Player Matchup

Yemoja
Yemoja
KleoKali
Yemoja
Level 96
God Stats
0W - 3L
1,312 SR
Queue Stats
71W - 56L
1,497 Elo+
Party 2
Janus
Janus
MarinaMegistus
Janus
Level 23
God Stats
1W - 2L
1,453 SR
Queue Stats
9W - 10L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
Stoned-Chan420
Hun Batz
Level 55
God Stats
4W - 4L
1,493 SR
Queue Stats
30W - 37L
1,355 Elo+
Party 2
Pele
Pele
YT-ItZDragon
Pele
Level 49
God Stats
4W - 4L
1,540 SR
Queue Stats
33W - 42L
1,461 Elo+
Party 2
Izanami
Izanami
juicy_Aggression
Izanami
Level 84
God Stats
6W - 3L
1,746 SR
Queue Stats
157W - 153L
1,441 Elo+
Party 2
Team Averages
Level 61
1,509 SR
1,444 Elo+

VS

Team Averages
Level 59
1,477 SR
1,478 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Icexn1
Artemis
Level 47
God Stats
7W - 0L
1,541 SR
Queue Stats
26W - 20L
1,507 Elo+
Party 1
Freya
Freya
LePainAuGaufre
Freya
Level 66
God Stats
1W - 1L
1,654 SR
Queue Stats
114W - 118L
1,466 Elo+
Party 1
Ymir
Ymir
elbabouin
Ymir
Level 18
God Stats
2W - 9L
1,392 SR
Queue Stats
11W - 15L
1,329 Elo+
Party 1
Horus
Horus
samuelross24gtr
Horus
Level 12
God Stats
2W - 1L
1,300 SR
Queue Stats
8W - 3L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KleoKali
Yemoja
10
0 / 3 / 2
5,991
399
2,201
9,984
10,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 1
6,904
460
6,085
8,322
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
9
2 / 5 / 0
6,298
420
5,554
10,651
3,492
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 2
6,518
435
4,576
13,538
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 5 / 0
7,156
477
9,128
14,355
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
6 / 1 / 2
9,675
645
8,211
7,527
3,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
Icexn1
Artemis
11
2 / 2 / 6
7,066
471
8,430
9,289
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 2 / 6
8,423
562
7,045
12,054
5,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
10
1 / 3 / 7
6,464
431
2,672
11,726
6,373
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
8 / 0 / 5
8,782
585
10,840
10,277
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
8
Kills
22
23
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
1
2
7
W
Artemis
Icexn1
Artemis
2
2
6
2.5
L
Yemoja
KleoKali
Yemoja
0
3
2
0.33
W
5
2
6
4
L
1
5
1
0.3
L
Hun Batz
2
5
0
0.4
L
1
5
2
0.4
W
Ymir
1
3
7
1.5
L
4
5
0
0.8
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
37,198
56,850
Taken
50,873
25,940
Mitigated
23,530
10,694
Healing
19,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
8,211
2,182
0
2,882
7,527
3,231
1,400
0
7,527
0
76,964
W
Artemis
Icexn1
Artemis
8,430
5,946
157
4,163
9,289
3,051
1,352
1,437
7,852
0
42,769
L
Yemoja
KleoKali
Yemoja
2,201
687
1,608
800
9,984
10,171
787
2,451
7,401
18,172
1,516
W
7,045
2,414
0
5,080
12,054
5,037
300
3,525
8,529
40,958
0
L
6,085
40
0
0
8,322
2,660
144
1,531
6,471
51,868
0
L
Hun Batz
5,554
2,222
0
0
10,651
3,492
0
123
10,488
0
35,394
L
4,576
765
0
3,838
13,538
4,899
0
3,139
10,213
0
34,816
W
Ymir
2,672
870
0
966
11,726
6,373
286
1,777
9,949
15,433
0
L
9,128
6,950
0
4,448
14,355
4,718
59
1,737
12,560
0
55,529
W
10,840
5,689
1,900
4,071
10,277
5,838
384
1,453
8,824
0
61,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,867
Gold Earned
40,410
309
Minions Killed
418
0
Camps Cleared
0
1,233,871
Distance Traveled
1,380,891
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,675
645
156
10
0
288,009
3
W
Artemis
7,066
471
62
4
0
236,040
3
L
Yemoja
5,991
399
26
2
0
214,174
3
W
Freya
8,423
562
85
6
0
285,278
3
L
Janus
6,904
460
89
6
0
261,611
1
L
Hun Batz
6,298
420
55
4
0
263,566
0
L
Pele
6,518
435
56
4
0
276,457
3
W
Ymir
6,464
431
26
2
0
259,126
2
L
Izanami
7,156
477
83
6
0
218,063
4
W
Horus
8,782
585
89
6
0
312,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role