Player Matchup

Maui
Maui
 
Maui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Olorun
Olorun
AlaxLeex161
Olorun
Level 47
God Stats
0W - 3L
1,541 SR
Queue Stats
89W - 96L
1,500 Elo+
Solo
Thanatos
Thanatos
ElPatronNate
Thanatos
Level 18
God Stats
18W - 18L
1,439 SR
Queue Stats
94W - 102L
1,299 Elo+
Party 3
Janus
Janus
SillySnoop
Janus
Level 99
God Stats
1W - 8L
1,254 SR
Queue Stats
65W - 76L
1,357 Elo+
Party 3
Team Averages
Level 78
1,447 SR
1,431 Elo+

VS

Team Averages
Level 52
1,461 SR
1,410 Elo+
Bacchus
Bacchus
AuCalmeZer
Bacchus
Level 68
God Stats
4W - 6L
1,227 SR
Queue Stats
11W - 19L
1,198 Elo+
Party 1
Neith
Neith
Hummytralala
Neith
Level 4
God Stats
4W - 2L
1,447 SR
Queue Stats
8W - 8L
1,373 Elo+
Party 1
Nemesis
Nemesis
Melquisedec22
Nemesis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,628 Elo+
Solo
Nu Wa
Nu Wa
jejoueadofus111
Nu Wa
Level 85
God Stats
45W - 27L
1,638 SR
Queue Stats
168W - 172L
1,415 Elo+
Party 2
Horus
Horus
marcDutrou
Horus
Level 68
God Stats
14W - 10L
1,492 SR
Queue Stats
198W - 210L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
3 / 2 / 8
10,553
480
8,336
20,095
26,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
 
Ravana
14
0 / 6 / 1
9,047
411
3,947
18,106
6,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
15
6 / 5 / 5
9,773
444
15,696
23,238
11,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
ElPatronNate
Thanatos
15
3 / 5 / 4
9,223
419
6,371
22,256
9,672
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
17
2 / 4 / 4
10,586
481
14,656
12,557
6,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AuCalmeZer
Bacchus
16
2 / 4 / 5
10,615
483
8,582
17,704
21,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 8 / 6
10,146
461
7,775
12,792
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
18
4 / 2 / 3
11,554
525
10,821
22,597
9,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
4 / 1 / 7
12,267
558
22,362
12,025
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
20
10 / 0 / 6
13,645
620
17,012
19,507
21,480
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
14
Kills
22
22
Deaths
15
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
2
8
3.5
L
Ravana
 
Ravana
0
6
1
0.08
L
Olorun
6
5
5
1.7
W
Bacchus
AuCalmeZer
Bacchus
2
4
5
1.13
L
Thanatos
ElPatronNate
Thanatos
3
5
4
1
W
2
8
6
0.63
W
Nemesis
4
2
3
2.75
L
Janus
2
4
4
1
W
4
1
7
7.5
W
Horus
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,006
Damage
66,552
96,252
Taken
84,625
59,766
Mitigated
64,242
36,429
Healing
29,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
8,336
1,537
44
2,335
20,095
26,804
44
8,397
11,698
43,610
4,113
L
Ravana
 
Ravana
3,947
571
0
4,135
18,106
6,153
0
4,509
13,002
0
52,219
L
Olorun
15,696
7,032
1,726
13,151
23,238
11,065
818
7,827
15,196
87,850
0
W
Bacchus
AuCalmeZer
Bacchus
8,582
949
444
3,839
17,704
21,333
128
11,039
6,569
39,954
2,115
L
Thanatos
ElPatronNate
Thanatos
6,371
2,367
0
13,628
22,256
9,672
0
4,910
17,177
0
70,498
W
7,775
4,080
0
1,319
12,792
6,006
1,270
9,278
3,412
0
69,139
W
Nemesis
10,821
5,422
0
11,034
22,597
9,838
0
4,277
18,108
0
120,484
L
Janus
14,656
1,154
0
1,410
12,557
6,072
446
4,928
7,523
113,182
0
W
22,362
2,973
196
3,457
12,025
5,585
519
8,188
3,489
112,774
0
W
Horus
17,012
6,162
1,363
8,115
19,507
21,480
293
4,737
14,658
0
104,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,182
Gold Earned
58,227
568
Minions Killed
658
0
Camps Cleared
0
1,971,686
Distance Traveled
2,079,847
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,553
480
62
3
0
435,922
4
L
Ravana
9,047
411
98
4
0
348,300
5
L
Olorun
9,773
444
132
6
0
365,348
4
W
Bacchus
10,615
483
34
2
0
407,732
0
L
Thanatos
9,223
419
93
4
0
402,399
1
W
Neith
10,146
461
118
5
0
362,795
1
W
Nemesis
11,554
525
143
7
0
445,893
2
L
Janus
10,586
481
183
8
0
419,717
4
W
Nu Wa
12,267
558
178
8
0
409,360
3
W
Horus
13,645
620
185
8
0
454,067
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role