Player Matchup

Da Ji
Da Ji
ElChenkoRHR
Da Ji
Level 120
God Stats
27W - 23L
1,466 SR
Queue Stats
258W - 288L
1,414 Elo+
Solo
Izanami
Izanami
RayneDrop3
Izanami
Level 88
God Stats
22W - 20L
1,531 SR
Queue Stats
443W - 510L
1,448 Elo+
Solo
Vamana
Vamana
ShinobiMarq
Vamana
Level 129
God Stats
1W - 0L
1,623 SR
Queue Stats
6W - 8L
1,398 Elo+
Solo
Nu Wa
Nu Wa
candell42
Nu Wa
Level 157
God Stats
353W - 347L
1,477 SR
Queue Stats
1,100W - 1,183L
1,386 Elo+
Solo
Scylla
Scylla
mavani12
Scylla
Level 120
God Stats
1W - 0L
1,558 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 123
1,531 SR
1,429 Elo+

VS

Team Averages
Level 68
1,422 SR
1,348 Elo+
Ravana
Ravana
Maertz
Ravana
Level 38
God Stats
0W - 6L
1,167 SR
Queue Stats
10W - 14L
1,105 Elo+
Party 1
Mercury
Mercury
Matbat X
Mercury
Level 125
God Stats
7W - 12L
1,445 SR
Queue Stats
44W - 57L
1,408 Elo+
Solo
Cthulhu
Cthulhu
iMaertz
Cthulhu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
iNovaPlayer
Cernunnos
Level 40
God Stats
11W - 11L
1,486 SR
Queue Stats
100W - 127L
1,377 Elo+
Solo
Hades
Hades
kill69 ua
Hades
Level 137
God Stats
9W - 10L
1,510 SR
Queue Stats
421W - 468L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 10
11,467
1,042
8,851
11,280
5,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
RayneDrop3
Izanami
19
10 / 0 / 18
13,319
1,211
24,731
12,927
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vamana
18
4 / 2 / 24
13,015
1,183
20,502
21,083
21,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
candell42
Nu Wa
18
2 / 0 / 21
11,174
1,016
18,289
2,050
1,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
mavani12
Scylla
19
14 / 1 / 13
13,916
1,265
23,725
11,739
5,056
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

253

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Maertz
Ravana
16
1 / 8 / 3
10,458
951
9,274
21,410
10,866
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Matbat X
Mercury
15
1 / 9 / 1
10,142
922
6,628
23,892
10,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
iMaertz
Cthulhu
16
0 / 3 / 3
10,164
924
9,074
16,586
23,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
iNovaPlayer
Cernunnos
16
1 / 6 / 2
10,381
944
10,779
16,881
7,679
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
kill69 ua
Hades
16
3 / 5 / 2
11,200
1,018
19,243
23,739
15,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
17
31
Kills
6
6
Deaths
31
86
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
3
10
2
L
Ravana
Maertz
Ravana
1
8
3
0.31
L
Mercury
Matbat X
Mercury
1
9
1
0.17
W
Izanami
RayneDrop3
Izanami
10
0
18
19
W
Vamana
4
2
24
8
W
Nu Wa
candell42
Nu Wa
2
0
21
12.5
L
Cthulhu
iMaertz
Cthulhu
0
3
3
0.5
L
Cernunnos
iNovaPlayer
Cernunnos
1
6
2
0.33
L
Hades
kill69 ua
Hades
3
5
2
0.8
W
Scylla
mavani12
Scylla
14
1
13
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,098
Damage
54,998
59,079
Taken
102,508
39,325
Mitigated
68,124
22,036
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,851
1,487
0
165
11,280
5,413
0
5,807
5,268
0
36,594
L
Ravana
Maertz
Ravana
9,274
3,118
0
1,088
21,410
10,866
0
8,585
12,825
0
27,808
L
Mercury
Matbat X
Mercury
6,628
2,192
0
164
23,892
10,196
0
10,637
13,255
0
22,392
W
Izanami
RayneDrop3
Izanami
24,731
19,290
629
6,549
12,927
6,233
0
6,256
6,475
0
46,791
W
Vamana
20,502
11,468
3,220
8,375
21,083
21,526
0
7,601
12,925
0
29,904
W
Nu Wa
candell42
Nu Wa
18,289
7,577
1,068
706
2,050
1,097
0
790
1,260
42,291
0
L
Cthulhu
iMaertz
Cthulhu
9,074
149
0
742
16,586
23,597
0
5,518
11,068
34,636
0
L
Cernunnos
iNovaPlayer
Cernunnos
10,779
8,692
0
1,112
16,881
7,679
0
6,089
10,792
0
41,636
L
Hades
kill69 ua
Hades
19,243
217
219
3,767
23,739
15,786
0
11,185
12,554
52,799
0
W
Scylla
mavani12
Scylla
23,725
3,487
0
1,324
11,739
5,056
0
6,762
4,834
40,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,891
Gold Earned
52,345
221
Minions Killed
258
13
Camps Cleared
4
1,013,156
Distance Traveled
1,057,987
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,467
1,042
53
5
10
190,020
0
L
Ravana
10,458
951
38
3
0
227,976
0
L
Mercury
10,142
922
19
2
2
215,934
0
W
Izanami
13,319
1,211
40
4
1
205,112
2
W
Vamana
13,015
1,183
27
2
2
219,866
0
W
Nu Wa
11,174
1,016
48
4
0
185,462
4
L
Cthulhu
10,164
924
55
5
1
241,300
0
L
Cernunnos
10,381
944
53
5
1
164,274
0
L
Hades
11,200
1,018
93
8
0
208,503
0
W
Scylla
13,916
1,265
53
5
0
212,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role