Player Matchup

Ymir
Ymir
Gold III
AI Capownd
Ymir
Gold III
Level 158
God Stats
18W - 13L
1,641 SR
Queue Stats
235W - 229L
1,391 MMR
Party 1
Ishtar
Ishtar
Silver I
TheLastVP
Ishtar
Silver I
Level 141
God Stats
1W - 0L
1,506 SR
Queue Stats
25W - 25L
1,476 MMR
Solo
Raijin
Raijin
Silver II
Trapz_Kientt
Raijin
Silver II
Level 124
God Stats
2W - 1L
1,582 SR
Queue Stats
61W - 71L
1,077 MMR
Solo
Bellona
Bellona
Gold IV
drip101
Bellona
Gold IV
Level 140
God Stats
3W - 7L
1,560 SR
Queue Stats
56W - 67L
1,539 MMR
Solo
Bakasura
Bakasura
Platinum III
dscheatz
Bakasura
Platinum III
Level 156
God Stats
18W - 14L
1,606 SR
Queue Stats
242W - 228L
1,778 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,579 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,456 SR
1,450 MMR
Serqet
Serqet
Gold V
BliceIceKing
Serqet
Gold V
Level 127
God Stats
0W - 2L
1,429 SR
Queue Stats
104W - 107L
1,339 MMR
Solo
Neith
Neith
Gold IV
CygnusX12112R30
Neith
Gold IV
Level 126
God Stats
28W - 32L
1,558 SR
Queue Stats
51W - 49L
1,284 MMR
Solo
Tiamat
Tiamat
Gold II
Mr Not Ok5740
Tiamat
Gold II
Level 108
God Stats
0W - 3L
1,232 SR
Queue Stats
45W - 45L
1,599 MMR
Solo
Mulan
Mulan
Gold III
Prokchop9258
Mulan
Gold III
Level 145
God Stats
2W - 1L
1,820 SR
Queue Stats
57W - 42L
1,576 MMR
Solo
Jormungandr
Jormungandr
Gold V
XxFadedEclipse0
Jormungandr
Gold V
Level 88
God Stats
0W - 1L
1,243 SR
Queue Stats
26W - 24L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 11
8,066
474
6,147
12,422
11,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
TheLastVP
Ishtar
15
2 / 1 / 4
9,032
531
5,501
14,878
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
16
4 / 0 / 3
9,607
565
5,564
6,961
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
drip101
Bellona
15
4 / 0 / 5
9,850
579
12,334
13,707
13,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
dscheatz
Bakasura
16
8 / 0 / 4
10,184
599
9,960
15,679
6,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Da JiAtlasKing ArthurIzanami

VS

Bans
LancelotMauiHadesAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
0 / 3 / 1
7,562
445
4,091
12,794
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 0
8,806
518
11,760
10,594
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 4 / 0
7,402
435
7,648
9,245
6,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 4 / 0
8,892
523
9,263
15,510
9,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
XxFadedEclipse0
Jormungandr
12
0 / 5 / 1
7,086
417
7,386
16,453
11,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
18
Kills
1
1
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
11
5.5
L
Serqet
0
3
1
0.17
L
1
2
0
0.5
L
0
4
0
0
L
0
4
0
0
W
Ishtar
TheLastVP
Ishtar
2
1
4
4
W
Raijin
4
0
3
5.5
L
Jormungandr
XxFadedEclipse0
Jormungandr
0
5
1
0.1
W
Bellona
drip101
Bellona
4
0
5
6.5
W
Bakasura
dscheatz
Bakasura
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,506
Damage
40,148
63,647
Taken
64,596
40,810
Mitigated
37,563
20,297
Healing
20,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,147
2,117
0
3,710
12,422
11,638
0
5,865
6,557
23,306
0
L
Serqet
4,091
498
0
4,738
12,794
5,500
0
343
12,016
0
58,477
L
11,760
2,920
0
5,361
10,594
4,152
388
536
9,963
0
85,543
L
7,648
820
0
1,716
9,245
6,654
374
3,473
5,202
54,700
0
L
9,263
2,153
0
7,281
15,510
9,405
0
2,035
13,149
0
79,538
W
Ishtar
TheLastVP
Ishtar
5,501
2,532
0
5,851
14,878
5,386
0
1,437
13,441
0
68,924
W
Raijin
5,564
581
0
2,055
6,961
3,230
310
3,130
3,831
78,067
0
L
Jormungandr
XxFadedEclipse0
Jormungandr
7,386
2,451
171
1,530
16,453
11,852
0
5,324
10,564
54,256
73
W
Bellona
drip101
Bellona
12,334
4,808
0
4,667
13,707
13,599
254
1,368
12,339
0
73,401
W
Bakasura
dscheatz
Bakasura
9,960
6,594
0
4,014
15,679
6,957
0
3,931
11,170
0
72,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,739
Gold Earned
39,748
535
Minions Killed
576
0
Camps Cleared
0
1,784,931
Distance Traveled
1,595,267
30
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,066
474
40
2
0
342,170
8
L
Serqet
7,562
445
97
6
0
351,804
2
L
Neith
8,806
518
141
8
0
336,262
3
L
Tiamat
7,402
435
106
6
0
285,113
3
L
Mulan
8,892
523
143
8
0
308,056
5
W
Ishtar
9,032
531
97
6
0
318,266
2
W
Raijin
9,607
565
139
8
0
336,102
6
L
Jormungandr
7,086
417
89
5
0
314,032
5
W
Bellona
9,850
579
128
8
0
349,929
10
W
Bakasura
10,184
599
131
8
0
438,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role