Player Matchup

Anubis
Anubis
 
Anubis
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Blank23fenriS
Discordia
Level 135
God Stats
9W - 2L
1,752 SR
Queue Stats
285W - 273L
1,540 Elo+
Party 3
Baron Samedi
Baron Samedi
SergieL
Baron Samedi
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 84L
1,356 Elo+
Party 1
Lancelot
Lancelot
Vampir06
Lancelot
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 74L
1,356 Elo+
Party 1
Cernunnos
Cernunnos
mck-o-elbl
Cernunnos
Level 135
God Stats
5W - 5L
1,358 SR
Queue Stats
497W - 508L
1,533 Elo+
Party 3
Team Averages
Level 96
1,522 SR
1,457 Elo+

VS

Team Averages
Level 113
1,443 SR
1,466 Elo+
Mulan
Mulan
Cerbiu5
Mulan
Level 104
God Stats
5W - 2L
1,609 SR
Queue Stats
176W - 194L
1,488 Elo+
Solo
Charybdis
Charybdis
Im_Nefelibata
Charybdis
Level 128
God Stats
2W - 3L
1,281 SR
Queue Stats
128W - 130L
1,462 Elo+
Solo
Medusa
Medusa
Raifurain89
Medusa
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
aliuchiha69
Baron Samedi
Level 121
God Stats
1W - 4L
1,276 SR
Queue Stats
121W - 132L
1,426 Elo+
Party 2
Xing Tian
Xing Tian
vlaskotguy
Xing Tian
Level 106
God Stats
4W - 3L
1,549 SR
Queue Stats
365W - 383L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
5 / 5 / 26
13,515
751
20,377
18,709
12,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Blank23fenriS
Discordia
18
3 / 5 / 20
11,336
630
18,555
12,942
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SergieL
Baron Samedi
17
2 / 8 / 23
11,140
619
13,309
20,715
12,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lancelot
Vampir06
Lancelot
20
15 / 6 / 15
14,760
820
23,843
29,168
22,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
mck-o-elbl
Cernunnos
20
11 / 6 / 18
14,893
827
35,043
26,363
15,042
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cerbiu5
Mulan
20
6 / 8 / 19
12,841
713
20,642
28,463
31,083
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Im_Nefelibata
Charybdis
19
8 / 7 / 12
12,328
685
23,846
21,832
10,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
19
6 / 10 / 12
13,433
746
18,543
25,144
13,709
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
aliuchiha69
Baron Samedi
20
6 / 6 / 13
12,755
709
18,534
19,949
13,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xing Tian
vlaskotguy
Xing Tian
20
4 / 5 / 23
13,194
733
12,775
40,556
50,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
109
36
Kills
30
30
Deaths
36
102
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
5
26
3.6
W
Discordia
Blank23fenriS
Discordia
3
5
20
2.6
L
Mulan
Cerbiu5
Mulan
6
8
19
1.94
L
Charybdis
Im_Nefelibata
Charybdis
8
7
12
2
L
Medusa
6
10
12
1.2
W
Baron Samedi
SergieL
Baron Samedi
2
8
23
1.69
W
Lancelot
Vampir06
Lancelot
15
6
15
3.75
L
Baron Samedi
aliuchiha69
Baron Samedi
6
6
13
2.08
W
Cernunnos
mck-o-elbl
Cernunnos
11
6
18
3.33
L
Xing Tian
vlaskotguy
Xing Tian
4
5
23
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,127
Damage
94,340
107,897
Taken
135,944
69,136
Mitigated
119,512
41,116
Healing
50,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
20,377
1,001
1,020
6,862
18,709
12,512
1,143
6,779
11,930
47,093
0
W
Discordia
Blank23fenriS
Discordia
18,555
755
1,498
1,477
12,942
6,232
608
5,052
7,890
34,124
0
L
Mulan
Cerbiu5
Mulan
20,642
2,254
990
5,142
28,463
31,083
781
9,199
19,264
0
31,114
L
Charybdis
Im_Nefelibata
Charybdis
23,846
6,877
5,178
5,072
21,832
10,481
1,924
8,855
12,977
0
40,680
L
Medusa
18,543
6,294
847
4,489
25,144
13,709
3,460
7,703
17,441
0
38,709
W
Baron Samedi
SergieL
Baron Samedi
13,309
927
5,013
3,637
20,715
12,907
399
7,543
13,172
19,181
0
W
Lancelot
Vampir06
Lancelot
23,843
3,923
3,174
9,316
29,168
22,443
1,150
7,494
21,674
0
39,022
L
Baron Samedi
aliuchiha69
Baron Samedi
18,534
1,368
7,589
4,330
19,949
13,564
1,888
9,661
10,288
43,493
0
W
Cernunnos
mck-o-elbl
Cernunnos
35,043
16,772
0
9,119
26,363
15,042
4,625
4,441
21,922
0
65,147
L
Xing Tian
vlaskotguy
Xing Tian
12,775
330
2,961
13,999
40,556
50,675
301
16,823
23,733
21,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,644
Gold Earned
64,551
171
Minions Killed
163
0
Camps Cleared
0
1,525,213
Distance Traveled
1,433,792
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,515
751
45
3
0
278,103
0
W
Discordia
11,336
630
39
2
0
320,284
0
L
Mulan
12,841
713
24
1
0
298,403
0
L
Charybdis
12,328
685
31
2
0
279,375
2
L
Medusa
13,433
746
36
2
0
242,287
1
W
Baron Samedi
11,140
619
15
1
0
271,006
0
W
Lancelot
14,760
820
19
1
0
368,217
2
L
Baron Samedi
12,755
709
59
3
0
287,062
1
W
Cernunnos
14,893
827
53
3
0
287,603
2
L
Xing Tian
13,194
733
13
1
0
326,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role