Player Matchup

Cthulhu
Cthulhu
SrDiabetes
Cthulhu
Level 69
God Stats
1W - 0L
1,704 SR
Queue Stats
108W - 73L
1,590 Elo+
Party 1
Cernunnos
Cernunnos
Thorge421
Cernunnos
Level 48
God Stats
23W - 11L
1,603 SR
Queue Stats
110W - 128L
1,454 Elo+
Solo
Hun Batz
Hun Batz
asesin32
Hun Batz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 55L
1,549 Elo+
Party 1
Baba Yaga
Baba Yaga
guille1645
Baba Yaga
Level 29
God Stats
3W - 1L
1,422 SR
Queue Stats
57W - 49L
1,526 Elo+
Party 1
Vamana
Vamana
pepejuanalberto
Vamana
Level 123
God Stats
12W - 4L
1,752 SR
Queue Stats
137W - 96L
1,623 Elo+
Party 1
Team Averages
Level 66
1,596 SR
1,548 Elo+

VS

Team Averages
Level 79
1,514 SR
1,478 Elo+
Sobek
Sobek
 
Sobek
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
HASBULLAH21
Ishtar
Level 123
God Stats
4W - 8L
1,423 SR
Queue Stats
339W - 399L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
RafaPlayerPT
Guan Yu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,424 Elo+
Party 3
Apollo
Apollo
SmurfPaioFox
Apollo
Level 34
God Stats
4W - 3L
1,645 SR
Queue Stats
49W - 45L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SrDiabetes
Cthulhu
13
3 / 3 / 6
8,002
533
7,521
13,096
13,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
Thorge421
Cernunnos
16
5 / 2 / 1
9,565
638
10,552
11,855
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
asesin32
Hun Batz
13
2 / 1 / 5
7,960
531
8,361
14,250
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
guille1645
Baba Yaga
13
0 / 0 / 8
7,797
520
9,367
8,861
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 1
9,315
621
10,963
12,125
12,431
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 2 / 3
7,369
491
7,640
16,490
20,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
 
Ah Puch
11
1 / 4 / 1
6,684
446
8,853
10,132
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
14
2 / 3 / 1
8,264
551
6,572
13,284
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
RafaPlayerPT
Guan Yu
12
1 / 1 / 1
6,537
436
5,613
10,688
12,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
13
1 / 5 / 0
7,241
483
6,999
13,711
6,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
15
Kills
6
6
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
3
1.25
L
Ah Puch
 
Ah Puch
1
4
1
0.38
L
Ishtar
2
3
1
0.83
L
Guan Yu
RafaPlayerPT
Guan Yu
1
1
1
1.5
L
Apollo
1
5
0
0.2
W
Cthulhu
SrDiabetes
Cthulhu
3
3
6
2
W
Cernunnos
Thorge421
Cernunnos
5
2
1
2.75
W
Hun Batz
asesin32
Hun Batz
2
1
5
4.5
W
Baba Yaga
guille1645
Baba Yaga
0
0
8
4
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,764
Damage
35,677
60,187
Taken
64,305
40,411
Mitigated
48,177
21,284
Healing
18,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,640
918
0
5,752
16,490
20,276
73
5,568
10,922
24,400
3,739
L
Ah Puch
 
Ah Puch
8,853
549
0
2,060
10,132
4,622
195
4,208
5,924
47,830
0
L
Ishtar
6,572
4,755
0
5,800
13,284
4,916
0
1,762
11,522
0
68,069
L
Guan Yu
RafaPlayerPT
Guan Yu
5,613
586
488
3,150
10,688
12,188
0
1,895
8,793
0
32,634
L
Apollo
6,999
4,822
0
1,260
13,711
6,175
0
3,455
10,256
0
62,431
W
Cthulhu
SrDiabetes
Cthulhu
7,521
712
292
1,426
13,096
13,236
0
4,177
8,801
27,886
0
W
Cernunnos
Thorge421
Cernunnos
10,552
5,844
0
8,000
11,855
4,377
81
1,316
10,539
0
84,174
W
Hun Batz
asesin32
Hun Batz
8,361
2,422
0
6,778
14,250
6,000
0
3,977
10,185
0
62,902
W
Baba Yaga
guille1645
Baba Yaga
9,367
445
0
1,619
8,861
4,367
0
4,514
4,347
57,832
0
W
10,963
4,879
0
3,169
12,125
12,431
42
1,914
9,609
0
71,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,639
Gold Earned
36,095
526
Minions Killed
408
0
Camps Cleared
0
1,526,982
Distance Traveled
1,367,376
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,369
491
34
2
0
309,563
3
L
Ah Puch
6,684
446
80
5
0
214,110
0
L
Ishtar
8,264
551
125
8
0
246,573
5
L
Guan Yu
6,537
436
68
5
0
297,917
0
L
Apollo
7,241
483
101
7
0
299,213
1
W
Cthulhu
8,002
533
46
3
0
316,623
0
W
Cernunnos
9,565
638
140
9
0
290,203
5
W
Hun Batz
7,960
531
117
8
0
318,321
1
W
Baba Yaga
7,797
520
111
7
0
304,145
0
W
Vamana
9,315
621
112
7
0
297,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role