queue Stats
117W - 139L
1,323 Elo+
Solo
Fenrir
Fenrir
ThirdIEye78
Fenrir
Level 116
God Stats
225W - 217L
1,522 SR
Queue Stats
281W - 299L
1,426 Elo+
Solo
Freya
Freya
snyper murderer
Freya
Level 89
God Stats
67W - 52L
1,514 SR
Queue Stats
232W - 252L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
4
0 / 0 / 0
2,804
561
219
1,833
508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 0 / 0
2,774
555
158
1,186
390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
TheeMadTurtle
Baron Samedi
7
1 / 0 / 0
3,673
735
1,851
1,584
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
sharkattack123
Jormungandr
5
0 / 1 / 0
3,271
654
1,393
3,591
1,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
3,138
628
784
2,562
812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CoolPoc
Yemoja
6
0 / 0 / 1
3,298
660
1,102
1,425
693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

6
1 / 1 / 1
3,811
762
1,235
3,187
1,033
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,437
687
911
2,731
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
6
1 / 0 / 0
3,626
725
372
3,121
1,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 0 / 0
3,314
663
1,769
1,977
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CoolPoc
Yemoja
0
0
1
0.5
L
Da Ji
0
0
0
0
W
1
1
1
1.5
W
0
1
0
0
L
0
0
0
0
L
Baron Samedi
TheeMadTurtle
Baron Samedi
1
0
0
1
W
Fenrir
1
0
0
1
L
Jormungandr
sharkattack123
Jormungandr
0
1
0
0
W
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,405
Damage
5,389
10,756
Taken
12,441
3,801
Mitigated
4,672
3,518
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CoolPoc
Yemoja
1,102
435
682
497
1,425
693
149
742
683
8,096
1,545
L
Da Ji
219
0
0
906
1,833
508
0
450
1,353
0
4,138
W
1,235
338
0
1,124
3,187
1,033
0
158
3,029
0
15,267
W
911
0
0
630
2,731
1,016
0
1,477
1,254
20,853
0
L
158
80
135
197
1,186
390
0
0
1,186
3,572
0
L
Baron Samedi
TheeMadTurtle
Baron Samedi
1,851
496
61
636
1,584
653
93
344
1,240
18,452
0
W
Fenrir
372
91
0
1,604
3,121
1,308
0
374
2,747
0
13,836
L
Jormungandr
sharkattack123
Jormungandr
1,393
191
0
1,349
3,591
1,438
0
2,110
1,285
11,181
0
W
1,769
551
59
718
1,977
622
112
651
1,326
14,373
0
L
784
292
0
234
2,562
812
0
567
1,995
0
8,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,660
Gold Earned
17,486
87
Minions Killed
145
0
Camps Cleared
0
396,547
Distance Traveled
476,195
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
3,298
660
22
4
0
80,604
1
L
Da Ji
2,804
561
12
2
0
59,133
0
W
Chaac
3,811
762
26
5
0
93,674
0
W
Janus
3,437
687
38
8
0
100,497
0
L
Yemoja
2,774
555
7
1
0
53,084
0
L
Baron Samedi
3,673
735
38
8
0
89,154
2
W
Fenrir
3,626
725
30
6
0
110,141
0
L
Jormungandr
3,271
654
9
2
0
89,547
0
W
Freya
3,314
663
29
6
0
91,279
0
L
Set
3,138
628
21
4
0
105,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role