Player Matchup

Thor
Thor
Diddian
Thor
Level 136
God Stats
28W - 20L
1,585 SR
Queue Stats
129W - 132L
1,493 Elo+
Party 2
Janus
Janus
MiCdT WiNGMaN
Janus
Level 148
God Stats
1W - 2L
1,243 SR
Queue Stats
122W - 120L
1,452 Elo+
Party 2
Vamana
Vamana
MiCdT2
Vamana
Level 156
God Stats
2W - 3L
1,428 SR
Queue Stats
227W - 228L
1,435 Elo+
Party 2
Team Averages
Level 147
1,419 SR
1,460 Elo+

VS

Team Averages
Level 75
1,424 SR
1,412 Elo+
Merlin
Merlin
S to the J1
Merlin
Level 68
God Stats
11W - 11L
1,523 SR
Queue Stats
155W - 185L
1,372 Elo+
Party 1
Chaac
Chaac
TheLostMeta
Chaac
Level 68
God Stats
8W - 12L
1,440 SR
Queue Stats
81W - 107L
1,330 Elo+
Party 1
Lancelot
Lancelot
Zanyac
Lancelot
Level 88
God Stats
0W - 3L
1,308 SR
Queue Stats
29W - 38L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Diddian
Thor
18
3 / 3 / 6
12,721
670
12,540
20,885
9,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 5 / 6
13,268
698
16,010
13,129
5,674
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
MiCdT2
Vamana
19
3 / 1 / 6
12,606
663
17,383
25,628
30,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 4 / 5
12,460
656
9,330
11,884
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 6
12,812
674
17,336
21,255
25,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Lancelot
Zanyac
Lancelot
17
4 / 4 / 1
12,155
640
19,951
18,823
7,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
11
Kills
8
9
Deaths
11
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
Diddian
Thor
3
3
6
2
W
5
5
6
1.6
W
Vamana
MiCdT2
Vamana
3
1
6
6
L
Merlin
2
4
5
1.13
L
2
3
6
1.67
L
Lancelot
Zanyac
Lancelot
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,933
Damage
46,617
59,642
Taken
51,962
45,130
Mitigated
38,222
10,254
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Diddian
Thor
12,540
2,030
0
1,486
20,885
9,421
2,566
2,825
17,567
0
60,041
W
16,010
1,192
0
756
13,129
5,674
54
2,084
10,818
60,161
0
W
Vamana
MiCdT2
Vamana
17,383
9,486
0
8,012
25,628
30,035
496
4,684
20,169
0
57,951
L
Merlin
9,330
767
0
1,290
11,884
5,274
0
2,852
8,702
52,748
0
L
17,336
4,723
0
9,855
21,255
25,345
0
7,942
12,411
0
66,459
L
Lancelot
Zanyac
Lancelot
19,951
2,981
0
0
18,823
7,603
701
5,358
12,982
0
46,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
37,427
227
Minions Killed
225
0
Camps Cleared
0
1,037,572
Distance Traveled
1,034,239
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,721
670
89
5
0
329,959
0
W
Janus
13,268
698
89
5
0
331,183
1
W
Vamana
12,606
663
49
3
0
376,430
1
L
Merlin
12,460
656
106
6
0
311,424
1
L
Chaac
12,812
674
66
3
0
347,579
1
L
Lancelot
12,155
640
53
3
0
375,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role