Player Matchup

Ne Zha
Ne Zha
DEOBET
Ne Zha
Level 84
God Stats
2W - 5L
1,360 SR
Queue Stats
317W - 299L
1,554 Elo+
Solo
Sylvanus
Sylvanus
Ironstealth
Sylvanus
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Sol
Sol
LordRetziPus
Sol
Level 124
God Stats
0W - 2L
1,316 SR
Queue Stats
165W - 138L
1,597 Elo+
Party 2
Eset
Eset
alejandrobros
Eset
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 79L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
minariam
Tsukuyomi
Level 80
God Stats
0W - 1L
1,420 SR
Queue Stats
81W - 76L
1,557 Elo+
Party 2
Team Averages
Level 86
1,419 SR
1,542 Elo+

VS

Team Averages
Level 107
1,557 SR
1,607 Elo+
Merlin
Merlin
AlekseyShaggy
Merlin
Level 68
God Stats
20W - 20L
1,534 SR
Queue Stats
217W - 253L
1,529 Elo+
Solo
Chronos
Chronos
EpiC-Aleeks
Chronos
Level 133
God Stats
2W - 1L
1,658 SR
Queue Stats
299W - 270L
1,574 Elo+
Party 1
Guan Yu
Guan Yu
JyKKe93
Guan Yu
Level 129
God Stats
7W - 3L
1,516 SR
Queue Stats
138W - 109L
1,604 Elo+
Party 1
Ishtar
Ishtar
LeeroyJ3nk1ns
Ishtar
Level 157
God Stats
24W - 13L
1,533 SR
Queue Stats
235W - 206L
1,583 Elo+
Solo
Mercury
Mercury
ogzib
Mercury
Level 47
God Stats
8W - 5L
1,541 SR
Queue Stats
82W - 42L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DEOBET
Ne Zha
16
1 / 9 / 1
9,886
494
13,980
21,944
17,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Ironstealth
Sylvanus
12
0 / 5 / 5
8,623
431
9,396
21,091
25,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 3 / 2
9,517
476
15,900
15,915
7,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
4 / 4 / 1
11,423
571
12,222
13,992
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
minariam
Tsukuyomi
16
4 / 3 / 1
10,247
512
10,311
15,856
7,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 8
10,983
549
13,766
13,029
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
EpiC-Aleeks
Chronos
15
3 / 5 / 5
10,110
506
13,358
17,362
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
JyKKe93
Guan Yu
13
1 / 2 / 6
8,564
428
4,443
18,901
17,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
8 / 2 / 5
11,430
572
17,456
18,801
9,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
ogzib
Mercury
20
8 / 2 / 6
12,170
609
14,492
20,761
9,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
13
Kills
24
24
Deaths
13
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
Ne Zha
DEOBET
Ne Zha
1
9
1
0.17
W
Chronos
EpiC-Aleeks
Chronos
3
5
5
1.1
L
Sylvanus
Ironstealth
Sylvanus
0
5
5
0.5
W
Guan Yu
JyKKe93
Guan Yu
1
2
6
2
W
8
2
5
5.25
L
4
3
2
1.67
L
4
4
1
1.13
L
Tsukuyomi
minariam
Tsukuyomi
4
3
1
1.5
W
Mercury
ogzib
Mercury
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,809
Damage
63,515
88,798
Taken
88,854
65,414
Mitigated
48,310
32,335
Healing
33,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,766
821
99
4,140
13,029
5,379
0
7,047
5,982
87,590
0
L
Ne Zha
DEOBET
Ne Zha
13,980
4,554
0
7,681
21,944
17,990
1,066
0
21,944
75
68,331
W
Chronos
EpiC-Aleeks
Chronos
13,358
3,807
0
4,573
17,362
6,711
1,278
12,633
4,729
77,649
0
L
Sylvanus
Ironstealth
Sylvanus
9,396
2,177
1,778
5,919
21,091
25,369
0
8,103
12,468
35,789
0
W
Guan Yu
JyKKe93
Guan Yu
4,443
1,123
1,856
5,653
18,901
17,272
0
11,634
7,267
0
29,949
W
17,456
13,097
0
10,190
18,801
9,163
786
350
17,409
0
78,408
L
15,900
6,555
0
7,039
15,915
7,836
1,280
9,486
6,285
69,614
11,036
L
12,222
1,316
1,089
1,719
13,992
6,514
0
6,329
7,133
102,827
0
L
Tsukuyomi
minariam
Tsukuyomi
10,311
1,592
0
7,110
15,856
7,705
0
2,580
13,221
0
75,102
W
Mercury
ogzib
Mercury
14,492
9,975
0
7,232
20,761
9,785
0
6,024
14,631
0
151,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,696
Gold Earned
53,257
582
Minions Killed
626
0
Camps Cleared
0
1,771,052
Distance Traveled
1,950,951
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,983
549
146
7
0
363,619
5
L
Ne Zha
9,886
494
116
6
0
300,311
1
W
Chronos
10,110
506
133
7
0
370,078
8
L
Sylvanus
8,623
431
29
1
0
307,469
3
W
Guan Yu
8,564
428
36
2
0
413,022
5
W
Ishtar
11,430
572
125
6
0
327,510
5
L
Sol
9,517
476
131
7
0
352,941
2
L
Eset
11,423
571
191
10
0
375,218
3
L
Tsukuyomi
10,247
512
115
6
0
435,113
3
W
Mercury
12,170
609
186
9
0
476,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role