Player Matchup

Ymir
Ymir
Beardus93
Ymir
Level 62
God Stats
5W - 2L
1,645 SR
Queue Stats
146W - 143L
1,483 Elo+
Solo
Freya
Freya
Squanchy9941
Freya
Level 80
God Stats
2W - 1L
1,431 SR
Queue Stats
189W - 214L
1,456 Elo+
Party 3
Tyr
Tyr
jarlbakedbeans
Tyr
Level 17
God Stats
29W - 14L
1,607 SR
Queue Stats
33W - 16L
1,604 Elo+
Party 2
Loki
Loki
samsoward93
Loki
Level 67
God Stats
29W - 19L
1,692 SR
Queue Stats
262W - 244L
1,581 Elo+
Party 2
Cupid
Cupid
t4wpy2
Cupid
Level 29
God Stats
14W - 13L
1,520 SR
Queue Stats
46W - 40L
1,458 Elo+
Party 3
Team Averages
Level 51
1,579 SR
1,516 Elo+

VS

Team Averages
Level 68
1,480 SR
1,461 Elo+
Kuzenbo
Kuzenbo
FrigginFrigger
Kuzenbo
Level 44
God Stats
11W - 11L
1,432 SR
Queue Stats
131W - 164L
1,416 Elo+
Party 1
Sun Wukong
Sun Wukong
MainAccountPerm
Sun Wukong
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 86L
1,529 Elo+
Solo
Ishtar
Ishtar
SirWeenieHut
Ishtar
Level 78
God Stats
5W - 4L
1,777 SR
Queue Stats
43W - 46L
1,495 Elo+
Party 1
Thanatos
Thanatos
Subtlebacchus47
Thanatos
Level 95
God Stats
5W - 12L
1,297 SR
Queue Stats
75W - 79L
1,478 Elo+
Party 1
Agni
Agni
Urayulii
Agni
Level 89
God Stats
12W - 19L
1,393 SR
Queue Stats
223W - 264L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 2 / 10
10,327
492
8,341
17,253
20,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 5 / 2
10,313
491
7,297
13,167
6,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
3 / 1 / 3
12,150
579
19,627
18,507
14,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 4 / 4
11,770
560
9,457
18,291
7,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cupid
t4wpy2
Cupid
17
3 / 4 / 5
11,063
527
12,352
17,245
6,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
8,979
428
7,311
17,040
24,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
MainAccountPerm
Sun Wukong
17
0 / 0 / 3
10,827
516
9,120
18,222
20,004
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
16
2 / 5 / 6
9,910
472
11,336
14,720
6,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
16
7 / 4 / 5
10,342
492
12,001
19,623
11,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
16
5 / 4 / 3
10,312
491
10,232
12,233
5,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
15
Kills
15
16
Deaths
15
24
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
2
10
2.5
L
1
2
8
2.5
L
Sun Wukong
MainAccountPerm
Sun Wukong
0
0
3
1.5
L
Ishtar
2
5
6
1
W
4
5
2
1
L
Thanatos
7
4
5
2.38
L
Agni
5
4
3
1.63
W
3
1
3
4.5
W
5
4
4
1.75
W
Cupid
t4wpy2
Cupid
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,074
Damage
50,000
84,463
Taken
81,838
56,583
Mitigated
67,581
25,922
Healing
35,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,341
1,734
0
2,610
17,253
20,895
0
4,247
13,006
47,039
3,245
L
7,311
2,362
459
3,057
17,040
24,110
0
4,067
12,853
30,592
1,363
L
Sun Wukong
MainAccountPerm
Sun Wukong
9,120
1,245
0
9,030
18,222
20,004
0
544
17,652
0
91,679
L
Ishtar
11,336
6,371
0
4,905
14,720
6,972
0
2,736
11,968
0
80,579
W
7,297
2,515
0
4,412
13,167
6,254
520
5,674
7,493
48,152
0
L
Thanatos
12,001
1,870
0
14,894
19,623
11,152
0
3,256
16,213
0
81,196
L
Agni
10,232
1,016
0
2,758
12,233
5,343
0
3,916
8,095
76,303
0
W
19,627
3,483
0
6,937
18,507
14,512
906
3,640
14,867
0
101,681
W
9,457
3,399
0
5,918
18,291
7,998
54
3,756
14,535
0
115,962
W
Cupid
t4wpy2
Cupid
12,352
7,771
0
6,045
17,245
6,924
608
2,044
15,201
0
95,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,623
Gold Earned
50,370
619
Minions Killed
557
0
Camps Cleared
0
1,991,656
Distance Traveled
1,935,744
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,327
492
42
2
0
385,835
8
L
Kuzenbo
8,979
428
37
2
0
387,619
3
L
Sun Wukong
10,827
516
174
8
0
434,492
7
L
Ishtar
9,910
472
129
6
0
346,512
3
W
Freya
10,313
491
89
4
0
357,407
1
L
Thanatos
10,342
492
108
5
0
387,609
3
L
Agni
10,312
491
109
5
0
379,512
3
W
Tyr
12,150
579
173
8
0
440,084
1
W
Loki
11,770
560
158
8
0
446,323
4
W
Cupid
11,063
527
157
7
0
362,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role