Player Matchup

Medusa
Medusa
Daniil336
Medusa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,535 Elo+
Party 1
Ne Zha
Ne Zha
FPXFullMetal
Ne Zha
Level 113
God Stats
6W - 2L
1,493 SR
Queue Stats
206W - 181L
1,620 Elo+
Party 2
Mulan
Mulan
RAF__GRAF
Mulan
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,530 Elo+
Party 1
Ah Puch
Ah Puch
SinIsLaw
Ah Puch
Level 147
God Stats
4W - 8L
1,394 SR
Queue Stats
416W - 354L
1,584 Elo+
Party 2
Ymir
Ymir
thebigstrawb
Ymir
Level 41
God Stats
15W - 10L
1,647 SR
Queue Stats
156W - 116L
1,562 Elo+
Party 2
Team Averages
Level 79
1,507 SR
1,566 Elo+

VS

Team Averages
Level 99
1,690 SR
1,523 Elo+
Terra
Terra
Endart_
Terra
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 47L
1,545 Elo+
Party 3
Zhong Kui
Zhong Kui
Il_Mitico_Gandhi
Zhong Kui
Level 125
God Stats
8W - 12L
1,885 SR
Queue Stats
520W - 455L
1,532 Elo+
Party 3
Pele
Pele
Mr_Bobo99
Pele
Level 123
God Stats
10W - 7L
1,857 SR
Queue Stats
380W - 327L
1,555 Elo+
Party 3
Izanami
Izanami
Plashher
Izanami
Level 121
God Stats
14W - 13L
1,536 SR
Queue Stats
386W - 417L
1,390 Elo+
Solo
Poseidon
Poseidon
stefanodamiano
Poseidon
Level 83
God Stats
2W - 2L
1,670 SR
Queue Stats
246W - 203L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Daniil336
Medusa
11
2 / 0 / 1
7,007
501
6,028
6,366
2,161
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
13
7 / 0 / 1
8,184
585
7,043
8,516
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
RAF__GRAF
Mulan
11
0 / 0 / 2
6,985
499
3,387
7,519
3,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
SinIsLaw
Ah Puch
15
3 / 0 / 4
9,022
644
7,396
5,055
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 2
7,324
523
3,255
11,088
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Endart_
Terra
10
0 / 0 / 1
6,302
450
1,540
7,984
5,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
12
0 / 3 / 0
6,914
494
7,290
9,849
8,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
7
0 / 1 / 0
5,200
371
817
5,336
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Plashher
Izanami
9
1 / 3 / 0
6,013
430
4,522
7,082
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
11
0 / 6 / 0
6,393
457
1,844
10,561
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
2
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
Daniil336
Medusa
2
0
1
2.5
L
Terra
Endart_
Terra
0
0
1
0.5
W
Ne Zha
7
0
1
7.5
L
Zhong Kui
0
3
0
0
L
Pele
0
1
0
0
L
Izanami
Plashher
Izanami
1
3
0
0.33
W
Mulan
RAF__GRAF
Mulan
0
0
2
1
W
Ah Puch
SinIsLaw
Ah Puch
3
0
4
5
L
Poseidon
0
6
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,109
Damage
16,013
38,544
Taken
40,812
19,595
Mitigated
22,204
10,290
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Daniil336
Medusa
6,028
3,201
0
2,604
6,366
2,161
3,107
1,044
5,310
0
37,954
L
Terra
Endart_
Terra
1,540
485
2,127
2,701
7,984
5,603
0
2,466
5,518
10,603
0
W
Ne Zha
7,043
1,887
0
1,604
8,516
3,597
0
2,338
6,056
0
53,936
L
Zhong Kui
7,290
1,081
0
3,954
9,849
8,883
0
1,613
8,236
54,600
0
L
Pele
817
276
0
865
5,336
1,436
0
416
4,920
0
18,291
L
Izanami
Plashher
Izanami
4,522
3,429
0
822
7,082
2,160
0
904
6,178
0
39,521
W
Mulan
RAF__GRAF
Mulan
3,387
582
0
1,562
7,519
3,458
667
4,836
2,643
0
34,918
W
Ah Puch
SinIsLaw
Ah Puch
7,396
530
0
2,746
5,055
2,252
0
1,412
3,503
77,235
0
L
Poseidon
1,844
219
0
1,343
10,561
4,122
0
4,482
6,079
48,873
0
W
3,255
824
165
1,609
11,088
8,127
667
680
10,358
26,590
7,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,522
Gold Earned
30,822
403
Minions Killed
347
0
Camps Cleared
0
1,341,611
Distance Traveled
1,095,108
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,007
501
67
5
0
240,241
3
L
Terra
6,302
450
15
1
0
272,930
1
W
Ne Zha
8,184
585
82
6
0
313,141
1
L
Zhong Kui
6,914
494
104
7
0
228,163
2
L
Pele
5,200
371
38
3
0
148,868
2
L
Izanami
6,013
430
67
5
0
173,249
2
W
Mulan
6,985
499
71
5
0
285,018
2
W
Ah Puch
9,022
644
134
10
0
266,746
4
L
Poseidon
6,393
457
123
9
0
271,898
3
W
Ymir
7,324
523
49
4
0
236,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role