Player Matchup

Zeus
Zeus
KilluaZoldyck31
Zeus
Level 155
God Stats
2W - 3L
1,473 SR
Queue Stats
185W - 183L
1,500 Elo+
Party 3
Neith
Neith
KutakBash69
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 45L
1,620 Elo+
Party 1
Hera
Hera
SEBucks9599
Hera
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,377 Elo+
Solo
Ra
Ra
TonnanT
Ra
Level 123
God Stats
0W - 2L
1,275 SR
Queue Stats
102W - 102L
1,519 Elo+
Party 1
Chaac
Chaac
xB3RC3AUx
Chaac
Level 146
God Stats
3W - 2L
1,821 SR
Queue Stats
170W - 161L
1,490 Elo+
Party 3
Team Averages
Level 94
1,514 SR
1,501 Elo+

VS

Team Averages
Level 96
1,502 SR
1,490 Elo+
Agni
Agni
Coolman_919
Agni
Level 122
God Stats
5W - 5L
1,517 SR
Queue Stats
196W - 173L
1,521 Elo+
Party 2
Chang'e
Chang'e
Dildino
Chang'e
Level 67
God Stats
2W - 0L
1,449 SR
Queue Stats
14W - 14L
1,496 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Smokeman358
Morgan Le Fay
Level 104
God Stats
3W - 0L
1,660 SR
Queue Stats
46W - 37L
1,566 Elo+
Party 2
Bacchus
Bacchus
geschulzter
Bacchus
Level 160
God Stats
7W - 5L
1,605 SR
Queue Stats
682W - 700L
1,477 Elo+
Solo
Hun Batz
Hun Batz
malarlinus
Hun Batz
Level 28
God Stats
1W - 1L
1,278 SR
Queue Stats
8W - 15L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 19
10,347
796
16,563
12,869
6,363
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
12 / 3 / 13
11,631
895
22,427
16,350
8,487
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 8 / 12
9,323
717
10,118
12,647
7,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 4 / 17
10,411
801
8,430
16,380
13,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
xB3RC3AUx
Chaac
16
6 / 5 / 14
9,841
757
14,642
23,643
26,272
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 12
13,505
1,039
27,541
15,125
7,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Dildino
Chang'e
15
1 / 5 / 10
9,157
704
7,833
13,532
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Smokeman358
Morgan Le Fay
17
6 / 6 / 11
10,683
822
13,507
14,667
7,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
geschulzter
Bacchus
17
4 / 7 / 15
10,850
835
5,705
23,437
34,040
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
malarlinus
Hun Batz
15
2 / 9 / 11
10,090
776
12,650
18,206
9,589
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
84
30
Kills
25
25
Deaths
31
75
Assists
59
Player
Kills
Deaths
Assists
KDA
W
12
4
12
4.5
W
Chang'e
Dildino
Chang'e
1
5
10
1.2
L
5
5
19
2.9
L
12
3
13
6.17
L
2
8
12
1
W
Morgan Le Fay
Smokeman358
Morgan Le Fay
6
6
11
1.92
L
5
4
17
3.38
W
Bacchus
geschulzter
Bacchus
4
7
15
1.64
W
Hun Batz
malarlinus
Hun Batz
2
9
11
0.83
L
Chaac
xB3RC3AUx
Chaac
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,180
Damage
67,236
81,889
Taken
84,967
61,659
Mitigated
64,859
31,626
Healing
27,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,541
1,532
2,020
5,015
15,125
7,719
2,030
6,044
9,081
66,464
0
W
Chang'e
Dildino
Chang'e
7,833
1,196
7,005
3,382
13,532
5,810
1,170
4,752
8,780
15,848
0
L
16,563
2,854
518
245
12,869
6,363
1,321
9,633
3,236
30,882
0
L
22,427
6,631
1,958
5,779
16,350
8,487
1,079
12,814
3,536
0
37,926
L
10,118
4,231
0
409
12,647
7,084
467
11,150
1,497
19,585
0
W
Morgan Le Fay
Smokeman358
Morgan Le Fay
13,507
1,132
2,130
2,376
14,667
7,701
1,885
7,403
7,264
26,805
0
L
8,430
492
8,647
6,376
16,380
13,453
978
12,212
4,168
21,425
0
W
Bacchus
geschulzter
Bacchus
5,705
727
1,733
2,177
23,437
34,040
227
9,199
14,238
14,152
0
W
Hun Batz
malarlinus
Hun Batz
12,650
2,472
646
1,349
18,206
9,589
2,909
7,713
10,493
0
21,507
L
Chaac
xB3RC3AUx
Chaac
14,642
1,411
1,694
6,000
23,643
26,272
799
8,777
14,866
0
21,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,553
Gold Earned
54,285
142
Minions Killed
143
0
Camps Cleared
0
1,074,068
Distance Traveled
1,184,383
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,505
1,039
86
7
0
234,674
5
W
Chang'e
9,157
704
14
1
0
249,507
0
L
Zeus
10,347
796
24
2
0
189,072
0
L
Neith
11,631
895
41
3
0
232,373
4
L
Hera
9,323
717
26
2
0
189,041
1
W
Morgan Le Fay
10,683
822
15
1
0
238,192
0
L
Ra
10,411
801
42
3
0
239,724
0
W
Bacchus
10,850
835
5
0
0
217,345
0
W
Hun Batz
10,090
776
23
2
0
244,665
1
L
Chaac
9,841
757
9
1
0
223,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role