Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BootyClapperCarl
Tiamat
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,348 Elo+
Solo
Gilgamesh
Gilgamesh
Call Meh Cupid
Gilgamesh
Level 158
God Stats
12W - 18L
1,371 SR
Queue Stats
118W - 110L
1,451 Elo+
Solo
Achilles
Achilles
MiLkHero21
Achilles
Level 64
God Stats
3W - 0L
1,787 SR
Queue Stats
239W - 211L
1,480 Elo+
Solo
Team Averages
Level 109
1,532 SR
1,456 Elo+

VS

Team Averages
Level 128
1,498 SR
1,513 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ELVIOLAIGUANAS-l
Neith
Level 104
God Stats
1W - 3L
1,388 SR
Queue Stats
175W - 177L
1,477 Elo+
Solo
Awilix
Awilix
FudgeGTruth
Awilix
Level 109
God Stats
12W - 12L
1,572 SR
Queue Stats
163W - 168L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
SBZ michael
Zhong Kui
Level 124
God Stats
0W - 3L
1,229 SR
Queue Stats
117W - 122L
1,510 Elo+
Solo
Ymir
Ymir
ShurukuYT
Ymir
Level 144
God Stats
2W - 1L
1,799 SR
Queue Stats
39W - 25L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
3 / 0 / 3
6,041
549
7,214
7,328
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
 
Ne Zha
7
1 / 2 / 5
5,302
482
3,462
10,052
5,785
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 3 / 2
6,003
546
5,066
6,756
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Call Meh Cupid
Gilgamesh
12
3 / 0 / 0
6,933
630
6,606
7,238
4,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
MiLkHero21
Achilles
8
4 / 4 / 3
5,849
532
4,619
10,814
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
8
1 / 4 / 3
5,362
487
3,662
8,869
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 2
4,892
445
5,303
7,214
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
10
2 / 2 / 4
5,852
532
5,914
8,249
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
SBZ michael
Zhong Kui
12
6 / 1 / 3
7,021
638
7,854
9,134
7,015
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
10
0 / 3 / 0
5,720
520
4,036
9,214
7,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
12
Kills
9
9
Deaths
13
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
0
3
4.5
W
Ne Zha
 
Ne Zha
1
2
5
1.75
L
Hades
 
Hades
1
4
3
0.63
W
1
3
2
0.67
W
Gilgamesh
Call Meh Cupid
Gilgamesh
3
0
0
3
L
0
3
2
0.33
L
Awilix
2
2
4
2
W
Achilles
MiLkHero21
Achilles
4
4
3
1.38
L
Zhong Kui
SBZ michael
Zhong Kui
6
1
3
7.5
L
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,967
Damage
26,769
42,188
Taken
42,680
21,856
Mitigated
26,672
12,752
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,214
2,606
0
5,330
7,328
2,394
1,170
1,015
6,313
0
42,971
W
Ne Zha
 
Ne Zha
3,462
1,051
0
3,217
10,052
5,785
0
4,137
5,915
0
10,682
L
Hades
 
Hades
3,662
634
219
2,443
8,869
6,208
0
1,379
7,490
14,680
1,323
W
5,066
858
0
1,514
6,756
5,006
0
2,934
3,822
36,775
0
W
Gilgamesh
Call Meh Cupid
Gilgamesh
6,606
2,622
0
1,536
7,238
4,228
702
3,142
4,096
0
46,069
L
5,303
2,317
144
2,588
7,214
2,818
0
178
7,036
0
35,269
L
Awilix
5,914
2,910
0
1,020
8,249
2,768
0
567
7,682
0
33,930
W
Achilles
MiLkHero21
Achilles
4,619
1,390
0
1,155
10,814
4,443
0
3,925
6,889
0
29,072
L
Zhong Kui
SBZ michael
Zhong Kui
7,854
793
0
6,173
9,134
7,015
0
2,942
6,192
48,052
0
L
Ymir
4,036
920
0
2,125
9,214
7,863
0
0
9,214
36,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,128
Gold Earned
28,847
296
Minions Killed
303
0
Camps Cleared
0
1,010,316
Distance Traveled
986,798
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,041
549
82
7
0
171,809
2
W
Ne Zha
5,302
482
9
1
0
216,731
1
L
Hades
5,362
487
32
3
0
178,042
2
W
Tiamat
6,003
546
76
7
0
188,183
2
W
Gilgamesh
6,933
630
83
8
0
210,028
0
L
Neith
4,892
445
47
4
0
193,498
1
L
Awilix
5,852
532
64
6
0
255,530
0
W
Achilles
5,849
532
46
4
0
223,565
1
L
Zhong Kui
7,021
638
84
8
0
206,589
1
L
Ymir
5,720
520
76
7
0
153,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role