Player Matchup

Atlas
Atlas
Dat_Boii_CrAzE
Atlas
Level 89
God Stats
0W - 2L
1,295 SR
Queue Stats
253W - 269L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
Eruzerion_Z
Jormungandr
Level 79
God Stats
0W - 2L
1,279 SR
Queue Stats
219W - 230L
1,508 Elo+
Party 2
Geb
Geb
GhostBladeTV
Geb
Level 128
God Stats
2W - 2L
1,415 SR
Queue Stats
301W - 258L
1,592 Elo+
Party 1
Chang'e
Chang'e
Matthewpjo410
Chang'e
Level 97
God Stats
0W - 1L
1,669 SR
Queue Stats
55W - 54L
1,513 Elo+
Solo
Cabrakan
Cabrakan
Xzexze
Cabrakan
Level 153
God Stats
0W - 2L
1,280 SR
Queue Stats
311W - 310L
1,488 Elo+
Party 1
Team Averages
Level 109
1,388 SR
1,522 Elo+

VS

Team Averages
Level 97
1,537 SR
1,502 Elo+
Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MNDrizzy
Merlin
Level 54
God Stats
4W - 2L
1,322 SR
Queue Stats
77W - 99L
1,489 Elo+
Solo
Hera
Hera
StormDragonkin
Hera
Level 29
God Stats
2W - 0L
1,682 SR
Queue Stats
65W - 66L
1,524 Elo+
Solo
Awilix
Awilix
TJmafia
Awilix
Level 160
God Stats
5W - 12L
1,240 SR
Queue Stats
1,067W - 1,098L
1,449 Elo+
Solo
Atlas
Atlas
waddle123456
Atlas
Level 118
God Stats
1W - 0L
1,941 SR
Queue Stats
57W - 36L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,043
704
5,565
14,187
19,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Eruzerion_Z
Jormungandr
13
1 / 4 / 5
7,254
725
10,780
12,336
14,596
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 4 / 4
7,145
715
6,567
10,271
9,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
14
1 / 4 / 4
7,636
764
8,246
10,733
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Xzexze
Cabrakan
10
2 / 6 / 2
6,726
673
6,955
12,689
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
7 / 1 / 14
9,069
907
10,915
11,400
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
MNDrizzy
Merlin
16
4 / 0 / 15
8,732
873
10,689
4,996
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 3 / 12
8,532
853
11,612
8,073
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
TJmafia
Awilix
14
2 / 1 / 19
8,268
827
8,027
10,058
9,347
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 1 / 16
9,398
940
11,345
16,127
17,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
98
6
Kills
22
22
Deaths
6
19
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
1
14
14
L
0
4
4
0.5
L
Jormungandr
Eruzerion_Z
Jormungandr
1
4
5
0.88
L
2
4
4
1
W
Merlin
MNDrizzy
Merlin
4
0
15
11.5
L
Chang'e
1
4
4
0.75
W
5
3
12
3.67
W
Awilix
TJmafia
Awilix
2
1
19
11.5
L
Cabrakan
Xzexze
Cabrakan
2
6
2
0.5
W
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,113
Damage
52,588
60,216
Taken
50,654
59,449
Mitigated
37,822
15,685
Healing
31,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,915
792
7,816
5,350
11,400
5,433
2,158
9,656
1,613
19,724
0
L
5,565
2,492
2,150
3,647
14,187
19,271
0
8,585
5,504
12,204
0
L
Jormungandr
Eruzerion_Z
Jormungandr
10,780
2,342
1,480
883
12,336
14,596
0
7,985
4,284
20,862
0
L
6,567
294
0
0
10,271
9,889
0
8,860
1,369
11,029
0
W
Merlin
MNDrizzy
Merlin
10,689
1,017
1,045
770
4,996
2,425
1,301
4,217
779
19,834
0
L
Chang'e
8,246
313
3,280
3,061
10,733
5,747
0
8,111
2,570
24,717
0
W
11,612
2,909
985
1,837
8,073
3,517
2,659
5,871
2,038
21,245
0
W
Awilix
TJmafia
Awilix
8,027
2,777
1,834
3,074
10,058
9,347
989
6,248
3,727
0
12,756
L
Cabrakan
Xzexze
Cabrakan
6,955
611
319
865
12,689
9,946
0
10,725
1,928
11,204
0
W
11,345
4,163
1,690
7,426
16,127
17,100
614
11,613
4,384
21,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,804
Gold Earned
43,999
76
Minions Killed
101
0
Camps Cleared
0
823,184
Distance Traveled
946,033
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,069
907
23
2
0
186,325
0
L
Atlas
7,043
704
10
1
0
162,212
0
L
Jormungandr
7,254
725
15
2
0
163,317
0
L
Geb
7,145
715
10
1
0
165,031
0
W
Merlin
8,732
873
29
3
0
194,307
0
L
Chang'e
7,636
764
34
3
0
189,273
1
W
Hera
8,532
853
26
3
0
172,599
0
W
Awilix
8,268
827
13
1
0
189,503
4
L
Cabrakan
6,726
673
7
1
0
143,351
2
W
Atlas
9,398
940
10
1
0
203,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role