Player Matchup

Guan Yu
Guan Yu
AxiomaticSoul
Guan Yu
Level 100
God Stats
5W - 4L
1,566 SR
Queue Stats
66W - 47L
1,555 Elo+
Party 2
Hun Batz
Hun Batz
Nulesin
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,401 Elo+
Party 1
Ishtar
Ishtar
Pyxied
Ishtar
Level 63
God Stats
6W - 7L
1,138 SR
Queue Stats
125W - 84L
1,584 Elo+
Party 2
Raijin
Raijin
ShaiTekka
Raijin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,463 Elo+
Party 1
Sobek
Sobek
redBurlysquirel
Sobek
Level 28
God Stats
2W - 1L
1,591 SR
Queue Stats
27W - 34L
1,378 Elo+
Party 1
Team Averages
Level 57
1,459 SR
1,476 Elo+

VS

Team Averages
Level 124
1,573 SR
1,504 Elo+
Maui
Maui
DarkOp
Maui
Level 86
God Stats
4W - 2L
1,706 SR
Queue Stats
153W - 148L
1,495 Elo+
Solo
Loki
Loki
Panda648
Loki
Level 142
God Stats
8W - 6L
1,665 SR
Queue Stats
25W - 17L
1,603 Elo+
Party 3
Heimdallr
Heimdallr
Windveil
Heimdallr
Level 157
God Stats
5W - 8L
1,621 SR
Queue Stats
333W - 321L
1,513 Elo+
Party 3
Ra
Ra
hutchified
Ra
Level 88
God Stats
2W - 3L
1,369 SR
Queue Stats
463W - 501L
1,460 Elo+
Solo
Neith
Neith
kayminnie
Neith
Level 145
God Stats
88W - 83L
1,505 SR
Queue Stats
211W - 219L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
19
6 / 0 / 5
12,643
575
17,755
13,262
20,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
Nulesin
Hun Batz
17
5 / 6 / 3
10,870
494
7,157
21,361
9,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Pyxied
Ishtar
18
5 / 3 / 5
11,499
523
16,539
22,085
9,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
ShaiTekka
Raijin
17
4 / 3 / 5
10,918
496
14,622
14,187
5,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 12
10,272
467
9,497
19,631
26,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
DarkOp
Maui
14
0 / 2 / 4
9,108
414
3,817
17,405
17,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
16
3 / 5 / 2
10,283
467
10,813
20,517
9,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Windveil
Heimdallr
17
5 / 3 / 2
11,178
508
15,147
22,804
10,254
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 1
10,611
482
10,909
14,067
7,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
kayminnie
Neith
16
1 / 5 / 1
10,696
486
6,858
15,777
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
11
13
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
6
0
5
8.5
L
Maui
DarkOp
Maui
0
2
4
1
W
Hun Batz
Nulesin
Hun Batz
5
6
3
1.08
L
Loki
3
5
2
0.8
W
Ishtar
Pyxied
Ishtar
5
3
5
2.5
W
Raijin
ShaiTekka
Raijin
4
3
5
2.17
L
Heimdallr
Windveil
Heimdallr
5
3
2
2
L
2
5
1
0.5
L
Neith
kayminnie
Neith
1
5
1
0.3
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,570
Damage
47,544
90,526
Taken
90,570
72,157
Mitigated
50,867
37,290
Healing
24,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
17,755
1,186
1,484
7,202
13,262
20,807
132
511
12,751
0
98,095
L
Maui
DarkOp
Maui
3,817
955
134
2,607
17,405
17,664
0
7,763
9,528
26,777
0
W
Hun Batz
Nulesin
Hun Batz
7,157
2,169
0
6,945
21,361
9,167
0
2,860
18,501
0
78,281
L
Loki
10,813
3,426
0
6,267
20,517
9,029
150
2,966
17,395
0
90,136
W
Ishtar
Pyxied
Ishtar
16,539
11,000
0
11,112
22,085
9,651
2,636
3,933
18,152
0
105,243
W
Raijin
ShaiTekka
Raijin
14,622
1,124
0
3,582
14,187
5,856
258
4,795
9,381
75,132
0
L
Heimdallr
Windveil
Heimdallr
15,147
7,501
0
7,454
22,804
10,254
0
6,829
15,861
0
103,580
L
10,909
1,820
66
3,159
14,067
7,749
0
6,013
8,054
94,034
0
L
Neith
kayminnie
Neith
6,858
2,653
0
4,417
15,777
6,171
520
1,000
13,801
0
77,130
W
9,497
1,360
0
6,965
19,631
26,676
0
5,751
13,880
25,728
2,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,202
Gold Earned
51,876
567
Minions Killed
605
0
Camps Cleared
0
2,026,119
Distance Traveled
2,024,160
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,643
575
161
7
0
455,894
4
L
Maui
9,108
414
37
2
0
396,164
1
W
Hun Batz
10,870
494
112
5
0
433,151
7
L
Loki
10,283
467
135
6
0
446,744
5
W
Ishtar
11,499
523
153
7
0
371,023
2
W
Raijin
10,918
496
116
5
0
355,040
4
L
Heimdallr
11,178
508
136
6
0
428,317
5
L
Ra
10,611
482
155
7
0
398,683
0
L
Neith
10,696
486
142
6
0
354,252
7
W
Sobek
10,272
467
25
1
0
411,011
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role