Player Matchup

Chaac
Chaac
DrDrizzak
Chaac
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,261 Elo+
Party 2
Loki
Loki
ElNuevo1983
Loki
Level 64
God Stats
0W - 1L
1,522 SR
Queue Stats
17W - 56L
1,171 Elo+
Solo
Merlin
Merlin
Nexail
Merlin
Level 93
God Stats
1W - 2L
1,369 SR
Queue Stats
7W - 12L
1,501 Elo+
Party 2
Team Averages
Level 84
1,464 SR
1,311 Elo+

VS

Team Averages
Level 90
1,595 SR
1,367 Elo+
Ares
Ares
AkillaJohn
Ares
Level 154
God Stats
3W - 2L
1,594 SR
Queue Stats
61W - 74L
1,479 Elo+
Solo
Skadi
Skadi
LukSensei
Skadi
Level 53
God Stats
6W - 8L
1,628 SR
Queue Stats
37W - 66L
1,396 Elo+
Party 1
Anubis
Anubis
XguenzooX
Anubis
Level 64
God Stats
2W - 2L
1,562 SR
Queue Stats
20W - 53L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrDrizzak
Chaac
14
3 / 4 / 2
8,424
648
7,053
14,089
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 11 / 4
8,140
626
5,785
15,576
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Nexail
Merlin
14
1 / 6 / 3
8,167
628
9,794
12,089
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
10,893
838
9,537
17,942
22,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
LukSensei
Skadi
17
11 / 0 / 9
11,750
904
18,207
6,860
3,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Anubis
XguenzooX
Anubis
15
5 / 4 / 9
10,186
784
5,756
9,051
5,079
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
21
21
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
Chaac
DrDrizzak
Chaac
3
4
2
1
L
1
11
4
0.27
W
Skadi
LukSensei
Skadi
11
0
9
15.5
L
Merlin
Nexail
Merlin
1
6
3
0.42
W
Anubis
XguenzooX
Anubis
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,632
Damage
33,500
41,754
Taken
33,853
23,470
Mitigated
30,571
5,400
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,537
847
0
4,311
17,942
22,107
244
4,920
12,455
26,162
0
L
Chaac
DrDrizzak
Chaac
7,053
1,615
0
3,324
14,089
13,405
0
5,210
8,879
0
17,150
L
5,785
1,080
0
676
15,576
5,299
0
6,664
8,912
0
17,685
W
Skadi
LukSensei
Skadi
18,207
7,945
0
1,347
6,860
3,385
2,455
1,691
5,034
0
52,230
L
Merlin
Nexail
Merlin
9,794
698
0
1,400
12,089
4,766
0
3,454
8,635
39,731
0
W
Anubis
XguenzooX
Anubis
5,756
61
0
1,266
9,051
5,079
0
3,235
5,518
38,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
32,829
115
Minions Killed
153
0
Camps Cleared
0
593,546
Distance Traveled
651,429
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,893
838
21
2
0
240,166
2
L
Chaac
8,424
648
20
2
0
211,273
2
L
Loki
8,140
626
23
2
0
192,024
1
W
Skadi
11,750
904
72
6
0
226,017
4
L
Merlin
8,167
628
72
6
0
190,249
3
W
Anubis
10,186
784
60
5
0
185,246
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role