Player Matchup

Gilgamesh
Gilgamesh
MUTANTTWINKIES
Gilgamesh
Level 68
God Stats
11W - 11L
1,543 SR
Queue Stats
49W - 89L
1,312 Elo+
Party 1
Tiamat
Tiamat
cravendmoney
Tiamat
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 33L
1,349 Elo+
Party 1
Hun Batz
Hun Batz
kingnathan10717
Hun Batz
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 35L
1,311 Elo+
Party 1
Team Averages
Level 65
1,514 SR
1,324 Elo+

VS

Team Averages
Level 86
1,334 SR
1,220 Elo+
Bellona
Bellona
Hurkymantella5
Bellona
Level 119
God Stats
0W - 3L
1,194 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 2
Poseidon
Poseidon
KingxofxKings00
Poseidon
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,287 Elo+
Party 2
Chiron
Chiron
THEREALCARNAL
Chiron
Level 78
God Stats
0W - 2L
1,306 SR
Queue Stats
1W - 6L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MUTANTTWINKIES
Gilgamesh
18
7 / 1 / 8
12,518
835
12,768
20,577
24,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
2 / 4 / 9
10,146
676
14,922
16,758
13,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
17
6 / 0 / 8
11,562
771
9,925
15,268
7,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,974
665
13,473
19,348
23,981
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
15
2 / 5 / 2
9,366
624
15,707
10,645
4,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 3
8,414
561
6,876
13,882
6,464
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
5
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Poseidon
2
5
2
0.6
W
Gilgamesh
MUTANTTWINKIES
Gilgamesh
7
1
8
11
L
0
6
3
0.25
W
Tiamat
2
4
9
1.63
W
Hun Batz
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,615
Damage
36,056
52,603
Taken
43,875
44,941
Mitigated
35,358
18,217
Healing
4,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,473
4,391
0
1,035
19,348
23,981
0
5,389
13,959
0
40,720
L
Poseidon
15,707
3,032
43
288
10,645
4,913
0
3,983
6,662
40,395
0
W
Gilgamesh
MUTANTTWINKIES
Gilgamesh
12,768
3,226
3,404
4,741
20,577
24,312
1,336
6,109
14,468
0
31,842
L
6,876
4,280
684
2,141
13,882
6,464
0
5,602
8,280
0
19,205
W
Tiamat
14,922
936
877
5,306
16,758
13,066
957
6,900
9,858
42,320
0
W
Hun Batz
9,925
3,710
499
3,390
15,268
7,563
811
2,776
12,492
0
65,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,226
Gold Earned
27,754
160
Minions Killed
124
0
Camps Cleared
0
837,667
Distance Traveled
708,432
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,974
665
48
3
0
288,226
2
L
Poseidon
9,366
624
54
4
0
221,287
0
W
Gilgamesh
12,518
835
32
2
0
294,879
1
L
Chiron
8,414
561
22
1
0
198,919
0
W
Tiamat
10,146
676
53
4
0
245,190
0
W
Hun Batz
11,562
771
75
5
0
297,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role