Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CultistaDeAxis
Cthulhu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,433 Elo+
Party 1
Nox
Nox
MandyXIII
Nox
Level 160
God Stats
54W - 43L
1,663 SR
Queue Stats
366W - 227L
1,650 Elo+
Party 1
Team Averages
Level 160
1,554 SR
1,528 Elo+

VS

Team Averages
Level 86
1,617 SR
1,437 Elo+
Neith
Neith
AtomicFenrir2
Neith
Level 69
God Stats
1W - 3L
1,515 SR
Queue Stats
2W - 7L
1,345 Elo+
Solo
Jormungandr
Jormungandr
FileComFriTz
Jormungandr
Level 66
God Stats
25W - 14L
1,619 SR
Queue Stats
47W - 49L
1,509 Elo+
Solo
Nu Wa
Nu Wa
elADCdelOESTE
Nu Wa
Level 122
God Stats
1W - 1L
1,715 SR
Queue Stats
123W - 148L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 2 / 3
7,834
783
10,109
7,630
3,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 4
7,877
788
6,609
10,399
10,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 6
6,786
679
4,679
3,491
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,280
628
4,048
6,156
1,988
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
FileComFriTz
Jormungandr
10
1 / 2 / 0
6,769
677
5,255
11,054
10,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 2
6,548
655
3,793
7,007
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
2
2
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
3
2.75
L
1
3
0
0.33
W
3
0
4
5
L
Jormungandr
FileComFriTz
Jormungandr
1
2
0
0.5
W
0
0
6
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,397
Damage
13,096
21,520
Taken
24,217
15,416
Mitigated
14,631
5,713
Healing
1,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,109
2,098
0
1,258
7,630
3,305
0
2,997
4,633
0
34,386
L
4,048
1,630
0
471
6,156
1,988
0
2,472
3,684
0
10,847
W
6,609
706
320
3,965
10,399
10,573
52
4,622
5,777
20,349
0
L
Jormungandr
FileComFriTz
Jormungandr
5,255
788
0
1,192
11,054
10,324
0
5,914
5,140
19,825
0
W
4,679
358
0
170
3,491
1,538
0
1,456
2,035
25,051
0
L
3,793
916
0
250
7,007
2,319
0
2,948
4,059
24,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,497
Gold Earned
19,597
133
Minions Killed
98
0
Camps Cleared
0
588,222
Distance Traveled
502,084
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,834
783
55
6
0
192,800
3
L
Neith
6,280
628
23
2
0
156,625
2
W
Cthulhu
7,877
788
32
3
0
205,456
4
L
Jormungandr
6,769
677
28
3
0
181,385
1
W
Nox
6,786
679
46
5
0
189,966
3
L
Nu Wa
6,548
655
47
5
0
164,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role