Player Matchup

Nemesis
Nemesis
AnOrdinaryPickle
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
QBmaste
Tsukuyomi
Level 48
God Stats
0W - 3L
1,193 SR
Queue Stats
19W - 40L
1,329 Elo+
Solo
Neith
Neith
TJsCooI
Neith
Level 80
God Stats
4W - 4L
1,561 SR
Queue Stats
162W - 194L
1,351 Elo+
Party 1
Merlin
Merlin
Tapita8
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,368 Elo+
Solo
Nox
Nox
stage_preium9999
Nox
Level 38
God Stats
8W - 9L
1,573 SR
Queue Stats
97W - 150L
1,319 Elo+
Party 1
Team Averages
Level 60
1,465 SR
1,373 Elo+

VS

Team Averages
Level 90
1,459 SR
1,388 Elo+
Merlin
Merlin
DACT117
Merlin
Level 98
God Stats
8W - 6L
1,444 SR
Queue Stats
187W - 199L
1,404 Elo+
Solo
Neith
Neith
SthrnPhantom
Neith
Level 59
God Stats
9W - 9L
1,487 SR
Queue Stats
59W - 91L
1,325 Elo+
Solo
Bellona
Bellona
elvatojosue777
Bellona
Level 69
God Stats
17W - 12L
1,487 SR
Queue Stats
157W - 140L
1,388 Elo+
Solo
Cthulhu
Cthulhu
l Thebig l
Cthulhu
Level 93
God Stats
3W - 3L
1,500 SR
Queue Stats
179W - 169L
1,427 Elo+
Solo
Hades
Hades
zaeeOCH8
Hades
Level 133
God Stats
16W - 16L
1,379 SR
Queue Stats
440W - 440L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
9,678
538
8,949
15,629
6,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
QBmaste
Tsukuyomi
16
7 / 4 / 0
9,751
542
16,598
19,995
10,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
TJsCooI
Neith
8
2 / 2 / 0
6,530
363
4,068
5,951
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Tapita8
Merlin
5
0 / 10 / 1
5,829
324
323
7,200
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 2
8,339
463
3,810
9,607
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DACT117
Merlin
17
4 / 3 / 4
10,779
599
7,469
9,107
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 1 / 3
9,821
546
8,294
6,558
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 2 / 8
10,205
567
7,267
12,300
9,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
l Thebig l
Cthulhu
15
4 / 2 / 6
9,858
548
6,131
13,319
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
zaeeOCH8
Hades
14
4 / 6 / 1
9,337
519
10,323
17,192
9,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
14
Kills
22
24
Deaths
14
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
Merlin
DACT117
Merlin
4
3
4
2
L
Tsukuyomi
QBmaste
Tsukuyomi
7
4
0
1.75
W
6
1
3
7.5
L
Neith
TJsCooI
Neith
2
2
0
1
L
Merlin
Tapita8
Merlin
0
10
1
0.05
W
4
2
8
4
W
Cthulhu
l Thebig l
Cthulhu
4
2
6
3.5
L
1
4
2
0.5
W
Hades
zaeeOCH8
Hades
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,748
Damage
39,484
58,382
Taken
58,476
23,975
Mitigated
33,687
7,466
Healing
16,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,949
4,849
0
1,117
15,629
6,078
0
4,516
11,113
0
61,779
W
Merlin
DACT117
Merlin
7,469
986
0
1,425
9,107
3,997
1,478
917
8,088
81,396
0
L
Tsukuyomi
QBmaste
Tsukuyomi
16,598
4,408
0
4,954
19,995
10,097
678
11,692
8,303
0
70,765
W
8,294
4,017
0
1,091
6,558
3,290
4,224
748
5,810
0
73,623
L
Neith
TJsCooI
Neith
4,068
1,630
0
1,145
5,951
2,221
86
3,227
2,724
0
28,160
L
Merlin
Tapita8
Merlin
323
231
0
0
7,200
1,734
0
2,048
5,152
3,230
0
W
7,267
2,609
0
1,408
12,300
9,588
307
121
11,992
0
86,275
W
Cthulhu
l Thebig l
Cthulhu
6,131
864
666
4,208
13,319
7,366
472
2,412
10,855
41,194
4,457
L
3,810
544
0
250
9,607
3,845
0
2,095
7,512
50,964
0
W
Hades
zaeeOCH8
Hades
10,323
1,568
404
6,805
17,192
9,446
659
0
16,075
55,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,127
Gold Earned
50,000
348
Minions Killed
581
0
Camps Cleared
0
1,322,691
Distance Traveled
1,553,447
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,678
538
84
5
0
340,192
1
W
Merlin
10,779
599
165
9
0
300,041
2
L
Tsukuyomi
9,751
542
111
6
0
299,598
4
W
Neith
9,821
546
135
8
0
293,254
3
L
Neith
6,530
363
49
3
0
172,955
2
L
Merlin
5,829
324
7
0
0
191,173
0
W
Bellona
10,205
567
119
7
0
371,086
1
W
Cthulhu
9,858
548
73
4
0
363,477
0
L
Nox
8,339
463
97
5
0
318,773
2
W
Hades
9,337
519
89
5
0
225,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role