Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Infinite__Plays
Neith
Level 28
God Stats
2W - 5L
1,130 SR
Queue Stats
141W - 142L
1,263 Elo+
Party 2
Osiris
Osiris
ZevSK2001
Osiris
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 192L
1,263 Elo+
Party 2
He Bo
He Bo
rasta-ld24
He Bo
Level 109
God Stats
3W - 2L
1,676 SR
Queue Stats
490W - 541L
1,367 Elo+
Party 3
Team Averages
Level 68
1,461 SR
1,379 Elo+

VS

Team Averages
Level 86
1,508 SR
1,462 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dstraction45
Sylvanus
Level 105
God Stats
6W - 3L
1,448 SR
Queue Stats
15W - 20L
1,257 Elo+
Party 1
Thor
Thor
E N R G II Z
Thor
Level 141
God Stats
5W - 1L
1,454 SR
Queue Stats
96W - 115L
1,387 Elo+
Party 1
Bellona
Bellona
GrandOlWizard
Bellona
Level 49
God Stats
4W - 4L
1,340 SR
Queue Stats
11W - 14L
1,374 Elo+
Solo
Ishtar
Ishtar
KAMIKAZEken__
Ishtar
Level 63
God Stats
4W - 2L
1,800 SR
Queue Stats
6W - 8L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 1
6,186
442
4,469
11,658
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
 
Arachne
9
0 / 1 / 2
5,971
427
3,361
11,386
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 1
6,434
460
4,580
8,292
3,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
ZevSK2001
Osiris
10
0 / 3 / 0
6,397
457
5,274
10,056
8,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
11
0 / 3 / 1
5,889
421
5,111
8,093
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
3 / 0 / 1
8,319
594
6,284
7,402
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Dstraction45
Sylvanus
10
2 / 1 / 4
7,251
518
5,896
9,366
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 0 / 1
7,775
555
4,836
7,559
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
11
1 / 0 / 2
6,915
494
4,477
7,624
9,030
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 2 / 3
6,627
473
8,893
10,064
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
12
12
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
1
1.25
L
Arachne
 
Arachne
0
1
2
1
W
Yu Huang
 
Yu Huang
3
0
1
3.5
W
Sylvanus
Dstraction45
Sylvanus
2
1
4
4
W
3
0
1
3.5
W
Bellona
1
0
2
2
L
1
3
1
0.5
W
3
2
3
2.25
L
Osiris
ZevSK2001
Osiris
0
3
0
0
L
He Bo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,795
Damage
30,386
49,485
Taken
42,015
28,789
Mitigated
24,754
12,908
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,469
611
0
3,807
11,658
9,327
0
4,411
7,247
15,234
1,777
L
Arachne
 
Arachne
3,361
2,581
0
1,404
11,386
3,900
0
1,349
10,037
0
40,620
W
Yu Huang
 
Yu Huang
6,284
226
0
2,713
7,402
3,037
150
4,086
2,946
60,936
0
W
Sylvanus
Dstraction45
Sylvanus
5,896
2,186
994
4,635
9,366
5,515
204
1,773
7,573
30,035
0
W
4,836
734
0
0
7,559
3,137
1,245
260
7,241
0
59,165
W
Bellona
4,477
761
0
1,268
7,624
9,030
270
0
7,624
0
33,560
L
4,580
1,898
0
2,044
8,292
3,657
0
1,545
6,747
0
43,497
W
8,893
5,957
311
3,108
10,064
4,035
357
2,573
7,465
0
35,032
L
Osiris
ZevSK2001
Osiris
5,274
3,075
0
3,195
10,056
8,956
0
398
9,658
0
39,494
L
He Bo
5,111
267
0
2,458
8,093
2,949
0
4,477
3,616
31,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,877
Gold Earned
36,887
308
Minions Killed
383
0
Camps Cleared
0
1,257,114
Distance Traveled
1,276,041
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,186
442
29
2
0
251,883
0
L
Arachne
5,971
427
72
5
0
298,805
0
W
Yu Huang
8,319
594
106
8
0
267,787
1
W
Sylvanus
7,251
518
37
3
0
218,277
1
W
Thor
7,775
555
116
8
0
289,919
1
W
Bellona
6,915
494
67
5
0
261,429
0
L
Neith
6,434
460
80
6
0
213,396
4
W
Ishtar
6,627
473
57
4
0
238,629
1
L
Osiris
6,397
457
82
6
0
242,966
1
L
He Bo
5,889
421
45
3
0
250,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role