Player Matchup

Lancelot
Lancelot
Carreraaaaa55
Lancelot
Level 100
God Stats
6W - 8L
1,533 SR
Queue Stats
354W - 351L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
Eurekaor
Baron Samedi
Level 160
God Stats
0W - 2L
1,572 SR
Queue Stats
90W - 102L
1,474 Elo+
Solo
Fenrir
Fenrir
LTiceman
Fenrir
Level 145
God Stats
9W - 10L
1,558 SR
Queue Stats
398W - 390L
1,538 Elo+
Solo
Cabrakan
Cabrakan
papajessuh
Cabrakan
Level 50
God Stats
0W - 2L
1,277 SR
Queue Stats
60W - 67L
1,426 Elo+
Party 3
Rama
Rama
rivierdruif
Rama
Level 3
God Stats
0W - 2L
1,178 SR
Queue Stats
0W - 4L
1,255 Elo+
Party 3
Team Averages
Level 92
1,424 SR
1,439 Elo+

VS

Team Averages
Level 93
1,419 SR
1,529 Elo+
Bakasura
Bakasura
Jonnnnnnn
Bakasura
Level 75
God Stats
11W - 10L
1,445 SR
Queue Stats
132W - 98L
1,556 Elo+
Solo
Heimdallr
Heimdallr
Kirky235
Heimdallr
Level 124
God Stats
3W - 0L
1,782 SR
Queue Stats
127W - 100L
1,575 Elo+
Party 2
Maui
Maui
RiZe Warlord
Maui
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 71L
1,569 Elo+
Party 2
Merlin
Merlin
aze1247
Merlin
Level 49
God Stats
1W - 2L
1,177 SR
Queue Stats
64W - 72L
1,444 Elo+
Party 1
Gilgamesh
Gilgamesh
kripcio1247
Gilgamesh
Level 98
God Stats
4W - 5L
1,190 SR
Queue Stats
263W - 240L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Carreraaaaa55
Lancelot
15
4 / 5 / 3
9,333
549
14,890
16,631
7,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Eurekaor
Baron Samedi
14
2 / 7 / 2
8,297
488
10,744
14,818
7,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
LTiceman
Fenrir
16
6 / 2 / 0
9,664
568
11,473
14,574
10,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
papajessuh
Cabrakan
12
0 / 1 / 2
7,490
441
5,719
19,420
21,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 5 / 1
7,006
412
2,653
10,306
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jonnnnnnn
Bakasura
16
5 / 3 / 4
9,742
573
9,773
19,380
8,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
Kirky235
Heimdallr
16
4 / 2 / 2
10,111
595
15,790
12,045
5,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 0 / 9
9,999
588
6,113
9,540
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
aze1247
Merlin
14
5 / 4 / 5
9,321
548
8,566
10,058
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
kripcio1247
Gilgamesh
15
3 / 3 / 3
9,353
550
11,230
17,730
16,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
12
Kills
20
20
Deaths
12
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Carreraaaaa55
Lancelot
4
5
3
1.1
L
Baron Samedi
Eurekaor
Baron Samedi
2
7
2
0.43
W
Bakasura
Jonnnnnnn
Bakasura
5
3
4
2.33
W
Heimdallr
Kirky235
Heimdallr
4
2
2
2.5
L
Fenrir
LTiceman
Fenrir
6
2
0
3
W
3
0
9
7.5
W
Merlin
aze1247
Merlin
5
4
5
1.88
W
Gilgamesh
kripcio1247
Gilgamesh
3
3
3
1.5
L
Cabrakan
papajessuh
Cabrakan
0
1
2
1
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,479
Damage
51,472
75,749
Taken
68,753
51,837
Mitigated
47,631
18,252
Healing
20,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Carreraaaaa55
Lancelot
14,890
4,355
0
1,996
16,631
7,753
0
3,487
12,839
0
93,370
L
Baron Samedi
Eurekaor
Baron Samedi
10,744
1,085
656
4,170
14,818
7,935
260
5,907
8,046
61,334
0
W
Bakasura
Jonnnnnnn
Bakasura
9,773
6,813
0
3,566
19,380
8,528
472
4,653
14,727
0
75,183
W
Heimdallr
Kirky235
Heimdallr
15,790
8,718
0
6,763
12,045
5,993
2,067
2,430
9,615
0
90,023
L
Fenrir
LTiceman
Fenrir
11,473
3,227
0
4,305
14,574
10,718
328
1,601
12,763
0
58,601
W
6,113
1,504
0
2,287
9,540
11,652
0
3,169
6,371
33,540
2,375
W
Merlin
aze1247
Merlin
8,566
776
0
1,393
10,058
5,280
626
4,437
5,621
53,515
0
W
Gilgamesh
kripcio1247
Gilgamesh
11,230
3,826
0
6,464
17,730
16,178
867
1,470
16,260
25
57,778
L
Cabrakan
papajessuh
Cabrakan
5,719
1,000
0
4,344
19,420
21,840
0
2,314
17,002
38,289
4,922
L
2,653
2,451
0
2,781
10,306
3,591
172
1,303
8,999
0
34,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,790
Gold Earned
48,526
443
Minions Killed
536
0
Camps Cleared
0
1,795,418
Distance Traveled
1,628,260
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,333
549
130
8
0
381,755
2
L
Baron Samedi
8,297
488
103
6
0
305,540
5
W
Bakasura
9,742
573
138
8
0
393,007
1
W
Heimdallr
10,111
595
150
9
0
277,089
2
L
Fenrir
9,664
568
93
5
0
358,609
6
W
Maui
9,999
588
58
3
0
338,564
3
W
Merlin
9,321
548
93
5
0
308,819
0
W
Gilgamesh
9,353
550
97
6
0
310,781
2
L
Cabrakan
7,490
441
46
3
0
412,765
2
L
Rama
7,006
412
71
4
0
336,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role