Player Matchup

He Bo
He Bo
FBG B Dawg
He Bo
Level 141
God Stats
2W - 3L
1,502 SR
Queue Stats
142W - 148L
1,431 Elo+
Solo
Pele
Pele
Mas7erRoshi
Pele
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 226L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
MasEmpire
Zhong Kui
Level 104
God Stats
10W - 6L
1,660 SR
Queue Stats
104W - 67L
1,604 Elo+
Party 2
Erlang Shen
Erlang Shen
Vinnnyyy
Erlang Shen
Level 120
God Stats
4W - 3L
1,507 SR
Queue Stats
261W - 223L
1,613 Elo+
Party 2
Sylvanus
Sylvanus
scsebcors
Sylvanus
Level 146
God Stats
3W - 3L
1,587 SR
Queue Stats
140W - 150L
1,460 Elo+
Solo
Team Averages
Level 133
1,551 SR
1,518 Elo+

VS

Team Averages
Level 72
1,675 SR
1,514 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Direct1093
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thor
Thor
Doil34
Thor
Level 29
God Stats
1W - 0L
2,048 SR
Queue Stats
15W - 9L
1,578 Elo+
Party 1
Tyr
Tyr
KuchikuParty
Tyr
Level 140
God Stats
2W - 3L
1,661 SR
Queue Stats
17W - 22L
1,523 Elo+
Party 1
Ishtar
Ishtar
RagingScorpio69
Ishtar
Level 61
God Stats
26W - 26L
1,668 SR
Queue Stats
142W - 178L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
0 / 3 / 0
5,417
542
4,981
6,240
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 0
5,303
530
1,834
6,501
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
MasEmpire
Zhong Kui
10
0 / 1 / 1
5,290
529
6,504
6,685
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Erlang Shen
Vinnnyyy
Erlang Shen
10
0 / 2 / 0
5,157
516
2,418
7,673
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
scsebcors
Sylvanus
8
1 / 1 / 1
5,484
548
4,557
11,929
7,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 1
6,290
629
4,336
7,091
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 1
4,864
486
1,707
6,892
3,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Doil34
Thor
9
2 / 0 / 2
5,624
562
3,486
6,470
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 1
6,543
654
6,723
6,313
4,411
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 1 / 0
5,300
530
6,481
8,034
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
7
7
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
1
2.5
W
0
1
1
0.5
W
Thor
Doil34
Thor
2
0
2
3
L
He Bo
0
3
0
0
W
1
0
1
1.5
L
1
0
0
1
L
Zhong Kui
MasEmpire
Zhong Kui
0
1
1
0.5
W
2
1
0
2
L
Erlang Shen
Vinnnyyy
Erlang Shen
0
2
0
0
L
Sylvanus
scsebcors
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,294
Damage
22,733
39,028
Taken
34,800
20,157
Mitigated
16,165
16,661
Healing
13,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,336
0
113
3,056
7,091
2,878
0
3,784
3,307
37,795
0
W
1,707
252
0
1,110
6,892
3,691
0
4,255
2,637
6,248
0
W
Thor
Doil34
Thor
3,486
1,307
0
2,081
6,470
2,393
0
1,862
4,608
0
26,582
L
He Bo
4,981
260
0
1,105
6,240
2,321
0
3,209
2,659
35,998
0
W
6,723
1,181
0
3,123
6,313
4,411
0
1,053
5,260
0
44,655
L
1,834
349
0
2,563
6,501
2,582
0
637
5,746
0
38,257
L
Zhong Kui
MasEmpire
Zhong Kui
6,504
1,259
0
2,187
6,685
4,605
0
818
5,867
35,098
2,367
W
6,481
4,096
0
3,725
8,034
2,792
0
4,386
3,648
0
42,124
L
Erlang Shen
Vinnnyyy
Erlang Shen
2,418
1,222
0
3,390
7,673
3,489
0
0
7,673
0
26,569
L
Sylvanus
scsebcors
Sylvanus
4,557
1,006
1,281
6,135
11,929
7,160
0
889
11,040
20,258
4,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,651
Gold Earned
28,621
293
Minions Killed
319
0
Camps Cleared
0
1,012,509
Distance Traveled
1,081,902
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,290
629
91
9
0
215,729
5
W
Ares
4,864
486
11
1
0
196,813
1
W
Thor
5,624
562
62
6
0
248,787
2
L
He Bo
5,417
542
70
7
0
180,824
0
W
Tyr
6,543
654
88
9
0
233,459
5
L
Pele
5,303
530
65
7
0
247,922
2
L
Zhong Kui
5,290
529
66
7
0
195,484
4
W
Ishtar
5,300
530
67
7
0
187,114
3
L
Erlang Shen
5,157
516
51
5
0
208,437
4
L
Sylvanus
5,484
548
41
4
0
179,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role