Player Matchup

Baron Samedi
Baron Samedi
AtomicPanda2033
Baron Samedi
Level 117
God Stats
30W - 22L
1,729 SR
Queue Stats
144W - 152L
1,601 Elo+
Solo
Olorun
Olorun
DRnooberson
Olorun
Level 154
God Stats
3W - 5L
1,514 SR
Queue Stats
123W - 133L
1,606 Elo+
Party 3
Skadi
Skadi
ITSMENOSKILL
Skadi
Level 48
God Stats
9W - 9L
1,586 SR
Queue Stats
23W - 32L
1,275 Elo+
Party 1
Ymir
Ymir
loagy7
Ymir
Level 85
God Stats
0W - 1L
1,074 SR
Queue Stats
62W - 57L
1,522 Elo+
Party 1
Nemesis
Nemesis
maximum1705
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,527 Elo+
Party 3
Team Averages
Level 106
1,480 SR
1,506 Elo+

VS

Team Averages
Level 112
1,400 SR
1,511 Elo+
Nox
Nox
CorkBubbles6108
Nox
Level 48
God Stats
2W - 0L
1,365 SR
Queue Stats
65W - 79L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
GxdTxrtuesMe
Baron Samedi
Level 145
God Stats
7W - 8L
1,478 SR
Queue Stats
562W - 528L
1,564 Elo+
Party 2
Charybdis
Charybdis
Kenziki
Charybdis
Level 128
God Stats
6W - 9L
1,222 SR
Queue Stats
610W - 568L
1,577 Elo+
Party 2
Vamana
Vamana
Salty_Cosby
Vamana
Level 83
God Stats
26W - 30L
1,424 SR
Queue Stats
105W - 112L
1,434 Elo+
Solo
Maui
Maui
TopUnderdog
Maui
Level 155
God Stats
52W - 51L
1,510 SR
Queue Stats
515W - 494L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AtomicPanda2033
Baron Samedi
16
2 / 5 / 3
9,623
687
13,116
12,812
7,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
17
3 / 6 / 3
10,195
728
15,770
16,870
8,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 8 / 4
10,037
717
12,612
16,519
7,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
loagy7
Ymir
14
2 / 9 / 0
8,705
622
6,574
24,444
17,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
maximum1705
Nemesis
15
0 / 4 / 4
8,847
632
15,027
17,775
12,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 18
10,679
763
8,503
11,637
5,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
GxdTxrtuesMe
Baron Samedi
18
7 / 1 / 21
11,139
796
18,374
11,374
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Kenziki
Charybdis
20
12 / 1 / 17
12,256
875
28,375
14,467
7,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
18
5 / 4 / 17
10,651
761
15,222
25,834
20,287
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
2 / 0 / 21
11,601
829
7,848
22,302
14,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
126
8
Kills
32
32
Deaths
8
14
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AtomicPanda2033
Baron Samedi
2
5
3
0.7
W
6
2
18
7.5
L
Olorun
3
6
3
0.75
W
Baron Samedi
GxdTxrtuesMe
Baron Samedi
7
1
21
17.5
L
1
8
4
0.38
W
Charybdis
Kenziki
Charybdis
12
1
17
20.5
W
Vamana
5
4
17
3.38
W
2
0
21
12.5
L
Ymir
loagy7
Ymir
2
9
0
0.22
L
Nemesis
maximum1705
Nemesis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,099
Damage
78,322
88,420
Taken
85,614
53,578
Mitigated
54,475
17,039
Healing
42,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AtomicPanda2033
Baron Samedi
13,116
1,412
1,275
2,236
12,812
7,032
396
6,531
6,236
39,959
0
W
8,503
357
0
536
11,637
5,577
266
4,457
6,976
23,914
0
L
Olorun
15,770
5,562
1,112
3,038
16,870
8,870
1,932
5,673
11,109
45,209
0
W
Baron Samedi
GxdTxrtuesMe
Baron Samedi
18,374
934
6,695
6,051
11,374
6,523
1,417
4,599
6,633
35,900
0
L
12,612
6,348
344
514
16,519
7,894
1,346
5,357
11,020
0
35,174
W
Charybdis
Kenziki
Charybdis
28,375
11,892
0
6,117
14,467
7,689
3,070
7,001
7,276
0
66,711
W
Vamana
15,222
6,324
221
8,582
25,834
20,287
786
10,796
14,794
0
41,024
W
7,848
1,084
5,055
9,318
22,302
14,399
92
7,615
14,475
30,782
0
L
Ymir
loagy7
Ymir
6,574
1,023
691
3,354
24,444
17,362
144
9,474
14,850
12,447
0
L
Nemesis
maximum1705
Nemesis
15,027
4,355
0
4,475
17,775
12,420
0
7,484
10,235
0
23,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
56,326
225
Minions Killed
253
0
Camps Cleared
0
1,296,164
Distance Traveled
1,454,493
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,623
687
57
4
0
239,606
0
W
Nox
10,679
763
27
2
0
300,064
1
L
Olorun
10,195
728
69
5
0
262,166
4
W
Baron Samedi
11,139
796
49
4
0
272,481
2
L
Skadi
10,037
717
55
4
0
239,086
1
W
Charybdis
12,256
875
86
6
0
277,981
0
W
Vamana
10,651
761
39
3
0
302,918
2
W
Maui
11,601
829
52
4
0
301,049
0
L
Ymir
8,705
622
14
1
0
234,343
0
L
Nemesis
8,847
632
30
2
0
320,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role