Player Matchup

Fenrir
Fenrir
APERTUREXR6
Fenrir
Level 111
God Stats
0W - 3L
1,122 SR
Queue Stats
20W - 19L
1,413 Elo+
Party 1
Zeus
Zeus
Batman7
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,299 Elo+
Party 3
King Arthur
King Arthur
JooRafa
King Arthur
Level 42
God Stats
0W - 1L
1,053 SR
Queue Stats
2W - 4L
1,553 Elo+
Party 3
Cupid
Cupid
PanZaraza
Cupid
Level 6
God Stats
3W - 2L
1,128 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Camazotz
Camazotz
krecikpodziemny
Camazotz
Level 109
God Stats
0W - 2L
1,277 SR
Queue Stats
20W - 19L
1,413 Elo+
Party 1
Team Averages
Level 59
1,216 SR
1,436 Elo+

VS

Team Averages
Level 38
1,480 SR
1,424 Elo+
Da Ji
Da Ji
Boomeri
Da Ji
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 34L
1,373 Elo+
Party 2
Jormungandr
Jormungandr
ImBadWithHádes
Jormungandr
Level 26
God Stats
4W - 0L
1,675 SR
Queue Stats
20W - 10L
1,515 Elo+
Party 4
Charybdis
Charybdis
Neontumppi
Charybdis
Level 33
God Stats
1W - 2L
1,277 SR
Queue Stats
40W - 34L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
kolanok
Ao Kuang
Level 74
God Stats
1W - 1L
1,167 SR
Queue Stats
20W - 10L
1,515 Elo+
Party 4
Cu Chulainn
Cu Chulainn
tuikka
Cu Chulainn
Level 30
God Stats
5W - 2L
1,781 SR
Queue Stats
33W - 36L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 5 / 3
5,248
477
5,293
10,783
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Batman7
Zeus
10
2 / 4 / 0
6,255
569
5,058
6,046
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
JooRafa
King Arthur
9
1 / 2 / 0
5,088
463
4,435
10,896
9,790
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
PanZaraza
Cupid
7
0 / 5 / 1
4,609
419
3,043
8,059
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
7
1 / 6 / 1
5,010
455
4,139
14,616
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Boomeri
Da Ji
12
4 / 1 / 0
7,206
655
4,818
9,622
3,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
ImBadWithHádes
Jormungandr
11
4 / 0 / 9
7,265
660
6,297
9,269
8,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Neontumppi
Charybdis
11
4 / 2 / 7
6,870
625
10,738
8,767
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
kolanok
Ao Kuang
11
10 / 1 / 0
7,234
658
6,523
6,330
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
tuikka
Cu Chulainn
11
0 / 0 / 3
6,624
602
4,887
7,696
6,927
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
22
22
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
3
0.3
L
Zeus
Batman7
Zeus
2
4
0
0.5
W
Da Ji
Boomeri
Da Ji
4
1
0
4
W
Jormungandr
ImBadWithHádes
Jormungandr
4
0
9
8.5
L
King Arthur
JooRafa
King Arthur
1
2
0
0.5
W
Charybdis
Neontumppi
Charybdis
4
2
7
3.75
L
Cupid
PanZaraza
Cupid
0
5
1
0.1
W
Ao Kuang
kolanok
Ao Kuang
10
1
0
10
L
Camazotz
1
6
1
0.25
W
Cu Chulainn
tuikka
Cu Chulainn
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,968
Damage
33,263
50,400
Taken
41,684
25,302
Mitigated
25,136
8,581
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,293
1,449
444
1,867
10,783
4,387
0
2,003
8,780
0
30,224
L
Zeus
Batman7
Zeus
5,058
1,965
0
60
6,046
2,053
0
3,071
2,975
36,042
0
W
Da Ji
Boomeri
Da Ji
4,818
1,170
0
930
9,622
3,979
0
1,184
8,438
0
51,297
W
Jormungandr
ImBadWithHádes
Jormungandr
6,297
2,486
211
1,851
9,269
8,608
420
1,048
8,221
25,045
0
L
King Arthur
JooRafa
King Arthur
4,435
1,128
0
1,175
10,896
9,790
0
0
10,896
0
25,281
W
Charybdis
Neontumppi
Charybdis
10,738
5,793
0
3,656
8,767
3,084
2,820
299
8,468
0
49,954
L
Cupid
PanZaraza
Cupid
3,043
1,893
421
1,434
8,059
2,278
0
2,394
5,665
0
20,936
W
Ao Kuang
kolanok
Ao Kuang
6,523
1,865
0
2,249
6,330
2,538
533
2,527
3,803
27,481
0
L
Camazotz
4,139
1,001
105
3,075
14,616
6,794
0
5,352
9,264
0
14,295
W
Cu Chulainn
tuikka
Cu Chulainn
4,887
667
0
1,494
7,696
6,927
295
0
7,696
0
43,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,210
Gold Earned
35,199
210
Minions Killed
336
0
Camps Cleared
0
1,034,002
Distance Traveled
1,035,673
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,248
477
45
4
0
219,882
1
L
Zeus
6,255
569
72
7
0
192,442
0
W
Da Ji
7,206
655
99
9
0
221,844
1
W
Jormungandr
7,265
660
39
4
0
217,427
5
L
King Arthur
5,088
463
43
4
0
206,765
2
W
Charybdis
6,870
625
80
7
0
182,267
0
L
Cupid
4,609
419
31
3
0
195,714
0
W
Ao Kuang
7,234
658
46
4
0
229,320
0
L
Camazotz
5,010
455
19
2
0
219,199
0
W
Cu Chulainn
6,624
602
72
7
0
184,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role