Player Matchup

Danzaburou
Danzaburou
ColonelKajo
Danzaburou
Level 86
God Stats
163W - 134L
1,605 SR
Queue Stats
230W - 226L
1,496 Elo+
Solo
Khepri
Khepri
ElFree_0
Khepri
Level 138
God Stats
1W - 3L
1,341 SR
Queue Stats
493W - 508L
1,429 Elo+
Party 2
Ishtar
Ishtar
Exglobe5528
Ishtar
Level 101
God Stats
6W - 4L
1,533 SR
Queue Stats
48W - 41L
1,478 Elo+
Solo
Mercury
Mercury
LuchoRMZ
Mercury
Level 128
God Stats
7W - 8L
1,523 SR
Queue Stats
531W - 529L
1,474 Elo+
Party 2
Mulan
Mulan
mprjones
Mulan
Level 108
God Stats
8W - 7L
1,569 SR
Queue Stats
214W - 227L
1,442 Elo+
Solo
Team Averages
Level 112
1,514 SR
1,464 Elo+

VS

Team Averages
Level 130
1,558 SR
1,450 Elo+
Kukulkan
Kukulkan
BNG 056
Kukulkan
Level 125
God Stats
9W - 7L
1,591 SR
Queue Stats
184W - 180L
1,427 Elo+
Party 1
Thor
Thor
DaZarge666
Thor
Level 150
God Stats
11W - 8L
1,658 SR
Queue Stats
498W - 482L
1,431 Elo+
Party 1
Cerberus
Cerberus
fiyntt
Cerberus
Level 145
God Stats
8W - 12L
1,475 SR
Queue Stats
500W - 512L
1,455 Elo+
Party 1
Jing Wei
Jing Wei
lifeless_Ronin
Jing Wei
Level 87
God Stats
10W - 7L
1,550 SR
Queue Stats
296W - 285L
1,464 Elo+
Solo
Tyr
Tyr
xxKBG7xx
Tyr
Level 143
God Stats
7W - 9L
1,515 SR
Queue Stats
137W - 124L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColonelKajo
Danzaburou
17
3 / 4 / 1
11,174
559
9,874
16,739
7,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
ElFree_0
Khepri
13
1 / 1 / 1
8,643
432
5,039
15,794
19,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
13
2 / 2 / 0
8,817
441
10,576
15,218
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
LuchoRMZ
Mercury
15
0 / 5 / 4
9,353
468
7,733
20,221
8,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
mprjones
Mulan
16
3 / 1 / 1
10,459
523
16,723
20,779
21,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BNG 056
Kukulkan
17
5 / 1 / 2
10,488
524
17,271
10,702
4,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 3 / 1
9,914
496
12,493
18,713
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
fiyntt
Cerberus
16
0 / 1 / 5
9,863
493
13,178
16,973
16,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
16
1 / 3 / 2
9,752
488
13,463
18,535
7,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 4
8,335
417
10,821
14,380
12,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
13
13
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BNG 056
Kukulkan
5
1
2
6
L
Danzaburou
ColonelKajo
Danzaburou
3
4
1
0.88
W
6
3
1
2.17
L
Khepri
ElFree_0
Khepri
1
1
1
1.5
L
Ishtar
2
2
0
1
L
Mercury
LuchoRMZ
Mercury
0
5
4
0.4
W
Cerberus
fiyntt
Cerberus
0
1
5
2.5
W
Jing Wei
1
3
2
0.67
L
Mulan
mprjones
Mulan
3
1
1
3.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,945
Damage
67,226
88,751
Taken
79,303
62,296
Mitigated
48,479
27,519
Healing
25,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BNG 056
Kukulkan
17,271
1,344
228
1,478
10,702
4,595
0
348
10,354
94,232
0
L
Danzaburou
ColonelKajo
Danzaburou
9,874
2,699
0
5,178
16,739
7,762
4,668
9,015
7,579
0
86,544
W
12,493
2,883
0
500
18,713
7,979
0
612
18,101
0
60,829
L
Khepri
ElFree_0
Khepri
5,039
300
0
4,585
15,794
19,283
0
3,212
12,222
25,930
2,405
L
Ishtar
10,576
5,780
248
7,082
15,218
5,811
0
0
15,017
0
66,117
L
Mercury
LuchoRMZ
Mercury
7,733
3,907
0
1,781
20,221
8,412
0
5,184
14,723
0
90,589
W
Cerberus
fiyntt
Cerberus
13,178
555
0
7,566
16,973
16,324
0
313
16,660
79,897
0
W
Jing Wei
13,463
11,164
0
9,323
18,535
7,174
3,184
2,305
16,230
0
88,364
L
Mulan
mprjones
Mulan
16,723
2,384
0
8,645
20,779
21,028
0
11,574
7,891
97
80,591
W
10,821
1,849
0
6,888
14,380
12,407
933
1,509
12,871
0
49,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,446
Gold Earned
48,352
565
Minions Killed
607
0
Camps Cleared
0
1,799,818
Distance Traveled
1,971,296
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,488
524
152
8
0
383,082
6
L
Danzaburou
11,174
559
156
8
0
362,105
2
W
Thor
9,914
496
67
3
0
402,981
7
L
Khepri
8,643
432
33
2
0
366,241
4
L
Ishtar
8,817
441
106
5
0
285,839
4
L
Mercury
9,353
468
124
6
0
440,116
0
W
Cerberus
9,863
493
179
9
0
411,892
3
W
Jing Wei
9,752
488
132
7
0
352,026
1
L
Mulan
10,459
523
146
7
0
345,517
0
W
Tyr
8,335
417
77
4
0
421,315
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role